Chess.com Bot/Cheat - Stockfish API Debug 3 - Ad Removed - FIXED - COMPLETE SCRIPT

Chess.com Bot/Cheat using Stockfish Online API. Ad Removed. - FIXED loadEx and UI update errors - DEBUGGING VERSION 3 - IMPROVED MOVE HANDLING - COMPLETE SCRIPT

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// ==UserScript==
// @name         Chess.com Bot/Cheat - Stockfish API Debug 3 - Ad Removed - FIXED - COMPLETE SCRIPT
// @namespace    BottleOrg Scripts
// @version      1.6.2-Official
// @description  Chess.com Bot/Cheat using Stockfish Online API. Ad Removed. - FIXED loadEx and UI update errors - DEBUGGING VERSION 3 - IMPROVED MOVE HANDLING - COMPLETE SCRIPT
// @author       MrAuzzie (Original), Modified by BottleOrg && Gemini 2.0 to become better.
// @license      Chess.com Bot/Cheat © 2023 by MrAuzzie#998142, © All Rights Reserved
// @match       https://www.chess.com/play/*
// @match       https://www.chess.com/game/*
// @match       https://www.chess.com/puzzles/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant       GM_getValue
// @grant       GM_setValue
// @grant       GM_xmlhttpRequest
// @grant       GM_getResourceText
// @grant       GM_registerMenuCommand
// @require     https://gf.zukizuki.org/scripts/445697/code/index.js
// @require     https://code.jquery.com/jquery-3.6.0.min.js
// @run-at      document-start
// ==/UserScript==
// Changelogs
// Made this Debug V3 script into official script due to it is working correctly
// Working Stockfish V16+ using their API
// Debugging V2 script Found out engine is not responding due to not finding a legal move
// Debugging V1 script engine responded but did not move
// Using stockfish V10.0.2 as it is working
// Removed CDN stockfish V16 engines and engine fallbacks because it doesn't work
// Added engine fallbacks if an engine fails
// added error handling and alerts
// Upgraded from Stockfish V9 to Stockfish V10.0.2
// Using Stockfish 9 currently
const currentVersion = '1.6.2-OFFICIAL';
 
function main() {
 
    var engine = document.engine = {}; // Engine object (not used for local engine anymore)
    var myVars = document.myVars = {};
    myVars.autoMovePiece = false;
    myVars.autoRun = false;
    myVars.delay = 0.1;
    var myFunctions = document.myFunctions = {};
    var currentStockfishVersion = "Stockfish API"; // Using Stockfish API
    var uiElementsLoaded = false; // Flag to track if UI elements are loaded
    const stockfishAPI_URI = "https://stockfish.online/api/s/v2.php"; // Stockfish API URI
 
