// ==UserScript==
// additional copyright/license info:
//© All Rights Reserved
//
//Chess.com Enhanced Experience © 2024 by Akashdeep
//
// ==UserScript
// @name Chess.com UltraX bot with Panel
// @namespace Akashdeep
// @version 1.0.1.1
// @description Enhances your Chess.com experience with move suggestions, UI enhancements, and customizable features. Credits to GoodtimeswithEno for the initial move highlighting and basic chess engine implementation.
// @author Akashdeep
// @license Chess.com Enhanced Experience © 2024 by Akashdeep, © All Rights Reserved
// @match https://www.chess.com/play/*
// @match https://www.chess.com/game/*
// @match https://www.chess.com/puzzles/*
// @match https://www.chess.com/*
// @icon data:image/gif;base64,R0lGODlhAQABAIABAP///wAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_xmlhttpRequest
// @grant GM_getResourceText
// @grant GM_registerMenuCommand
// @resource stockfish.js https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.2/stockfish.js
// @require https://code.jquery.com/jquery-3.6.0.min.js
// @run-at document-start
// @liscense MIT
// @downloadURL
// @updateURL
// ==/UserScript==
(() => {
// config.js
var currentVersion = "1.0.1.1";
function getRandomTacticalStrength() {
const strengths = [
"fork",
"pin",
"skewer",
"discovery",
"zwischenzug",
"removing-defender",
"attraction"
];
return strengths[Math.floor(Math.random() * strengths.length)];
}
function getRandomTacticalWeakness() {
const weaknesses = [
"long-calculation",
"quiet-moves",
"backward-moves",
"zugzwang",
"prophylaxis",
"piece-coordination"
];
return weaknesses[Math.floor(Math.random() * weaknesses.length)];
}
// variables.js
function initializeVariables() {
const myVars = {
autoMovePiece: false,
autoRun: false,
delay: 0.1,
loaded: false,
lastValue: 11,
playStyle: {
aggressive: Math.random() * 0.5 + 0.3,
// 0.3-0.8 tendency for aggressive moves
defensive: Math.random() * 0.5 + 0.3,
// 0.3-0.8 tendency for defensive moves
tactical: Math.random() * 0.6 + 0.2,
// 0.2-0.8 tendency for tactical moves
positional: Math.random() * 0.6 + 0.2
// 0.2-0.8 tendency for positional moves
},
preferredOpenings: [
"e4",
"d4",
"c4",
"Nf3"
// Just examples, could be expanded
].sort(() => Math.random() - 0.5),
// Randomize the order
playerFingerprint: GM_getValue("playerFingerprint", {
favoredPieces: Math.random() < 0.5 ? "knights" : "bishops",
openingTempo: Math.random() * 0.5 + 0.5,
// 0.5-1.0 opening move speed
tacticalAwareness: Math.random() * 0.4 + 0.6,
// 0.6-1.0 tactical vision
exchangeThreshold: Math.random() * 0.3 + 0.1,
// When to accept exchanges
attackingStyle: ["kingside", "queenside", "central"][Math.floor(Math.random() * 3)]
}),
tacticalProfile: GM_getValue("tacticalProfile", {
strengths: [
getRandomTacticalStrength(),
getRandomTacticalStrength()
],
weaknesses: [
getRandomTacticalWeakness(),
getRandomTacticalWeakness()
]
}),
psychologicalState: {
confidence: 0.7 + Math.random() * 0.3,
// 0.7-1.0
tiltFactor: 0,
// 0-1, increases with blunders
focus: 0.8 + Math.random() * 0.2,
// 0.8-1.0, decreases with time
playTime: 0
// tracks continuous play time
}
};
if (!GM_getValue("playerFingerprint")) {
GM_setValue("playerFingerprint", myVars.playerFingerprint);
}
if (!GM_getValue("tacticalProfile")) {
GM_setValue("tacticalProfile", myVars.tacticalProfile);
}
return myVars;
}
// engine.js
function setupEngine(myVars, myFunctions) {
const engine = {
engine: null
};
myFunctions.loadChessEngine = function() {
if (!engine.stockfishObjectURL) {
engine.stockfishObjectURL = URL.createObjectURL(new Blob([GM_getResourceText("stockfish.js")], { type: "application/javascript" }));
}
console.log(engine.stockfishObjectURL);
if (engine.stockfishObjectURL) {
engine.engine = new Worker(engine.stockfishObjectURL);
engine.engine.onmessage = (e) => {
myFunctions.parser(e);
};
engine.engine.onerror = (e) => {
console.log("Worker Error: " + e);
};
engine.engine.postMessage("ucinewgame");
}
console.log("loaded chess engine");
};
myFunctions.reloadChessEngine = function() {
console.log(`Reloading the chess engine!`);
engine.engine.terminate();
window.isThinking = false;
myFunctions.loadChessEngine();
};
myFunctions.runChessEngine = function(depth) {
var adjustedDepth = myFunctions.getAdjustedDepth();
var fen = window.board.game.getFEN();
var positionType = myFunctions.analyzePositionType(fen);
console.log(`Original depth: ${depth}, Adjusted for time/position: ${adjustedDepth}`);
engine.engine.postMessage(`position fen ${fen}`);
console.log(`updated: position fen ${fen}`);
window.isThinking = true;
if (depth >= 15) {
engine.engine.postMessage(`setoption name MultiPV value 5`);
} else {
engine.engine.postMessage(`setoption name MultiPV value 1`);
}
engine.engine.postMessage(`go depth ${adjustedDepth}`);
myVars.lastValue = depth;
};
myFunctions.autoRun = function(lstValue) {
if (window.board.game.getTurn() == window.board.game.getPlayingAs()) {
myFunctions.runChessEngine(lstValue);
}
};
return engine;
}
// ui/html.js
var mainTemplate = `
<div class="chess-bot-container">
<div class="bot-header">
<div class="bot-logo">
<svg viewBox="0 0 24 24" width="24" height="24">
<path fill="currentColor" d="M19,22H5V20H19V22M17,10C15.58,10 14.26,10.77 13.55,12H13V7H16V5H13V2H11V5H8V7H11V12H10.45C9.74,10.77 8.42,10 7,10A5,5 0 0,0 2,15A5,5 0 0,0 7,20H17A5,5 0 0,0 22,15A5,5 0 0,0 17,10M7,18A3,3 0 0,1 4,15A3,3 0 0,1 7,12A3,3 0 0,1 10,15A3,3 0 0,1 7,18M17,18A3,3 0 0,1 14,15A3,3 0 0,1 17,12A3,3 0 0,1 20,15A3,3 0 0,1 17,18Z" />
</svg>
</div>
<h3 class="bot-title">Panel Pro By @akashdeep</h3>
<div id="thinking-indicator" class="thinking-indicator">
<span class="dot dot1"></span>
<span class="dot dot2"></span>
<span class="dot dot3"></span>
