您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
LZ4 fast compression algorithm for js,clone from https://github.com/pierrec/node-lz4 upgrade Buffer.js to version 4.9.0 for fix new version Firefox.
此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://updategreasyfork.deno.dev/scripts/24510/155728/node-lz4.js
require=(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({"./utils":[function(require,module,exports){ /** * Javascript emulated bindings */ var XXH = require('xxhashjs') var CHECKSUM_SEED = 0 // Header checksum is second byte of xxhash using 0 as a seed exports.descriptorChecksum = function (d) { return (XXH(d, CHECKSUM_SEED).toNumber() >> 8) & 0xFF } exports.blockChecksum = function (d) { return XXH(d, CHECKSUM_SEED).toNumber() } exports.streamChecksum = function (d, c) { if (d === null) return c.digest().toNumber() if (c === null) c = XXH(CHECKSUM_SEED) return c.update(d) } // Provide simple readInt32LE as the Buffer ones from node and browserify are incompatible exports.readInt32LE = function (buffer, offset) { return (buffer[offset]) | (buffer[offset + 1] << 8) | (buffer[offset + 2] << 16) | (buffer[offset + 3] << 24) } exports.bindings = require('./binding') },{"./binding":1,"xxhashjs":10}],1:[function(require,module,exports){ /** Javascript version of the key LZ4 C functions */ var uint32 = require('cuint').UINT32 if (!Math.imul) Math.imul = function imul(a, b) { var ah = a >>> 16; var al = a & 0xffff; var bh = b >>> 16; var bl = b & 0xffff; return (al*bl + ((ah*bl + al*bh) << 16))|0; }; /** * Decode a block. Assumptions: input contains all sequences of a * chunk, output is large enough to receive the decoded data. * If the output buffer is too small, an error will be thrown. * If the returned value is negative, an error occured at the returned offset. * * @param input {Buffer} input data * @param output {Buffer} output data * @return {Number} number of decoded bytes * @private */ exports.uncompress = function (input, output, sIdx, eIdx) { sIdx = sIdx || 0 eIdx = eIdx || (input.length - sIdx) // Process each sequence in the incoming data for (var i = sIdx, n = eIdx, j = 0; i < n;) { var token = input[i++] // Literals var literals_length = (token >> 4) if (literals_length > 0) { // length of literals var l = literals_length + 240 while (l === 255) { l = input[i++] literals_length += l } // Copy the literals var end = i + literals_length while (i < end) output[j++] = input[i++] // End of buffer? if (i === n) return j } // Match copy // 2 bytes offset (little endian) var offset = input[i++] | (input[i++] << 8) // 0 is an invalid offset value if (offset === 0 || offset > j) return -(i-2) // length of match copy var match_length = (token & 0xf) var l = match_length + 240 while (l === 255) { l = input[i++] match_length += l } // Copy the match var pos = j - offset // position of the match copy in the current output var end = j + match_length + 4 // minmatch = 4 while (j < end) output[j++] = output[pos++] } return j } var maxInputSize = 0x7E000000 , minMatch = 4 // uint32() optimization , hashLog = 16 , hashShift = (minMatch * 8) - hashLog , hashSize = 1 << hashLog , copyLength = 8 , lastLiterals = 5 , mfLimit = copyLength + minMatch , skipStrength = 6 , mlBits = 4 , mlMask = (1 << mlBits) - 1 , runBits = 8 - mlBits , runMask = (1 << runBits) - 1 , hasher = 2654435761 // CompressBound returns the maximum length of a lz4 block, given it's uncompressed length exports.compressBound = function (isize) { return isize > maxInputSize ? 