    stop_b = stop_w = 0;
    s_br = s_br2 = s_wr = s_wr2 = 0;
    obs = "";
    myFunctions.rescan = function(lev) {
        var ari = $("chess-board")
        .find(".piece")
        .map(function() {
            return this.className;
        })
        .get();
        jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
        function removeWord(arr, word) {
            for (var i = 0; i < arr.length; i++) {
                arr[i] = arr[i].replace(word, '');
            }
        }
        removeWord(ari, 'square-');
        jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
        for (var i = 0; i < jack.length; i++) {
            jack[i] = jack[i].replace('br', 'r')
                .replace('bn', 'n')
                .replace('bb', 'b')
                .replace('bq', 'q')
                .replace('bk', 'k')
                .replace('bb', 'b')
                .replace('bn', 'n')
                .replace('br', 'r')
                .replace('bp', 'p')
                .replace('wp', 'P')
                .replace('wr', 'R')
                .replace('wn', 'N')
                .replace('wb', 'B')
                .replace('br', 'R')
                .replace('wn', 'N')
                .replace('wb', 'B')
                .replace('wq', 'Q')
                .replace('wk', 'K')
                .replace('wb', 'B')
        }
        str2 = "";
        var count = 0,
            str = "";
        for (var j = 8; j > 0; j--) {
            for (var i = 1; i < 9; i++) {
                (str = (jack.find(el => el.includes([i] + [j])))) ? str = str.replace(/[^a-zA-Z]+/g, ''): str = "";
                if (str == "") {
                    count++;
                    str = count.toString();
                    if (!isNaN(str2.charAt(str2.length - 1))) str2 = str2.slice(0, -1);
                    else {
                        count = 1;
                        str = count.toString()
                    }
                }
                str2 += str;
                if (i == 8) {
                    count = 0;
                    str2 += "/";
                }
            }
        }
        str2 = str2.slice(0, -1);
        //str2=str2+" KQkq - 0"
        color = "";
        wk = wq = bk = bq = "0";
        const move = $('vertical-move-list')
        .children();
        if (move.length < 2) {
            stop_b = stop_w = s_br = s_br2 = s_wr = s_wr2 = 0;
        }
        if (stop_b != 1) {
            if (move.find(".black.node:contains('K')")
                .length) {
                bk = "";
                bq = "";
                stop_b = 1;
                console.log('debug secb');
            }
        } else {
            bq = "";
            bk = "";
        }
        if (stop_b != 1)(bk = (move.find(".black.node:contains('O-O'):not(:contains('O-O-O'))")
                               .length) ? "" : "k") ? (bq = (move.find(".black.node:contains('O-O-O')")
                                                             .length) ? bk = "" : "q") : bq = "";
        if (s_br != 1) {
            if (move.find(".black.node:contains('R')")
                .text()
                .match('[abcd]+')) {
                bq = "";
                s_br = 1
            }
        } else bq = "";
        if (s_br2 != 1) {
            if (move.find(".black.node:contains('R')")
                .text()
                .match('[hgf]+')) {
                bk = "";
                s_br2 = 1
            }
        } else bk = "";
        if (stop_b == 0) {
            if (s_br == 0)
                if (move.find(".white.node:contains('xa8')")
                    .length > 0) {
                    bq = "";
                    s_br = 1;
                    console.log('debug b castle_r');
                }
            if (s_br2 == 0)
                if (move.find(".white.node:contains('xh8')")
                    .length > 0) {
                    bk = "";
                    s_br2 = 1;
                    console.log('debug b castle_l');
                }
        }
        if (stop_w != 1) {
            if (move.find(".white.node:contains('K')")
                .length) {
                wk = "";
                wq = "";
                stop_w = 1;
                console.log('debug secw');
            }
        } else {
            wq = "";
            wk = "";
        }
        if (stop_w != 1)(wk = (move.find(".white.node:contains('O-O'):not(:contains('O-O-O'))")
                               .length) ? "" : "K") ? (wq = (move.find(".white.node:contains('O-O-O')")
                                                             .length) ? wk = "" : "Q") : wq = "";
        if (s_wr != 1) {
            if (move.find(".white.node:contains('R')")
                .text()
                .match('[abcd]+')) {
                wq = "";
                s_wr = 1
            }
        } else wq = "";
        if (s_wr2 != 1) {
            if (move.find(".white.node:contains('R')")
                .text()
                .match('[hgf]+')) {
                wk = "";
                s_wr2 = 1
            }
        } else wk = "";
        if (stop_w == 0) {
            if (s_wr == 0)
                if (move.find(".black.node:contains('xa1')")
                    .length > 0) {
                    wq = "";
                    s_wr = 1;
                    console.log('debug w castle_l');
                }
            if (s_wr2 == 0)
                if (move.find(".black.node:contains('xh1')")
                    .length > 0) {
                    wk = "";
                    s_wr2 = 1;
                    console.log('debug w castle_r');
                }
        }
        if ($('.coordinates')
            .children()
            .first()
            .text() == 1) {
            str2 = str2 + " b " + wk + wq + bk + bq;
            color = "white";
        } else {
            str2 = str2 + " w " + wk + wq + bk + bq;
            color = "black";
        }
        //console.log(str2);
        return str2;
    }
 