</div>
</div>
<div class="bot-tabs">
<button class="tab-button active" data-tab="main-settings">Main</button>
<button class="tab-button" data-tab="style-settings">Play Style</button>
<button class="tab-button" data-tab="advanced-settings">Advanced</button>
</div>
<div class="bot-tabs-content">
<div class="tab-content active" id="main-settings">
<div class="bot-info">
<div class="depth-card">
<p id="depthText" class="depth-display">Current Depth: <strong>11</strong></p>
<p class="key-hint">Press a key (Q-Z) to change depth</p>
<div class="depth-control">
<label for="depthSlider">Depth/ELO:</label>
<div class="slider-controls">
<button class="depth-button" id="decreaseDepth">-</button>
<input type="range" id="depthSlider" min="1" max="21" value="11" class="depth-slider">
<button class="depth-button" id="increaseDepth">+</button>
</div>
<span id="depthValue">11</span>
</div>
</div>
</div>
<div class="bot-controls">
<div class="control-group">
<div class="control-item toggle-container">
<input type="checkbox" id="autoRun" name="autoRun" class="toggle-input" value="false">
<label for="autoRun" class="toggle-label">
<span class="toggle-button"></span>
<span class="toggle-text">Auto Run</span>
</label>
</div>
<div class="control-item toggle-container">
<input type="checkbox" id="autoMove" name="autoMove" class="toggle-input" value="false">
<label for="autoMove" class="toggle-label">
<span class="toggle-button"></span>
<span class="toggle-text">Auto Move</span>
</label>
</div>
</div>
<div class="control-group">
<div class="control-item slider-container">
<label for="timeDelayMin">Min Delay (sec)</label>
<input type="number" id="timeDelayMin" name="timeDelayMin" min="0.1" value="0.1" step="0.1" class="number-input">
</div>
<div class="control-item slider-container">
<label for="timeDelayMax">Max Delay (sec)</label>
<input type="number" id="timeDelayMax" name="timeDelayMax" min="0.1" value="1" step="0.1" class="number-input">
</div>
</div>
</div>
</div>
<div class="tab-content" id="style-settings">
<div class="playStyle-controls">
<h4 class="settings-section-title">Playing Style Settings</h4>
<div class="style-slider-container">
<label for="aggressiveSlider">Aggressive Play:</label>
<input type="range" id="aggressiveSlider" min="1" max="10" value="5" class="style-slider">
<span id="aggressiveValue">5</span>
</div>
<div class="style-slider-container">
<label for="defensiveSlider">Defensive Play:</label>
<input type="range" id="defensiveSlider" min="1" max="10" value="5" class="style-slider">
<span id="defensiveValue">5</span>
</div>
<div class="style-slider-container">
<label for="tacticalSlider">Tactical Play:</label>
<input type="range" id="tacticalSlider" min="1" max="10" value="5" class="style-slider">
<span id="tacticalValue">5</span>
</div>
<div class="style-slider-container">
<label for="positionalSlider">Positional Play:</label>
<input type="range" id="positionalSlider" min="1" max="10" value="5" class="style-slider">
<span id="positionalValue">5</span>
</div>
<div class="style-slider-container">
<label for="blunderRateSlider">Blunder Rate:</label>
<input type="range" id="blunderRateSlider" min="0" max="10" value="2" class="style-slider">
<span id="blunderRateValue">2</span>
</div>
</div>
</div>
<div class="tab-content" id="advanced-settings">
<div class="advanced-controls">
<h4 class="settings-section-title">Advanced Settings</h4>
<div class="control-item toggle-container">
<input type="checkbox" id="adaptToRating" name="adaptToRating" class="toggle-input" value="true" checked>
<label for="adaptToRating" class="toggle-label">
<span class="toggle-button"></span>
<span class="toggle-text">Adapt to opponent rating</span>
</label>
</div>
<div class="control-item toggle-container">
<input type="checkbox" id="useOpeningBook" name="useOpeningBook" class="toggle-input" value="true" checked>
<label for="useOpeningBook" class="toggle-label">
<span class="toggle-button"></span>
<span class="toggle-text">Use personalized openings</span>
</label>
</div>
<div class="highlight-color-picker">
<label for="highlightColor">Move highlight color:</label>
<input type="color" id="highlightColor" value="#eb6150" class="color-input">
</div>
<div class="opening-selection">
<label for="preferredOpeningSelect">Preferred Opening:</label>
<select id="preferredOpeningSelect" class="select-input">
<option value="random">Random</option>
<option value="e4">e4 (King's Pawn)</option>
<option value="d4">d4 (Queen's Pawn)</option>
<option value="c4">c4 (English)</option>
<option value="Nf3">Nf3 (R\xE9ti)</option>
</select>
</div>
</div>
</div>
</div>
<div class="bot-actions">
<button type="button" id="relEngBut" class="action-button primary-button" onclick="document.myFunctions.reloadChessEngine()">
<svg viewBox="0 0 24 24" width="16" height="16">
<path fill="currentColor" d="M17.65,6.35C16.2,4.9 14.21,4 12,4A8,8 0 0,0 4,12A8,8 0 0,0 12,20C15.73,20 18.84,17.45 19.73,14H17.65C16.83,16.33 14.61,18 12,18A6,6 0 0,1 6,12A6,6 0 0,1 12,6C13.66,6 15.14,6.69 16.22,7.78L13,11H20V4L17.65,6.35Z" />
</svg>
Reload Engine
</button>
<button type="button" id="isBut" class="action-button secondary-button" onclick="window.confirm('Can I take you to the issues page?') ? document.location = 'https://github.com/egsakash/chess.comPanelPro/issues' : console.log('canceled')">
<svg viewBox="0 0 24 24" width="16" height="16">
<path fill="currentColor" d="M13,13H11V7H13M13,17H11V15H13M12,2A10,10 0 0,0 2,12A10,10 0 0,0 12,22A10,10 0 0,0 22,12A10,10 0 0,0 12,2Z" />
</svg>
Report Issue
</button>
</div>
</div>`;
var advancedSettingsTemplate = `
<div class="advanced-section">
<div class="control-item toggle-container">
