Surviv.IO Aimbot, ESP & X-Ray

Aimbot and ESP for surviv.io. Locks the aim to the nearest player and shows lines between nearby players. Removes ceilings from buildings and let's you see inside them too.

Από την 20/12/2024. Δείτε την τελευταία έκδοση.

Δημιουργός
edmond ouyang
Βαθμολογίες
0 0 0
Έκδοση
0.0.8
Δημιουργήθηκε την
13/12/2024
Ενημερώθηκε την
20/12/2024
Μέγεθος
8 KB
Άδεια
Μη διαθέσιμη
Αντιχαρακτηριστικά
Διαφημίσεις
Εφαρμόζεται σε

// ==UserScript==
// @name Surviv.IO Aimbot, ESP & X-Ray
// @namespace https://gf.zukizuki.org/en/users/662330-zertalious
// @version 0.0.7
// @description Aimbot and ESP for surviv.io. Locks the aim to the nearest player and shows lines between nearby players. Removes ceilings from buildings and let's you see inside them too.
// @author Zertalious (Zert)
// @match *://survev.io/*
// @match *://surviv2.io/*
// @match *://2dbattleroyale.com/*
// @match *://2dbattleroyale.org/*
// @match *://piearesquared.info/*
// @match *://thecircleisclosing.com/*
// @match *://archimedesofsyracuse.info/*
// @match *://secantsecant.com/*
// @match *://parmainitiative.com/*
// @match *://nevelskoygroup.com/*
// @match *://kugahi.com/*
// @match *://chandlertallowmd.com/*
// @match *://ot38.club/*
// @match *://kugaheavyindustry.com/*
// @match *://drchandlertallow.com/*
// @match *://rarepotato.com/*
// @icon https://www.google.com/s2/favicons?domain=surviv.io
// @grant none
// @run-at document-start
// @antifeature ads
// ==/UserScript==

let espEnabled = true;
let aimbotEnabled = true;
let xrayEnabled = true;

Object.defineProperty( Object.prototype, 'textureCacheIds', {
set( value ) {

this._textureCacheIds = value;

if ( Array.isArray( value ) ) {

const scope = this;

value.push = new Proxy( value.push, {
apply( target, thisArgs, args ) {

if ( args[ 0 ].indexOf( 'ceiling' ) > - 1 ) {

Object.defineProperty( scope, 'valid', {
set( value ) {

this._valid = value;

},
get() {

return xrayEnabled ? false : this._valid;

}
} );

}

return Reflect.apply( ...arguments );

}
} );

}

},
get() {

return this._textureCacheIds;

}
} );

const params = {
get() {

console.log( 'getting ctx', this );

return null;

}
};

Object.defineProperty( window, 'WebGLRenderingContext', params );
Object.defineProperty( window, 'WebGL2RenderingContext', params );

let ctx;

HTMLCanvasElement.prototype.getContext = new Proxy( HTMLCanvasElement.prototype.getContext, {
apply( target, thisArgs, args ) {

const result = Reflect.apply( ...arguments );

if ( thisArgs.parentNode ) {

ctx = result;

}

return result;

}
} );

const players = [];

let radius;

let mouseX = 0, mouseY = 0;

window.addEventListener( 'mousemove', function ( event ) {

if ( event.dispatchedByMe !== true ) {

mouseX = event.clientX;
mouseY = event.clientY;

}

} );

window.addEventListener( 'keyup', function ( event ) {

switch ( String.fromCharCode( event.keyCode ) ) {

case 'N' : espEnabled = ! espEnabled; break;
case 'B' : aimbotEnabled = ! aimbotEnabled; break;
case 'H' : xrayEnabled = ! xrayEnabled; break;

}

} );

const Context2D = CanvasRenderingContext2D.prototype;

Context2D.drawImage = new Proxy( Context2D.drawImage, {
apply( target, thisArgs, args ) {

if ( aimbotEnabled && args[ 0 ].src && args[ 0 ].src.indexOf( 'loadout' ) > - 1 && args[ 8 ] === 142 ) {

const { a, b, e, f } = thisArgs.getTransform();

radius = Math.hypot( a, b ) * args[ 8 ] + 10;

const centerX = thisArgs.canvas.width / 2;
const centerY = thisArgs.canvas.height / 2;

if ( e !== centerX && f !== centerY ) {

players.push( { x: e, y: f } );

}

}

return Reflect.apply( ...arguments );

}
} );

window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
apply( target, thisArgs, args ) {

args[ 0 ] = new Proxy( args[ 0 ], {
apply( target, thisArgs, args ) {

players.length = 0;

Reflect.apply( ...arguments );

ctx.fillStyle = '#fff';

const array = [
[ '[B] Aimbot', aimbotEnabled ],
[ '[N] ESP', espEnabled ],
[ '[H] X-Ray', xrayEnabled ]
];

const fontSize = 20;

ctx.textAlign = 'center';
ctx.textBaseline = 'top';

ctx.font = 'bolder ' + fontSize + 'px monospace';

for ( let i = 0; i < array.length; i ++ ) {

const [ text, status ] = array[ i ];

ctx.globalAlpha = status ? 1 : 0.5;

ctx.fillText( text + ': ' + ( status ? 'ON' : 'OFF' ), ctx.canvas.width / 2, 10 + i * fontSize );

}

ctx.globalAlpha = 1;

if ( players.length === 0 ) {

return;

}

ctx.lineWidth = 5;
ctx.strokeStyle = 'red';

if ( espEnabled ) {

const centerX = ctx.canvas.width / 2;
const centerY = ctx.canvas.height / 2;

ctx.beginPath();

for ( let i = 0; i < players.length; i ++ ) {

const player = players[ i ];

ctx.moveTo( centerX, centerY );

ctx.lineTo( player.x, player.y );

}

ctx.stroke();

}

if ( aimbotEnabled ) {

let minDistance = Infinity;
let targetPlayer;

for ( let i = 0; i < players.length; i ++ ) {

const player = players[ i ];

const distance = Math.hypot( player.x - mouseX, player.y - mouseY );

if ( distance < minDistance ) {

minDistance = distance;
targetPlayer = player;

}

}

ctx.beginPath();

ctx.arc( targetPlayer.x, targetPlayer.y, radius, 0, Math.PI * 2 );

ctx.stroke();

window.dispatchEvent( new MouseEvent( 'mousemove', {
clientX: targetPlayer.x,
clientY: targetPlayer.y,
dispatchedByMe: true
} ) );

}

}
} );

return Reflect.apply( ...arguments );

}
} );

window.addEventListener( 'DOMContentLoaded', function () {

const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );

const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;

const el = document.createElement( 'div' );

el.innerHTML = `

${shouldShowAd ? `Loading ad...` : `
Aimbot, ESP & X-Ray




[B] to toggle aimbot


[H] to toggle x-ray


[N] to toggle esp




By Zertalious



Discord
Instagram
Twitter
More scripts
` }

`;

while ( el.children.length > 0 ) {

document.body.appendChild( el.children[ 0 ] );

}

if ( shouldShowAd ) {

const url = new URL( window.location.href );

url.searchParams.set( 'showAd', Date.now().toString( 16 ) );

window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

}

} );