    myFunctions.color = function(dat){
        console.log("myFunctions.color CALLED with dat:", dat); // Added logging at start
        response = dat;
        const bestmoveUCI = response.split(' ')[1]; // Extract UCI move directly (e.g., "e2e4")
        console.log("Extracted bestmove UCI from API response:", bestmoveUCI);
 
        if(myVars.autoMove == true){
            console.log("Auto-move is enabled, calling movePiece with UCI move:", bestmoveUCI); // Log before movePiece
            myFunctions.movePiece(bestmoveUCI); // Pass UCI move directly to movePiece
        } else {
            console.log("Auto-move is disabled, only highlighting UCI move:", bestmoveUCI); // Log if auto-move off
            myFunctions.highlightMove(bestmoveUCI); // Call highlight function with UCI move
        }
        isThinking = false;
        console.log("myFunctions.color COMPLETED"); // Log at the end of color
    }
 
    myFunctions.highlightMove = function(bestmoveUCI) { // New highlight function using UCI move
        var res1 = bestmoveUCI.substring(0, 2);
        var res2 = bestmoveUCI.substring(2, 4);
 
        $(board.nodeName)
            .prepend('<div class="highlight square-' + res2 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
            .children(':first')
            .delay(1800)
            .queue(function() {
            $(this)
                .remove();
        });
        $(board.nodeName)
            .prepend('<div class="highlight square-' + res1 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
            .children(':first')
            .delay(1800)
            .queue(function() {
            $(this)
                .remove();
        });
        console.log("myFunctions.highlightMove COMPLETED - move highlighted:", bestmoveUCI);
    }
 
 
    myFunctions.movePiece = function(bestmoveUCI){ // Modified movePiece to take UCI move
        console.log("myFunctions.movePiece CALLED with UCI move:", bestmoveUCI); // Log with UCI move
        const fromSquare = bestmoveUCI.substring(0, 2);
        const toSquare = bestmoveUCI.substring(2, 4);
        console.log("Parsed fromSquare:", fromSquare, "toSquare:", toSquare);
 
 
        const legalMoves = board.game.getLegalMoves();
        let foundMove = null;
 
        for (const move of legalMoves) {
            if (move.from === fromSquare && move.to === toSquare) {
                foundMove = move;
                break;
            }
        }
 
 
        if (foundMove) {
            console.log("Found legal move in getLegalMoves, executing:", foundMove); // Log found move
            setTimeout(() => { // Added a small delay before move execution
                board.game.move({
                    ...foundMove,
                    promotion: 'false',
                    animate: false,
                    userGenerated: true
                });
                console.log("myFunctions.movePiece COMPLETED - move executed after delay"); // Log after delay and move
            }, 100); // 100ms delay - adjust if needed
        } else {
            console.warn("myFunctions.movePiece - LEGAL MOVE NOT FOUND in getLegalMoves for UCI move:", bestmoveUCI); // Warn with UCI move
        }
    }
 
 
    myFunctions.reloadChessEngine = function() {
        console.log(`Reloading the chess engine (Stockfish API - no reload needed).`);
        alert("Reloading engine for Stockfish API is not needed. Re-analyzing will use the API again.");
    }
 
    myFunctions.loadChessEngine = function() {
        console.log(`Using Stockfish Online API. No local engine loading.`);
        if (uiElementsLoaded) {
            $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Stockfish API Loaded</strong>";
        }
    }
 
    myFunctions.fetchBestMoveFromAPI = function(fen, depth) {
        const apiURL = `${stockfishAPI_URI}?fen=${encodeURIComponent(fen)}&depth=${depth}`;
        console.log(`Fetching best move from API: ${apiURL}`);
 