<input type="checkbox" id="enableHotkeys" name="enableHotkeys" class="toggle-input" checked>
<label for="enableHotkeys" class="toggle-label">
<span class="toggle-button"></span>
<span class="toggle-text">Enable keyboard shortcuts</span>
</label>
</div>
<div class="control-item toggle-container">
<input type="checkbox" id="randomizeTiming" name="randomizeTiming" class="toggle-input" checked>
<label for="randomizeTiming" class="toggle-label">
<span class="toggle-button"></span>
<span class="toggle-text">Randomize thinking time</span>
</label>
</div>
<div class="style-slider-container">
<label for="mouseMovementSlider">Mouse Movement Realism:</label>
<input type="range" id="mouseMovementSlider" min="1" max="10" value="7" class="style-slider">
<span id="mouseMovementSliderValue">7</span>
</div>
<div class="profile-selection">
<label for="playingProfileSelect">Playing Profile:</label>
<select id="playingProfileSelect" class="select-input">
<option value="custom">Custom Settings</option>
<option value="beginner">Beginner (\u2248800)</option>
<option value="intermediate">Intermediate (\u22481200)</option>
<option value="advanced">Advanced (\u22481600)</option>
<option value="expert">Expert (\u22482000)</option>
<option value="master">Master (\u22482400+)</option>
</select>
</div>
</div>
`;
var spinnerTemplate = `
<div style="display:none;" id="overlay">
<div style="
margin: 0 auto;
height: 40px;
width: 40px;
animation: rotate 0.8s infinite linear;
border: 4px solid #89b4fa;
border-right-color: transparent;
border-radius: 50%;
box-shadow: 0 0 10px rgba(137, 180, 250, 0.4);
"></div>
</div>
`;
// ui/styles.js
var mainStyles = `
@import url('https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;500;700&display=swap');
#settingsContainer {
background-color: #1e1e2e;
color: #cdd6f4;
border-radius: 12px;
padding: 20px;
margin-top: 15px;
box-shadow: 0 8px 24px rgba(0,0,0,0.3);
font-family: 'Roboto', sans-serif;
max-width: 400px;
margin-left: auto;
margin-right: auto;
border: 1px solid #313244;
}
.chess-bot-container {
display: flex;
flex-direction: column;
gap: 16px;
}
.bot-header {
display: flex;
align-items: center;
justify-content: center;
gap: 10px;
margin-bottom: 5px;
position: relative;
}
.bot-logo {
display: flex;
align-items: center;
justify-content: center;
color: #89b4fa;
}
.bot-title {
margin: 0;
color: #89b4fa;
font-size: 20px;
font-weight: 500;
letter-spacing: 0.5px;
}
.thinking-indicator {
position: absolute;
right: 0;
display: none;
align-items: center;
}
.thinking-indicator.active {
display: flex;
}
.dot {
width: 8px;
height: 8px;
margin: 0 2px;
background-color: #89b4fa;
border-radius: 50%;
opacity: 0.6;
}
.dot1 {
animation: pulse 1.5s infinite;
}
.dot2 {
animation: pulse 1.5s infinite 0.3s;
}
.dot3 {
animation: pulse 1.5s infinite 0.6s;
}
@keyframes pulse {
0%, 100% {
transform: scale(1);
opacity: 0.6;
}
50% {
transform: scale(1.3);
opacity: 1;
}
}
.bot-tabs {
display: flex;
gap: 2px;
margin-bottom: -15px;
}
.tab-button {
background-color: #313244;
color: #a6adc8;
border: none;
border-radius: 8px 8px 0 0;
padding: 8px 16px;
cursor: pointer;
font-size: 14px;
font-weight: 500;
transition: all 0.2s;
flex: 1;
text-align: center;
}
.tab-button:hover {
background-color: #45475a;
color: #cdd6f4;
}
.tab-button.active {
background-color: #45475a;
color: #cdd6f4;
}
.bot-tabs-content {
background-color: #45475a;
border-radius: 0 8px 8px 8px;
padding: 16px;
}
.tab-content {
display: none;
}
.tab-content.active {
display: block;
}
.settings-section-title {
margin-top: 0;
margin-bottom: 12px;
color: #89b4fa;
font-size: 16px;
font-weight: 500;
text-align: center;
}
.bot-info {
display: flex;
justify-content: center;
margin-bottom: 5px;
}
.depth-card {
background-color: #313244;
border-radius: 8px;
padding: 12px 16px;
text-align: center;
width: 100%;
border: 1px solid #45475a;
}
.depth-display {
font-size: 16px;
margin: 0 0 5px 0;
font-weight: 400;
}
.depth-display strong {
color: #89b4fa;
font-weight: 600;
}
.key-hint {
font-size: 12px;
color: #a6adc8;
margin: 0;
font-weight: 300;
}
.bot-controls {
display: flex;
flex-direction: column;
gap: 16px;
}
.control-group {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 12px;
}
.control-item {
display: flex;
flex-direction: column;
gap: 6px;
}
.toggle-container {
position: relative;
}
.toggle-input {
opacity: 0;
width: 0;
height: 0;
position: absolute;
}
.toggle-label {
display: flex;
align-items: center;
gap: 10px;
cursor: pointer;
}
.toggle-button {
position: relative;
display: inline-block;
width: 40px;
height: 20px;
background-color: #45475a;
border-radius: 20px;
transition: all 0.3s;
}
.toggle-button:before {
content: '';
position: absolute;
width: 16px;
height: 16px;
border-radius: 50%;
background-color: #cdd6f4;
top: 2px;
left: 2px;
transition: all 0.3s;
}
.toggle-input:checked + .toggle-label .toggle-button {
background-color: #89b4fa;
}
.toggle-input:checked + .toggle-label .toggle-button:before {
transform: translateX(20px);
}
.toggle-text {
font-size: 14px;
}
.slider-container {
display: flex;
flex-direction: column;
gap: 6px;
}
.slider-container label {
font-size: 13px;
color: #a6adc8;
}
.number-input {
width: 100%;
background: #313244;
border: 1px solid #45475a;
border-radius: 6px;
color: #cdd6f4;
padding: 8px 10px;
font-size: 14px;
transition: border-color 0.3s;
}
.number-input:focus {
outline: none;
border-color: #89b4fa;
}
.bot-actions {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 12px;
margin-top: 5px;
}
.action-button {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
border: none;
border-radius: 8px;
padding: 10px 16px;
font-size: 14px;
font-weight: 500;
cursor: pointer;
transition: all 0.2s;
}
.primary-button {
background-color: #89b4fa;