0 : (isize + (isize/255) + 16) | 0 } exports.compress = function (src, dst, sIdx, eIdx) { // V8 optimization: non sparse array with integers var hashTable = new Array(hashSize) for (var i = 0; i < hashSize; i++) { hashTable[i] = 0 } return compressBlock(src, dst, 0, hashTable, sIdx || 0, eIdx || dst.length) } exports.compressHC = exports.compress exports.compressDependent = compressBlock function compressBlock (src, dst, pos, hashTable, sIdx, eIdx) { var dpos = sIdx var dlen = eIdx - sIdx var anchor = 0 if (src.length >= maxInputSize) throw new Error("input too large") // Minimum of input bytes for compression (LZ4 specs) if (src.length > mfLimit) { var n = exports.compressBound(src.length) if ( dlen < n ) throw Error("output too small: " + dlen + " < " + n) var step = 1 , findMatchAttempts = (1 << skipStrength) + 3 // Keep last few bytes incompressible (LZ4 specs): // last 5 bytes must be literals , srcLength = src.length - mfLimit while (pos + minMatch < srcLength) { // Find a match // min match of 4 bytes aka sequence var sequenceLowBits = src[pos+1]<<8 | src[pos] var sequenceHighBits = src[pos+3]<<8 | src[pos+2] // compute hash for the current sequence var hash = Math.imul(sequenceLowBits | (sequenceHighBits << 16), hasher) >>> hashShift // get the position of the sequence matching the hash // NB. since 2 different sequences may have the same hash // it is double-checked below // do -1 to distinguish between initialized and uninitialized values var ref = hashTable[hash] - 1 // save position of current sequence in hash table hashTable[hash] = pos + 1 // first reference or within 64k limit or current sequence !== hashed one: no match if ( ref < 0 || ((pos - ref) >>> 16) > 0 || ( ((src[ref+3]<<8 | src[ref+2]) != sequenceHighBits) || ((src[ref+1]<<8 | src[ref]) != sequenceLowBits ) ) ) { // increase step if nothing found within limit step = findMatchAttempts++ >> skipStrength pos += step continue } findMatchAttempts = (1 << skipStrength) + 3 // got a match var literals_length = pos - anchor var offset = pos - ref // minMatch already verified pos += minMatch ref += minMatch // move to the end of the match (>=minMatch) var match_length = pos while (pos < srcLength && src[pos] == src[ref]) { pos++ ref++ } // match length match_length = pos - match_length // token var token = match_length < mlMask ? match_length : mlMask // encode literals length if (literals_length >= runMask) { // add match length to the token dst[dpos++] = (runMask << mlBits) + token for (var len = literals_length - runMask; len > 254; len -= 255) { dst[dpos++] = 255 } dst[dpos++] = len } else { // add match length to the token dst[dpos++] = (literals_length << mlBits) + token } // write literals for (var i = 0; i < literals_length; i++) { dst[dpos++] = src[anchor+i] } // encode offset dst[dpos++] = offset dst[dpos++] = (offset >> 8) // encode match length if (match_length >= mlMask) { match_length -= mlMask while (match_length >= 255) { match_length -= 255 dst[dpos++] = 255 } dst[dpos++] = match_length } anchor = pos } } // cannot compress input if (anchor == 0) return 0 // Write last literals // encode literals length literals_length = src.length - anchor if (literals_length >= runMask) { // add match length to the token dst[dpos++] = (runMask << mlBits) for (var ln = literals_length - runMask; ln > 254; ln -= 255) { dst[dpos++] = 255 } dst[dpos++] = ln } else { // add match length to the token dst[dpos++] = (literals_length << mlBits) } // write literals pos = anchor while (pos < src.length) { dst[dpos++] = src[pos++] } return dpos } },{"cuint":7}],2:[function(require,module,exports){ (function (Buffer){ var Decoder = require('./decoder_stream') /** Decode an LZ4 stream */ function LZ4_uncompress (input, options) { var output = [] var decoder = new Decoder(options) decoder.on('data', function (chunk) { output.push(chunk) }) decoder.end(input) return Buffer.concat(output) } exports.LZ4_uncompress = LZ4_uncompress }).call(this,require("buffer").Buffer) },{"./decoder_stream":3,"buffer":"buffer"}],3:[function(require,module,exports){ (function (Buffer){ var Transform = require('stream').Transform var inherits = require('util').inherits var lz4_static = require('./static') var utils = lz4_static.utils var lz4_binding = utils.bindings var lz4_jsbinding = require('./binding') var STATES = lz4_static.STATES var SIZES = lz4_static.SIZES function Decoder (options) { if ( !