        GM_xmlhttpRequest({
            method: "GET",
            url: apiURL,
            onload: function(response) {
                if (response.status === 200) {
                    try {
                        const jsonResponse = JSON.parse(response.responseText);
                        if (jsonResponse.success === true) {
                            const bestmove = jsonResponse.bestmove;
                            console.log(`API Response SUCCESS: Bestmove - ${bestmove}, Evaluation - ${jsonResponse.evaluation}, Mate - ${jsonResponse.mate}`); // Success log
                            console.log("Calling myFunctions.color with bestmove:", bestmove); // Log before calling color
                            myFunctions.color(bestmove);
                        } else {
                            console.error("API request was successful, but 'success' is false in response:", jsonResponse);
                            alert("Stockfish API returned an error. Please check console for details.");
                            isThinking = false; // Stop thinking state
                            if (uiElementsLoaded) {
                                $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>Stockfish API Error</strong></span>";
                            }
                        }
                    } catch (e) {
                        console.error("Error parsing API response JSON:", e);
                        alert("Error parsing Stockfish API response. Please check console for details.");
                        isThinking = false; // Stop thinking state
                         if (uiElementsLoaded) {
                            $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>API Response Error</strong></span>";
                        }
                    }
                } else {
                    console.error("Stockfish API request failed with status:", response.status, response.statusText);
                    alert(`Stockfish API request failed. Status: ${response.status} ${response.statusText}. Please check console and internet connection.`);
                    isThinking = false; // Stop thinking state
                     if (uiElementsLoaded) {
                        $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>API Request Failed</strong></span>";
                    }
                }
            },
            onerror: function(error) {
                console.error("GM_xmlhttpRequest error:", error);
                alert("Error making Stockfish API request. Please check console and internet connection.");
                isThinking = false; // Stop thinking state
                 if (uiElementsLoaded) {
                    $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>API Request Error</strong></span>";
                }
            }
        });
    };
 
 
    var lastValue = 11;
    myFunctions.runChessEngine = function(depth){
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") {
            console.warn("Chess engine is not available (failed to load). Cannot run engine.");
            return;
        }
        var fen = board.game.getFEN();
        console.log(`[Stockfish API] Requesting analysis for FEN: ${fen}, Depth: ${depth}`);
        isThinking = true;
        myFunctions.fetchBestMoveFromAPI(fen, 7); // Call API function with REDUCED DEPTH (7) for bullet
        lastValue = depth; // Keep lastValue for UI display, but API uses fixed depth 7 now for testing
    }
 
    myFunctions.autoRun = function(lstValue){
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return;
        if(board.game.getTurn() == board.game.getPlayingAs()){
            myFunctions.runChessEngine(lstValue);
        }
    }
 
    document.onkeydown = function(e) {
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return;
        switch (e.keyCode) {
            case 81:
                myFunctions.runChessEngine(1);
                break;
            case 87:
                myFunctions.runChessEngine(2);
                break;
            case 69:
                myFunctions.runChessEngine(3);
                break;
            case 82:
                myFunctions.runChessEngine(4);
                break;
            case 84:
                myFunctions.runChessEngine(5);
                break;
            case 89:
                myFunctions.runChessEngine(6);
                break;
            case 85:
                myFunctions.runChessEngine(7);
                break;
            case 73:
                myFunctions.runChessEngine(8);
                break;
            case 79:
                myFunctions.runChessEngine(9);
                break;
            case 80:
                myFunctions.runChessEngine(10);
                break;
            case 65:
                myFunctions.runChessEngine(11);
                break;
            case 83:
                myFunctions.runChessEngine(12);
                break;
            case 68:
                myFunctions.runChessEngine(13);
                break;
            case 70:
                myFunctions.runChessEngine(14);
                break;
            case 71:
                myFunctions.runChessEngine(15);
                break;
            case 72:
                myFunctions.runChessEngine(16);
                break;
            case 74:
                myFunctions.runChessEngine(17);
                break;
            case 75:
                myFunctions.runChessEngine(18);
            case 76:
                myFunctions.runChessEngine(19);
                break;
            case 90:
                myFunctions.runChessEngine(20);
                break;
            case 88:
                myFunctions.runChessEngine(21);
                break;
            case 67:
                myFunctions.runChessEngine(22);
                break;
            case 86:
                myFunctions.runChessEngine(23);
                break;
            case 66:
                myFunctions.runChessEngine(24);
                break;
            case 78:
                myFunctions.runChessEngine(25);
                break;
            case 77:
                myFunctions.runChessEngine(26);
                break;
            case 187:
                myFunctions.runChessEngine(100);
                break;
        }
    };
 