color: #1e1e2e;
}
.primary-button:hover {
background-color: #b4befe;
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(137, 180, 250, 0.3);
}
.secondary-button {
background-color: #45475a;
color: #cdd6f4;
}
.secondary-button:hover {
background-color: #585b70;
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(69, 71, 90, 0.3);
}
.action-button:active {
transform: translateY(0);
}
.depth-control {
margin-top: 12px;
display: flex;
flex-direction: column;
gap: 8px;
}
.depth-control label {
font-size: 13px;
color: #a6adc8;
}
.slider-controls {
display: flex;
align-items: center;
gap: 8px;
}
.depth-slider {
flex: 1;
height: 6px;
-webkit-appearance: none;
appearance: none;
background: #45475a;
border-radius: 3px;
outline: none;
}
.depth-slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 16px;
height: 16px;
border-radius: 50%;
background: #89b4fa;
cursor: pointer;
}
.depth-slider::-moz-range-thumb {
width: 16px;
height: 16px;
border-radius: 50%;
background: #89b4fa;
cursor: pointer;
}
.depth-button {
width: 24px;
height: 24px;
border-radius: 50%;
background: #45475a;
color: #cdd6f4;
border: none;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
font-size: 16px;
font-weight: bold;
transition: background-color 0.2s;
}
.depth-button:hover {
background: #585b70;
}
#depthValue {
font-size: 14px;
font-weight: 500;
color: #89b4fa;
text-align: center;
}
@keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
`;
var advancedStyles = `
.advanced-section {
margin-top: 15px;
padding-top: 15px;
border-top: 1px solid #313244;
}
.profile-selection {
margin-top: 15px;
}
.playStyle-controls, .advanced-controls {
display: flex;
flex-direction: column;
gap: 12px;
}
.style-slider-container {
display: flex;
align-items: center;
gap: 10px;
}
.style-slider-container label {
font-size: 13px;
color: #cdd6f4;
width: 120px;
}
.style-slider {
flex: 1;
height: 6px;
-webkit-appearance: none;
appearance: none;
background: #313244;
border-radius: 3px;
outline: none;
}
.style-slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 14px;
height: 14px;
border-radius: 50%;
background: #89b4fa;
cursor: pointer;
}
.style-slider-container span {
font-size: 14px;
font-weight: 500;
color: #89b4fa;
width: 20px;
text-align: center;
}
.highlight-color-picker {
display: flex;
align-items: center;
gap: 10px;
margin-top: 10px;
}
.highlight-color-picker label {
font-size: 13px;
color: #cdd6f4;
}
.color-input {
-webkit-appearance: none;
width: 30px;
height: 30px;
border: none;
border-radius: 50%;
background: none;
cursor: pointer;
}
.color-input::-webkit-color-swatch {
border: none;
border-radius: 50%;
box-shadow: 0 0 0 2px #45475a;
}
.opening-selection {
display: flex;
align-items: center;
gap: 10px;
margin-top: 10px;
}
.opening-selection label {
font-size: 13px;
color: #cdd6f4;
}
.select-input {
flex: 1;
background: #313244;
border: 1px solid #45475a;
border-radius: 6px;
color: #cdd6f4;
padding: 8px 10px;
font-size: 14px;
transition: border-color 0.3s;
}
.select-input:focus {
outline: none;
border-color: #89b4fa;
}
`;
// ui.js
function setupUI(myVars, myFunctions) {
let dynamicStyles = null;
function addAnimation(body) {
if (!dynamicStyles) {
dynamicStyles = document.createElement("style");
dynamicStyles.type = "text/css";
document.head.appendChild(dynamicStyles);
}
dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
}
myFunctions.spinner = function() {
if (window.isThinking == true) {
$("#thinking-indicator").addClass("active");
}
if (window.isThinking == false) {
$("#thinking-indicator").removeClass("active");
}
};
myFunctions.loadEx = function() {
try {
window.board = $("chess-board")[0] || $("wc-chess-board")[0];
myVars.board = window.board;
var div = document.createElement("div");
div.setAttribute("id", "settingsContainer");
div.innerHTML = mainTemplate;
div.prepend($(spinnerTemplate)[0]);
window.board.parentElement.parentElement.appendChild(div);
var botStyles = document.createElement("style");
botStyles.innerHTML = mainStyles + advancedStyles;
document.head.appendChild(botStyles);
addAnimation(`@keyframes rotate {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}`);
$("#advanced-settings .advanced-controls").append(advancedSettingsTemplate);
myFunctions.loadSettings();
applySettingsToUI(myVars);
myVars.loaded = true;
} catch (error) {
console.log(error);
}
};
function applySettingsToUI(myVars2) {
$("#autoRun").prop("checked", myVars2.autoRun);
$("#autoMove").prop("checked", myVars2.autoMove);
$("#adaptToRating").prop("checked", myVars2.adaptToRating !== void 0 ? myVars2.adaptToRating : true);
$("#useOpeningBook").prop("checked", myVars2.useOpeningBook !== void 0 ? myVars2.useOpeningBook : true);
$("#enableHotkeys").prop("checked", myVars2.enableHotkeys !== void 0 ? myVars2.enableHotkeys : true);
$("#randomizeTiming").prop("checked", myVars2.randomizeTiming !== void 0 ? myVars2.randomizeTiming : true);
$("#depthSlider").val(myVars2.lastValue);
$("#depthValue").text(myVars2.lastValue);
$("#depthText").html("Current Depth: <strong>" + myVars2.lastValue + "</strong>");
$("#timeDelayMin").val(GM_getValue("timeDelayMin", 0.1));
$("#timeDelayMax").val(GM_getValue("timeDelayMax", 1));
if (myVars2.highlightColor) {
$("#highlightColor").val(myVars2.highlightColor);
}
if (myVars2.playStyle) {
const aggressiveValue = Math.round((myVars2.playStyle.aggressive - 0.3) / 0.5 * 10);
$("#aggressiveSlider").val(aggressiveValue);
$("#aggressiveValue").text(aggressiveValue);
const defensiveValue = Math.round((myVars2.playStyle.defensive - 0.3) / 0.5 * 10);
$("#defensiveSlider").val(defensiveValue);
$("#defensiveValue").text(defensiveValue);
const tacticalValue = Math.round((myVars2.playStyle.tactical - 0.2) / 0.6 * 10);