(this instanceof Decoder) ) return new Decoder(options) Transform.call(this, options) // Options this.options = options || {} this.binding = this.options.useJS ? lz4_jsbinding : lz4_binding // Encoded data being processed this.buffer = null // Current position within the data this.pos = 0 this.descriptor = null // Current state of the parsing this.state = STATES.MAGIC this.notEnoughData = false this.descriptorStart = 0 this.streamSize = null this.dictId = null this.currentStreamChecksum = null this.dataBlockSize = 0 this.skippableSize = 0 } inherits(Decoder, Transform) Decoder.prototype._transform = function (data, encoding, done) { // Handle skippable data if (this.skippableSize > 0) { this.skippableSize -= data.length if (this.skippableSize > 0) { // More to skip done() return } data = data.slice(-this.skippableSize) this.skippableSize = 0 this.state = STATES.MAGIC } // Buffer the incoming data this.buffer = this.buffer ? Buffer.concat( [ this.buffer, data ], this.buffer.length + data.length ) : data this._main(done) } Decoder.prototype.emit_Error = function (msg) { this.emit( 'error', new Error(msg + ' @' + this.pos) ) } Decoder.prototype.check_Size = function (n) { var delta = this.buffer.length - this.pos if (delta <= 0 || delta < n) { if (this.notEnoughData) this.emit_Error( 'Unexpected end of LZ4 stream' ) return true } this.pos += n return false } Decoder.prototype.read_MagicNumber = function () { var pos = this.pos if ( this.check_Size(SIZES.MAGIC) ) return true var magic = utils.readInt32LE(this.buffer, pos) // Skippable chunk if ( (magic & 0xFFFFFFF0) === lz4_static.MAGICNUMBER_SKIPPABLE ) { this.state = STATES.SKIP_SIZE return } // LZ4 stream if ( magic !== lz4_static.MAGICNUMBER ) { this.pos = pos this.emit_Error( 'Invalid magic number: ' + magic.toString(16).toUpperCase() ) return true } this.state = STATES.DESCRIPTOR } Decoder.prototype.read_SkippableSize = function () { var pos = this.pos if ( this.check_Size(SIZES.SKIP_SIZE) ) return true this.state = STATES.SKIP_DATA this.skippableSize = utils.readInt32LE(this.buffer, pos) } Decoder.prototype.read_Descriptor = function () { // Flags var pos = this.pos if ( this.check_Size(SIZES.DESCRIPTOR) ) return true this.descriptorStart = pos // version var descriptor_flg = this.buffer[pos] var version = descriptor_flg >> 6 if ( version !== lz4_static.VERSION ) { this.pos = pos this.emit_Error( 'Invalid version: ' + version + ' != ' + lz4_static.VERSION ) return true } // flags // reserved bit should not be set if ( (descriptor_flg >> 1) & 0x1 ) { this.pos = pos this.emit_Error('Reserved bit set') return true } var blockMaxSizeIndex = (this.buffer[pos+1] >> 4) & 0x7 var blockMaxSize = lz4_static.blockMaxSizes[ blockMaxSizeIndex ] if ( blockMaxSize === null ) { this.pos = pos this.emit_Error( 'Invalid block max size: ' + blockMaxSizeIndex ) return true } this.descriptor = { blockIndependence: Boolean( (descriptor_flg >> 5) & 0x1 ) , blockChecksum: Boolean( (descriptor_flg >> 4) & 0x1 ) , blockMaxSize: blockMaxSize , streamSize: Boolean( (descriptor_flg >> 3) & 0x1 ) , streamChecksum: Boolean( (descriptor_flg >> 2) & 0x1 ) , dict: Boolean( descriptor_flg & 0x1 ) , dictId: 0 } this.state = STATES.SIZE } Decoder.prototype.read_Size = function () { if (this.descriptor.streamSize) { var pos = this.pos if ( this.check_Size(SIZES.SIZE) ) return true //TODO max size is unsigned 64 bits this.streamSize = this.buffer.slice(pos, pos + 8) } this.state = STATES.DICTID } Decoder.prototype.read_DictId = function () { if (this.descriptor.dictId) { var pos = this.pos if ( this.check_Size(SIZES.DICTID) ) return true this.dictId = utils.readInt32LE(this.buffer, pos) } this.state = STATES.DESCRIPTOR_CHECKSUM } Decoder.prototype.read_DescriptorChecksum = function () { var pos = this.pos if ( this.check_Size(SIZES.DESCRIPTOR_CHECKSUM) ) return true var checksum = this.buffer[pos] var currentChecksum = utils.descriptorChecksum( this.buffer.slice(this.descriptorStart, pos) ) if (currentChecksum !