    myFunctions.spinner = function() {
        if(isThinking == true){
            $('#overlay')[0].style.display = 'block';
        }
        if(isThinking == false) {
            $('#overlay')[0].style.display = 'none';
        }
    }
 
    let dynamicStyles = null;
 
    function addAnimation(body) {
        if (!dynamicStyles) {
            dynamicStyles = document.createElement('style');
            dynamicStyles.type = 'text/css';
            document.head.appendChild(dynamicStyles);
        }
 
        dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
    }
 
    var loaded = false;
    myFunctions.loadEx = function(){
        try{
            var tmpStyle;
            var tmpDiv;
            board = $('chess-board')[0] || $('wc-chess-board')[0];
            if (!board) { // Check if board element is found
                console.warn("Chessboard element not found yet. Retrying...");
                return; // Exit and retry in the next interval
            }
            myVars.board = board;
 
            var div = document.createElement('div')
            var content = `<div style="margin: 0 0 0 8px;"><br><p id="depthText"> Your Current Depth Is: 11 </p><p> Press a key on your keyboard to change this!</p><p id="engineVersionText">Chess Engine: Stockfish API</p><br><input type="checkbox" id="autoRun" name="autoRun" value="false">
<label for="autoRun"> Enable auto run</label><br>
<input type="checkbox" id="autoMove" name="autoMove" value="false">
<label for="autoMove"> Enable auto move</label><br>
<input type="number" id="timeDelayMin" name="timeDelayMin" min="0.1" value=0.1>
<label for="timeDelayMin">Auto Run Delay Minimum(Seconds)</label><br>
<input type="number" id="timeDelayMax" name="timeDelayMax" min="0.1" value=1>
<label for="timeDelayMax">Auto Run Delay Maximum(Seconds)</label></div>`
            div.innerHTML = content;
            div.setAttribute('style','background-color:white; height:auto;');
            div.setAttribute('id','settingsContainer');
 
            board.parentElement.parentElement.appendChild(div); //parentElement might be null, but board is checked above
 
            //spinnerContainer
            var spinCont = document.createElement('div');
            spinCont.setAttribute('style','display:none;');
            spinCont.setAttribute('id','overlay');
            div.prepend(spinCont);
            //spinner
            var spinr = document.createElement('div')
            spinr.setAttribute('style',`
            margin: 0 auto;
            height: 64px;
            width: 64px;
            animation: rotate 0.8s infinite linear;
            border: 5px solid firebrick;
            border-right-color: transparent;
            border-radius: 50%;
            `);
            spinCont.appendChild(spinr);
            addAnimation(`@keyframes rotate {
                           0% {
                               transform: rotate(0deg);
                              }
                         100% {
                               transform: rotate(360deg);
                              }
                                           }`);
 
 
            //Reload Button
            var reSty = `
            #relButDiv {
             position: relative;
             text-align: center;
             margin: 0 0 8px 0;
            }
            #relEngBut {
            position: relative;
			color: #ffef85;
			background-color: #3cba2c;
			font-size: 19px;
			border: 1px solid #000000;
			padding: 15px 50px;
            letter-spacing: 1px;
			cursor: pointer
		    }
		    #relEngBut:hover {
			color: #000000;
			background-color: #ba1212;
		    }
            #relEngBut:active {
            background-color: #ba1212;
            transform: translateY(4px);
       }`;
            var reBut = `<button type="button" name="reloadEngine" id="relEngBut" onclick="document.myFunctions.reloadChessEngine()">Reload Chess Engine</button>`;
            tmpDiv = document.createElement('div');
            var relButDiv = document.createElement('div');
            relButDiv.id = 'relButDiv';
            tmpDiv.innerHTML = reBut;
            reBut = tmpDiv.firstChild;
 
            tmpStyle = document.createElement('style');
            tmpStyle.innerHTML = reSty;
            document.head.append(tmpStyle);
 
            relButDiv.append(reBut);
            div.append(relButDiv);
 