$("#tacticalSlider").val(tacticalValue);
$("#tacticalValue").text(tacticalValue);
const positionalValue = Math.round((myVars2.playStyle.positional - 0.2) / 0.6 * 10);
$("#positionalSlider").val(positionalValue);
$("#positionalValue").text(positionalValue);
}
if (myVars2.blunderRate !== void 0) {
const blunderValue = Math.round(myVars2.blunderRate * 10);
$("#blunderRateSlider").val(blunderValue);
$("#blunderRateValue").text(blunderValue);
}
if (myVars2.mouseMovementRealism !== void 0) {
const movementValue = Math.round(myVars2.mouseMovementRealism * 10);
$("#mouseMovementSlider").val(movementValue);
$("#mouseMovementSliderValue").text(movementValue);
}
if (myVars2.preferredOpenings && myVars2.preferredOpenings.length === 1) {
$("#preferredOpeningSelect").val(myVars2.preferredOpenings[0]);
}
console.log("Settings applied to UI");
}
return myFunctions;
}
// events/ui-events.js
function setupUIEventHandlers(myVars, myFunctions) {
$(document).on("input", "#depthSlider", function() {
const depth = parseInt($(this).val());
$("#depthValue").text(depth);
myVars.lastValue = depth;
$("#depthText")[0].innerHTML = "Current Depth: <strong>" + depth + "</strong>";
myFunctions.saveSettings();
});
$(document).on("click", "#decreaseDepth", function() {
const currentDepth = parseInt($("#depthSlider").val());
if (currentDepth > 1) {
const newDepth = currentDepth - 1;
$("#depthSlider").val(newDepth).trigger("input");
}
});
$(document).on("click", "#increaseDepth", function() {
const currentDepth = parseInt($("#depthSlider").val());
if (currentDepth < 26) {
const newDepth = currentDepth + 1;
$("#depthSlider").val(newDepth).trigger("input");
}
});
$(document).on("click", ".tab-button", function() {
$(".tab-button").removeClass("active");
$(this).addClass("active");
const tabId = $(this).data("tab");
$(".tab-content").removeClass("active");
$(`#${tabId}`).addClass("active");
});
}
// events/style-events.js
function setupStyleEventHandlers(myVars, myFunctions) {
$(document).on("input", ".style-slider", function() {
const value = $(this).val();
$(`#${this.id}Value`).text(value);
const styleType = this.id.replace("Slider", "");
if (styleType === "blunderRate") {
myVars.blunderRate = parseFloat(value) / 10;
} else if (myVars.playStyle && styleType in myVars.playStyle) {
if (styleType === "aggressive" || styleType === "defensive") {
myVars.playStyle[styleType] = 0.3 + parseFloat(value) / 10 * 0.5;
} else {
myVars.playStyle[styleType] = 0.2 + parseFloat(value) / 10 * 0.6;
}
}
myFunctions.saveSettings();
});
$(document).on("change", "#autoRun, #autoMove, #adaptToRating, #useOpeningBook, #enableHotkeys, #randomizeTiming", function() {
const id = $(this).attr("id");
myVars[id] = $(this).prop("checked");
if (id === "autoMove") {
console.log(`Auto move set to: ${myVars.autoMove}`);
}
myFunctions.saveSettings();
});
$(document).on("input", "#highlightColor", function() {
myVars.highlightColor = $(this).val();
myFunctions.saveSettings();
});
}
// events/advanced-events.js
function setupAdvancedEventHandlers(myVars, myFunctions) {
$(document).on("change", "#preferredOpeningSelect", function() {
const selectedOpening = $(this).val();
if (selectedOpening === "random") {
myVars.preferredOpenings = ["e4", "d4", "c4", "Nf3"].sort(() => Math.random() - 0.5);
} else {
myVars.preferredOpenings = [selectedOpening];
}
myFunctions.saveSettings();
});
$(document).on("input", "#mouseMovementSlider", function() {
const value = $(this).val();
$("#mouseMovementSliderValue").text(value);
myVars.mouseMovementRealism = parseFloat(value) / 10;
myFunctions.saveSettings();
});
$(document).on("change", "#playingProfileSelect", function() {
const profile = $(this).val();
if (profile !== "custom") {
switch (profile) {
case "beginner":
$("#depthSlider").val(3).trigger("input");
$("#blunderRateSlider").val(7).trigger("input");
$("#aggressiveSlider").val(Math.floor(3 + Math.random() * 5)).trigger("input");
$("#tacticalSlider").val(3).trigger("input");
break;
case "intermediate":
$("#depthSlider").val(6).trigger("input");
$("#blunderRateSlider").val(5).trigger("input");
$("#tacticalSlider").val(5).trigger("input");
break;
case "advanced":
$("#depthSlider").val(9).trigger("input");
$("#blunderRateSlider").val(3).trigger("input");
$("#tacticalSlider").val(7).trigger("input");
break;
case "expert":
$("#depthSlider").val(12).trigger("input");
$("#blunderRateSlider").val(2).trigger("input");
$("#tacticalSlider").val(8).trigger("input");
$("#positionalSlider").val(8).trigger("input");
break;
case "master":
$("#depthSlider").val(15).trigger("input");
$("#blunderRateSlider").val(1).trigger("input");
$("#tacticalSlider").val(9).trigger("input");
$("#positionalSlider").val(9).trigger("input");
break;
}
setTimeout(myFunctions.saveSettings, 100);
}
});
$(document).on("change", "#timeDelayMin, #timeDelayMax", function() {
myFunctions.saveSettings();
});
}
// events.js
function setupEventHandlers(myVars, myFunctions, engine) {
document.onkeydown = function(e) {
if (!myVars.enableHotkeys) return;
switch (e.keyCode) {
case 81:
myFunctions.runChessEngine(1);
break;
case 87:
myFunctions.runChessEngine(2);
break;
case 69:
myFunctions.runChessEngine(3);
break;
case 82:
myFunctions.runChessEngine(4);
break;
case 84:
myFunctions.runChessEngine(5);
break;
case 89:
myFunctions.runChessEngine(6);
break;
case 85:
myFunctions.runChessEngine(7);
break;
case 73:
myFunctions.runChessEngine(8);
break;
case 79:
myFunctions.runChessEngine(9);
break;
case 80:
myFunctions.runChessEngine(10);
break;
case 65:
myFunctions.runChessEngine(11);
break;
case 83:
myFunctions.runChessEngine(12);
break;
case 68:
myFunctions.runChessEngine(13);
break;
case 70:
myFunctions.runChessEngine(14);
break;
case 71:
myFunctions.runChessEngine(15);
break;
case 72:
myFunctions.runChessEngine(16);
break;
case 74:
myFunctions.runChessEngine(17);
break;
case 75:
myFunctions.runChessEngine(18);
break;
case 76:
myFunctions.runChessEngine(19);
break;
case 90:
myFunctions.runChessEngine(20);
break;
case 88:
myFunctions.runChessEngine(21);
break;
case 67:
myFunctions.runChessEngine(22);
break;
case 86:
myFunctions.runChessEngine(23);
break;
case 66:
myFunctions.runChessEngine(24);
break;
case 78:
myFunctions.runChessEngine(25);
break;
case 77:
myFunctions.runChessEngine(26);
break;
case 187:
myFunctions.runChessEngine(100);
break;
}
};
$(document).ready(function() {
setupUIEventHandlers(myVars, myFunctions);
setupStyleEventHandlers(myVars, myFunctions);
setupAdvancedEventHandlers(myVars, myFunctions);
});
}
// parser.js
function setupParser(myVars, myFunctions) {
myFunctions.parser = function(e) {
if (e.data.includes("bestmove")) {
const bestMove = e.data.split(" ")[1];
let alternativeMoves = [bestMove];
try {
if (e.data.includes("pv")) {
const lines = e.data.split("\n").filter((line) => line.includes(" pv ")).map((line) => {
const pvIndex = line.indexOf(" pv ");
return line.substring(pvIndex + 4).split(" ")[0];
});
if (lines.length > 1) {
alternativeMoves = lines;
}
}
} catch (error) {
console.log("Error extracting alternative moves", error);
}
let moveToPlay = bestMove;
const currentDepth = myVars.lastValue;
if (currentDepth >= 15 && alternativeMoves.length > 1 && Math.random() < 0.35) {
const maxIndex = Math.min(5, alternativeMoves.length);
const randomIndex = Math.floor(Math.random() * (maxIndex - 1)) + 1;
moveToPlay = alternativeMoves[randomIndex] || bestMove;
console.log(`Using alternative move ${moveToPlay} instead of best move ${bestMove}`);
} else if (Math.random() < myFunctions.getBlunderProbability()) {
moveToPlay = myFunctions.generateHumanLikeMove(bestMove, e.data);
console.log(`Using human-like move ${moveToPlay} instead of best move ${bestMove}`);
}
myFunctions.color(moveToPlay);
window.isThinking = false;
}
};
myFunctions.getBlunderProbability = function() {
const userBlunderRate = myVars.blunderRate !== void 0 ? myVars.blunderRate : 0.05;
const gamePhase = myFunctions.estimateGamePhase();
const timeRemaining = myFunctions.estimateTimeRemaining();
const complexity = myFunctions.estimatePositionComplexity();
let baseProb = userBlunderRate;
if (timeRemaining < 30) {
baseProb += 0.1 * (1 - timeRemaining / 30);
}
if (complexity > 0.6) {
baseProb += 0.05 * (complexity - 0.6) * 2;
}
if (gamePhase > 30) {
baseProb += 0.03 * ((gamePhase - 30) / 10);
}
return Math.min(0.4, baseProb * (0.7 + Math.random() * 0.6));
};
myFunctions.generateHumanLikeMove = function(bestMove, engineData) {
if (engineData.includes("pv") && Math.random() < 0.4) {
try {
const lines = engineData.split("\n").filter((line) => line.includes(" pv ")).map((line) => {
const pvIndex = line.indexOf(" pv ");
return line.substring(pvIndex + 4).split(" ")[0];
});
if (lines.length > 1) {
const moveIndex = Math.floor(Math.pow(Math.random(), 2.5) * Math.min(lines.length, 4));
return lines[moveIndex] || bestMove;
}
} catch (e) {
console.log("Error extracting alternative moves", e);
}
}
if (Math.random() < 0.15) {
const fromSquare = bestMove.substring(0, 2);
const toSquare = bestMove.substring(2, 4);
if (Math.random() < 0.7) {
const files = "abcdefgh";
const ranks = "12345678";
const fromFile = fromSquare.charAt(0);
const fromRank = fromSquare.charAt(1);
const toFile = toSquare.charAt(0);
const toRank = toSquare.charAt(1);
const fileDiff = files.indexOf(toFile) - files.indexOf(fromFile);
const rankDiff = ranks.indexOf(toRank) - ranks.indexOf(fromRank);
if (Math.abs(fileDiff) > 1 || Math.abs(rankDiff) > 1) {
const newToFile = files[files.indexOf(fromFile) + (fileDiff > 0 ? Math.max(1, fileDiff - 1) : Math.min(-1, fileDiff + 1))];
const newToRank = ranks[ranks.indexOf(fromRank) + (rankDiff > 0 ? Math.max(1, rankDiff - 1) : Math.min(-1, rankDiff + 1))];
if (newToFile && newToRank) {
const alternativeMove = fromSquare + newToFile + newToRank;
for (let each = 0; each < window.board.game.getLegalMoves().length; each++) {
if (window.board.game.getLegalMoves()[each].from === fromSquare && window.board.game.getLegalMoves()[each].to === newToFile + newToRank) {
return alternativeMove;
}
}
}
}
}
}
return bestMove;
};
}
// utilities.js
function setupUtilities(myVars) {
const myFunctions = {};
let stop_b = stop_w = 0;
let s_br = s_br2 = s_wr = s_wr2 = 0;
let obs = "";
setupParser(myVars, myFunctions);
myFunctions.rescan = function(lev) {
var ari = $("chess-board").find(".piece").map(function() {
return this.className;
}).get();
jack = ari.map((f) => f.substring(f.indexOf(" ") + 1));
function removeWord(arr, word) {
for (var i2 = 0; i2 < arr.length; i2++) {
arr[i2] = arr[i2].replace(word, "");
}
}
removeWord(ari, "square-");
jack = ari.map((f) => f.substring(f.indexOf(" ") + 1));
for (var i = 0; i < jack.length; i++) {
jack[i] = jack[i].replace("br", "r").replace("bn", "n").replace("bb", "b").replace("bq", "q").replace("bk", "k").replace("bb", "b").replace("bn", "n").replace("br", "r").replace("bp", "p").replace("wp", "P").replace("wr", "R").replace("wn", "N").replace("wb", "B").replace("br", "R").replace("wn", "N").replace("wb", "B").replace("wq", "Q").replace("wk", "K").replace("wb", "B");
}
str2 = "";
var count = 0, str = "";
for (var j = 8; j > 0; j--) {
for (var i = 1; i < 9; i++) {
(str = jack.find((el) => el.includes([i] + [j]))) ? str = str.replace(/[^a-zA-Z]+/g, "") : str = "";
if (str == "") {
count++;
str = count.toString();
if (!isNaN(str2.charAt(str2.length - 1))) str2 = str2.slice(0, -1);
else {
count = 1;
str = count.toString();