            // Issue Button
            var isBut = `<button type="button" name="isBut" onclick="window.confirm('Do you wish to go to my issue page?') ? document.location = 'https://forms.gle/UbcnhTutTX4aCrs48' : console.log('cancled')">Got An Issue/Bug?</button>`;
            tmpDiv = document.createElement('div');
            var isButDiv = document.createElement('div');
 
            isButDiv.style = `
 
             position: relative;
             text-align: center;
             margin: 0 0 8px 0;
 
            `;
 
            tmpDiv.innerHTML = isBut;
            isBut = tmpDiv.firstChild;
 
            isBut.id = 'isBut';
            isBut.style = `
 
            position: relative;
			color: #ffef85;
			background-color: #919191;
			font-size: 19px;
			border: 1px solid #000000;
			padding: 15px 50px;
            letter-spacing: 1px;
			cursor: pointer;
 
            `;
 
            isButDiv.append(isBut);
            div.append(isButDiv);
 
            loaded = true;
            uiElementsLoaded = true; // Set flag after UI elements are created
            myFunctions.loadChessEngine(); // Load engine only after UI is ready
        } catch (error) {console.log(error)}
    }
 
 
    function other(delay){
        var endTime = Date.now() + delay;
        var timer = setInterval(()=>{
            if(Date.now() >= endTime){
                myFunctions.autoRun(lastValue);
                canGo = true;
                clearInterval(timer);
            }
        },10);
    }
 
 
    async function getVersion(){
        var GF = new GreasyFork;
        var code = await GF.get().script().code(460208);
        var version = GF.parseScriptCodeMeta(code).filter(e => e.meta === '@version')[0].value;
 
        if(currentVersion !== version){
            while(true){
                alert('UPDATE THIS SCRIPT IN ORDER TO PROCEED!');
            }
        }
    }
 
 
    const waitForChessBoard = setInterval(() => {
        if(loaded) {
            board = $('chess-board')[0] || $('wc-chess-board')[0];
            myVars.autoRun = $('#autoRun')[0].checked;
            myVars.autoMove = $('#autoMove')[0].checked;
            let minDel = parseInt($('#timeDelayMin')[0].value);
            let maxDel = parseInt($('#timeDelayMax')[0].value);
            myVars.delay = Math.random() * (maxDel - minDel) + minDel;
            myVars.isThinking = isThinking;
            myFunctions.spinner();
            if(board.game.getTurn() == board.game.getPlayingAs()){myTurn = true;} else {myTurn = false;}
            if (uiElementsLoaded && $('#depthText')[0] && $('#engineVersionText')[0]) { // Check UI elements before updating
                $('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
                if (currentStockfishVersion !== "None" && currentStockfishVersion !== "Failed") {
                    $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
                } else if (currentStockfishVersion === "Failed") {
                    $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>Failed to Load</strong></span>";
                } else {
                    $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Loading...</strong>";
                }
            }
 
 
        } else {
            myFunctions.loadEx();
        }
 
        if(!engine.engine && currentStockfishVersion !== "Failed" && loaded){ // Prevent re-loading if already failed and after loadEx is done
            myFunctions.loadChessEngine();
        }
        if(myVars.autoRun == true && canGo == true && isThinking == false && myTurn){
            canGo = false;
            var currentDelay = myVars.delay != undefined ? myVars.delay * 1000 : 10;
            other(currentDelay);
        }
    }, 100);
}
 
//Touching below may break the script
 
var isThinking = false
var canGo = true;
var myTurn = false;
var board;
var l = 'whoursie.com/4/5729456'; // This is likely related to the ad, and can be kept commented out if ads are removed.
 
 
window.addEventListener("load", (event) => {
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