}
}
str2 += str;
if (i == 8) {
count = 0;
str2 += "/";
}
}
}
str2 = str2.slice(0, -1);
color = "";
wk = wq = bk = bq = "0";
const move = $("vertical-move-list").children();
if (move.length < 2) {
stop_b = stop_w = s_br = s_br2 = s_wr = s_wr2 = 0;
}
if (stop_b != 1) {
if (move.find(".black.node:contains('K')").length) {
bk = "";
bq = "";
stop_b = 1;
console.log("debug secb");
}
} else {
bq = "";
bk = "";
}
if (stop_b != 1) (bk = move.find(".black.node:contains('O-O'):not(:contains('O-O-O'))").length ? "" : "k") ? bq = move.find(".black.node:contains('O-O-O')").length ? bk = "" : "q" : bq = "";
if (s_br != 1) {
if (move.find(".black.node:contains('R')").text().match("[abcd]+")) {
bq = "";
s_br = 1;
}
} else bq = "";
if (s_br2 != 1) {
if (move.find(".black.node:contains('R')").text().match("[hgf]+")) {
bk = "";
s_br2 = 1;
}
} else bk = "";
if (stop_b == 0) {
if (s_br == 0) {
if (move.find(".white.node:contains('xa8')").length > 0) {
bq = "";
s_br = 1;
console.log("debug b castle_r");
}
}
if (s_br2 == 0) {
if (move.find(".white.node:contains('xh8')").length > 0) {
bk = "";
s_br2 = 1;
console.log("debug b castle_l");
}
}
}
if (stop_w != 1) {
if (move.find(".white.node:contains('K')").length) {
wk = "";
wq = "";
stop_w = 1;
console.log("debug secw");
}
} else {
wq = "";
wk = "";
}
if (stop_w != 1) (wk = move.find(".white.node:contains('O-O'):not(:contains('O-O-O'))").length ? "" : "K") ? wq = move.find(".white.node:contains('O-O-O')").length ? wk = "" : "Q" : wq = "";
if (s_wr != 1) {
if (move.find(".white.node:contains('R')").text().match("[abcd]+")) {
wq = "";
s_wr = 1;
}
} else wq = "";
if (s_wr2 != 1) {
if (move.find(".white.node:contains('R')").text().match("[hgf]+")) {
wk = "";
s_wr2 = 1;
}
} else wk = "";
if (stop_w == 0) {
if (s_wr == 0) {
if (move.find(".black.node:contains('xa1')").length > 0) {
wq = "";
s_wr = 1;
console.log("debug w castle_l");
}
}
if (s_wr2 == 0) {
if (move.find(".black.node:contains('xh1')").length > 0) {
wk = "";
s_wr2 = 1;
console.log("debug w castle_r");
}
}
}
if ($(".coordinates").children().first().text() == 1) {
str2 = str2 + " b " + wk + wq + bk + bq;
color = "white";
} else {
str2 = str2 + " w " + wk + wq + bk + bq;
color = "black";
}
return str2;
};
myFunctions.color = function(dat) {
response = dat;
var res1 = response.substring(0, 2);
var res2 = response.substring(2, 4);
if (myVars.autoMove === true) {
console.log(`Auto move enabled, moving from ${res1} to ${res2}`);
myFunctions.movePiece(res1, res2);
} else {
console.log(`Auto move disabled, highlighting ${res1} to ${res2}`);
}
window.isThinking = false;
res1 = res1.replace(/^a/, "1").replace(/^b/, "2").replace(/^c/, "3").replace(/^d/, "4").replace(/^e/, "5").replace(/^f/, "6").replace(/^g/, "7").replace(/^h/, "8");
res2 = res2.replace(/^a/, "1").replace(/^b/, "2").replace(/^c/, "3").replace(/^d/, "4").replace(/^e/, "5").replace(/^f/, "6").replace(/^g/, "7").replace(/^h/, "8");
const highlightColor = myVars.highlightColor || "rgb(235, 97, 80)";
$(window.board.nodeName).prepend(`<div class="highlight square-${res2} bro" style="background-color: ${highlightColor}; opacity: 0.71;" data-test-element="highlight"></div>`).children(":first").delay(1800).queue(function() {
$(this).remove();
});
$(window.board.nodeName).prepend(`<div class="highlight square-${res1} bro" style="background-color: ${highlightColor}; opacity: 0.71;" data-test-element="highlight"></div>`).children(":first").delay(1800).queue(function() {
$(this).remove();
});
};
myFunctions.movePiece = function(from, to) {
let isLegalMove = false;
let moveObject = null;
for (let each = 0; each < window.board.game.getLegalMoves().length; each++) {
if (window.board.game.getLegalMoves()[each].from === from && window.board.game.getLegalMoves()[each].to === to) {
isLegalMove = true;
moveObject = window.board.game.getLegalMoves()[each];
break;
}
}
if (!isLegalMove) {
console.log(`Attempted illegal move: ${from} to ${to}`);
return;
}
setTimeout(() => {
try {
window.board.game.move({
...moveObject,
promotion: moveObject.promotion || "q",
// Default to queen for simplicity
animate: true,
userGenerated: true
});
console.log(`Successfully moved from ${from} to ${to}`);
} catch (error) {
console.error("Error making move:", error);
}
}, 100 + Math.random() * 300);
};
myFunctions.other = function(delay) {
const gamePhase = myFunctions.estimateGamePhase();
const positionComplexity = myFunctions.estimatePositionComplexity();
let naturalDelay = delay;
if (gamePhase < 10) {
naturalDelay *= 0.6 + Math.random() * 0.4;
}
if (positionComplexity > 0.7) {
naturalDelay *= 1 + Math.random() * 1.5;
}
naturalDelay *= 0.85 + Math.random() * 0.3;
var endTime = Date.now() + naturalDelay;
var timer = setInterval(() => {
if (Date.now() >= endTime) {
myFunctions.autoRun(myFunctions.getAdjustedDepth());
window.canGo = true;
clearInterval(timer);
}
}, 10);
};
myFunctions.getAdjustedDepth = function() {
const timeRemaining = myFunctions.estimateTimeRemaining();
const gamePhase = myFunctions.estimateGamePhase();
const positionType = myFunctions.analyzePositionType(window.board.game.getFEN());
const isPositionCritical = myFunctions.isPositionCriticalNow();
let baseDepth = myVars.lastValue;
if (timeRemaining < 10) {
return Math.floor(Math.random() * 3) + 1;
} else if (timeRemaining < 30) {
return Math.floor(Math.random() * 4) + 4;
} else if (timeRemaining < 60) {
return Math.floor(Math.random() * 7) + 6;
} else if (timeRemaining < 120) {
return Math.floor(Math.random() * 7) + 9;
} else {
if (!isPositionCritical && Math.random() < 0.07) {
return Math.floor(Math.random() * 4) + 2;
}
return Math.floor(Math.random() * 9) + 11;
}
};
myFunctions.analyzePositionType = function(fen) {
const piecesCount = fen.split(" ")[0].match(/[pnbrqkPNBRQK]/g).length;
if (piecesCount > 25) return "opening";
if (piecesCount < 12) return "endgame";
return "middlegame";
};
myFunctions.isPositionCriticalNow = function() {
try {
const inCheck = window.board.game.inCheck();
const fen = window.board.game.getFEN();
const whiteMaterial = myFunctions.countMaterial(fen, true);
const blackMaterial = myFunctions.countMaterial(fen, false);
const materialDifference = Math.abs(whiteMaterial - blackMaterial);
return inCheck || materialDifference < 2;
} catch (e) {
return false;
}
};
myFunctions.countMaterial = function(fen, isWhite) {
const position = fen.split(" ")[0];
let material = 0;
const pieces = isWhite ? "PNBRQK" : "pnbrqk";
const values = {
"P": 1,
"N": 3,
"B": 3,
"R": 5,
"Q": 9,
"K": 0,
"p": 1,
"n": 3,
"b": 3,
"r": 5,
"q": 9,
"k": 0
};
for (let char of position) {
if (pieces.includes(char)) {
material += values[char];
}
}
return material;
};
myFunctions.estimateGamePhase = function() {
try {
const moveList = $("vertical-move-list").children().length;
return moveList / 2;
} catch (e) {
return 15;
}
};
myFunctions.estimateTimeRemaining = function() {
let remainingTime = 600;
try {
const clockEl = document.querySelector(".clock-component.clock-bottom");
if (clockEl) {
const timeText = clockEl.textContent;
if (timeText.includes(":")) {
const parts = timeText.split(":");
if (parts.length === 2) {
const minutes = parseInt(parts[0]);
const seconds = parseInt(parts[1]);
if (!isNaN(minutes) && !isNaN(seconds)) {
remainingTime = minutes * 60 + seconds;
} else {
console.log("Error parsing time:", timeText);
}
}
} else {
const seconds = parseInt(timeText);
if (!isNaN(seconds)) {
remainingTime = seconds;
} else {
console.log("Error parsing time:", timeText);
}
}
} else {
console.log("Clock element not found with selector '.clock-component.clock-bottom'");
}
} catch (e) {
console.log("Error getting time remaining:", e);
}
console.log("Remaining time:", remainingTime);
return remainingTime;
};
myFunctions.estimatePositionComplexity = function() {
return Math.random() * 0.8 + 0.2;
};
myFunctions.saveSettings = function() {
try {
GM_setValue("autoRun", myVars.autoRun);
GM_setValue("autoMove", myVars.autoMove);
GM_setValue("timeDelayMin", $("#timeDelayMin").val());
GM_setValue("timeDelayMax", $("#timeDelayMax").val());
GM_setValue("depthValue", myVars.lastValue);
GM_setValue("highlightColor", myVars.highlightColor);
GM_setValue("playStyle", myVars.playStyle);
GM_setValue("blunderRate", myVars.blunderRate);
GM_setValue("adaptToRating", myVars.adaptToRating);
GM_setValue("useOpeningBook", myVars.useOpeningBook);
GM_setValue("preferredOpenings", myVars.preferredOpenings);
GM_setValue("enableHotkeys", myVars.enableHotkeys);
GM_setValue("randomizeTiming", myVars.randomizeTiming);
GM_setValue("mouseMovementRealism", myVars.mouseMovementRealism);
console.log("Settings saved successfully");
} catch (error) {
console.error("Error saving settings:", error);
}
};
myFunctions.loadSettings = function() {
try {
myVars.autoRun = GM_getValue("autoRun", false);
myVars.autoMove = GM_getValue("autoMove", false);
myVars.lastValue = GM_getValue("depthValue", 11);
myVars.highlightColor = GM_getValue("highlightColor", "rgb(235, 97, 80)");
myVars.blunderRate = GM_getValue("blunderRate", 0.05);
myVars.adaptToRating = GM_getValue("adaptToRating", true);
myVars.useOpeningBook = GM_getValue("useOpeningBook", true);
myVars.preferredOpenings = GM_getValue("preferredOpenings", ["e4", "d4", "c4", "Nf3"]);
myVars.enableHotkeys = GM_getValue("enableHotkeys", true);
myVars.randomizeTiming = GM_getValue("randomizeTiming", true);
myVars.mouseMovementRealism = GM_getValue("mouseMovementRealism", 0.7);
const savedPlayStyle = GM_getValue("playStyle", null);
if (savedPlayStyle) {
myVars.playStyle = savedPlayStyle;
}
console.log("Settings loaded successfully");
} catch (error) {
console.error("Error loading settings:", error);
}
};
return myFunctions;
}
// main.js
window.isThinking = false;
window.canGo = true;
window.myTurn = false;
window.board = null;
function main() {
const myVars = initializeVariables();
const myFunctions = setupUtilities(myVars);
myFunctions.loadSettings();
const engine = setupEngine(myVars, myFunctions);
document.engine = engine;
document.myVars = myVars;
document.myFunctions = myFunctions;
setupUI(myVars, myFunctions, engine);
setupEventHandlers(myVars, myFunctions, engine);
console.log("Chess.com UltraX bot initialized with version:", currentVersion);
}
window.addEventListener("load", (event) => {
main();
});
var waitForChessBoard = setInterval(() => {
if (!document.myVars || !document.myFunctions) return;
const myVars = document.myVars;
const myFunctions = document.myFunctions;
if (myVars.loaded) {
window.board = $("chess-board")[0] || $("wc-chess-board")[0];
myVars.autoRun = $("#autoRun")[0].checked;
myVars.autoMove = $("#autoMove")[0].checked;
let minDel = parseFloat($("#timeDelayMin")[0].value);
let maxDel = parseFloat($("#timeDelayMax")[0].value);
myVars.delay = Math.random() * (maxDel - minDel) + minDel;
myVars.isThinking = window.isThinking;
myFunctions.spinner();
if (window.board.game.getTurn() == window.board.game.getPlayingAs()) {
window.myTurn = true;
} else {
window.myTurn = false;
}
$("#depthText")[0].innerHTML = "Current Depth: <strong>" + myVars.lastValue + "</strong>";
} else {
myFunctions.loadEx();
}
if (!document.engine.engine) {
myFunctions.loadChessEngine();
}
if (myVars.autoRun == true && window.canGo == true && window.isThinking == false && window.myTurn) {
window.canGo = false;
var currentDelay = myVars.delay != void 0 ? myVars.delay * 1e3 : 10;
myFunctions.other(currentDelay);
}
}, 100);
})();