== checksum) { this.pos = pos this.emit_Error( 'Invalid stream descriptor checksum' ) return true } this.state = STATES.DATABLOCK_SIZE } Decoder.prototype.read_DataBlockSize = function () { var pos = this.pos if ( this.check_Size(SIZES.DATABLOCK_SIZE) ) return true var datablock_size = utils.readInt32LE(this.buffer, pos) // Uncompressed if ( datablock_size === lz4_static.EOS ) { this.state = STATES.EOS return } // if (datablock_size > this.descriptor.blockMaxSize) { // this.emit_Error( 'ASSERTION: invalid datablock_size: ' + datablock_size.toString(16).toUpperCase() + ' > ' + this.descriptor.blockMaxSize.toString(16).toUpperCase() ) // } this.dataBlockSize = datablock_size this.state = STATES.DATABLOCK_DATA } Decoder.prototype.read_DataBlockData = function () { var pos = this.pos var datablock_size = this.dataBlockSize if ( datablock_size & 0x80000000 ) { // Uncompressed size datablock_size = datablock_size & 0x7FFFFFFF } if ( this.check_Size(datablock_size) ) return true this.dataBlock = this.buffer.slice(pos, pos + datablock_size) this.state = STATES.DATABLOCK_CHECKSUM } Decoder.prototype.read_DataBlockChecksum = function () { var pos = this.pos if (this.descriptor.blockChecksum) { if ( this.check_Size(SIZES.DATABLOCK_CHECKSUM) ) return true var checksum = utils.readInt32LE(this.buffer, this.pos-4) var currentChecksum = utils.blockChecksum( this.dataBlock ) if (currentChecksum !== checksum) { this.pos = pos this.emit_Error( 'Invalid block checksum' ) return true } } this.state = STATES.DATABLOCK_UNCOMPRESS } Decoder.prototype.uncompress_DataBlock = function () { var uncompressed // uncompressed? if ( this.dataBlockSize & 0x80000000 ) { uncompressed = this.dataBlock } else { uncompressed = new Buffer(this.descriptor.blockMaxSize) var decodedSize = this.binding.uncompress( this.dataBlock, uncompressed ) if (decodedSize < 0) { this.emit_Error( 'Invalid data block: ' + (-decodedSize) ) return true } if ( decodedSize < this.descriptor.blockMaxSize ) uncompressed = uncompressed.slice(0, decodedSize) } this.dataBlock = null this.push( uncompressed ) // Stream checksum if (this.descriptor.streamChecksum) { this.currentStreamChecksum = utils.streamChecksum(uncompressed, this.currentStreamChecksum) } this.state = STATES.DATABLOCK_SIZE } Decoder.prototype.read_EOS = function () { if (this.descriptor.streamChecksum) { var pos = this.pos if ( this.check_Size(SIZES.EOS) ) return true var checksum = utils.readInt32LE(this.buffer, pos) if ( checksum !== utils.streamChecksum(null, this.currentStreamChecksum) ) { this.pos = pos this.emit_Error( 'Invalid stream checksum: ' + checksum.toString(16).toUpperCase() ) return true } } this.state = STATES.MAGIC } Decoder.prototype._flush = function (done) { // Error on missing data as no more will be coming this.notEnoughData = true this._main(done) } Decoder.prototype._main = function (done) { var pos = this.pos var notEnoughData while ( !notEnoughData && this.pos < this.buffer.length ) { if (this.state === STATES.MAGIC) notEnoughData = this.read_MagicNumber() if (this.state === STATES.SKIP_SIZE) notEnoughData = this.read_SkippableSize() if (this.state === STATES.DESCRIPTOR) notEnoughData = this.read_Descriptor() if (this.state === STATES.SIZE) notEnoughData = this.read_Size() if (this.state === STATES.DICTID) notEnoughData = this.read_DictId() if (this.state === STATES.DESCRIPTOR_CHECKSUM) notEnoughData = this.read_DescriptorChecksum() if (this.state === STATES.DATABLOCK_SIZE) notEnoughData = this.read_DataBlockSize() if (this.state === STATES.DATABLOCK_DATA) notEnoughData = this.read_DataBlockData() if (this.state === STATES.DATABLOCK_CHECKSUM) notEnoughData = this.read_DataBlockChecksum() if (this.state === STATES.DATABLOCK_UNCOMPRESS) notEnoughData = this.uncompress_DataBlock() if (this.state === STATES.EOS) notEnoughData = this.read_EOS() } if (this.pos > pos) { this.buffer = this.buffer.slice(this.pos) this.pos = 0 } done() } module.exports = Decoder }).call(this,require("buffer").Buffer) },{"./binding":1,"./static":6,"buffer":"buffer","stream":33,"util":36}],4:[function(require,module,exports){ (function (Buffer){ var Encoder = require('./encoder_stream') /** Encode an LZ4 stream */ function LZ4_compress (input, options) { var output = [] var encoder = new Encoder(options) encoder.on('data', function (chunk) { output.push(chunk) }) encoder.end(input) return Buffer.concat(output) } exports.LZ4_compress = LZ4_compress }).call(this,require("buffer").Buffer) },{"./encoder_stream":5,"buffer":"buffer"}],5:[function(require,module,exports){ (function (Buffer){ var Transform = require('stream').Transform var inherits = require('util').inherits var lz4_static = require('./static') var utils = lz4_static.utils var lz4_binding = utils.bindings var lz4_jsbinding = require('./binding') var STATES = lz4_static.STATES var SIZES = lz4_static.SIZES var defaultOptions = { blockIndependence: true , blockChecksum: false , blockMaxSize: 4<<20 , streamSize: false , streamChecksum: true , dict: false , dictId: 0 , highCompression: false } function Encoder (options) { if ( !(this instanceof Encoder) ) return new Encoder(options) Transform.call(this, options) // Set the options var o = options || defaultOptions if (o !== defaultOptions) Object.keys(defaultOptions).forEach(function (p) { if ( !o.hasOwnProperty(p) ) o[p] = defaultOptions[p] }) this.options = o this.binding = this.options.useJS ? lz4_jsbinding : lz4_binding this.compress = o.highCompression ? this.binding.compressHC : this.binding.compress // Build the stream descriptor from the options // flags var descriptor_flg = 0 descriptor_flg = descriptor_flg | (lz4_static.VERSION << 6) // Version descriptor_flg = descriptor_flg | ((o.blockIndependence & 1) << 5) // Block independence descriptor_flg = descriptor_flg | ((o.blockChecksum & 1) << 4) // Block checksum descriptor_flg = descriptor_flg | ((o.streamSize & 1) << 3) // Stream size descriptor_flg = descriptor_flg | ((o.streamChecksum & 1) << 2) // Stream checksum // Reserved bit descriptor_flg = descriptor_flg | (o.dict & 1) // Preset dictionary // block maximum size var descriptor_bd = lz4_static.blockMaxSizes.indexOf(o.blockMaxSize) if (descriptor_bd < 0) throw new Error('Invalid blockMaxSize: ' + o.blockMaxSize) this.descriptor = { flg: descriptor_flg, bd: (descriptor_bd & 0x7) << 4 } // Data being processed this.buffer = [] this.length = 0 this.first = true this.checksum = null } inherits(Encoder, Transform) // Header = magic number + stream descriptor Encoder.prototype.headerSize = function () { var streamSizeSize = this.options.streamSize ? SIZES.DESCRIPTOR : 0 var dictSize = this.options.dict ? SIZES.DICTID : 0 return SIZES.MAGIC + 1 + 1 + streamSizeSize + dictSize + 1 } Encoder.prototype.header = function () { var headerSize = this.headerSize() var output = new Buffer(headerSize) this.state = STATES.MAGIC output.writeInt32LE(lz4_static.MAGICNUMBER, 0, true) this.state = STATES.DESCRIPTOR var descriptor = output.slice(SIZES.MAGIC, output.length - 1) // Update the stream descriptor descriptor.writeUInt8(this.descriptor.flg, 0, true) descriptor.writeUInt8(this.descriptor.bd, 1, true) var pos = 2 this.state = STATES.SIZE if (this.options.streamSize) { //TODO only 32bits size supported descriptor.writeInt32LE(0, pos, true) descriptor.writeInt32LE(this.size, pos + 4, true) pos += SIZES.SIZE } this.state = STATES.DICTID if (this.options.dict) { descriptor.writeInt32LE(this.dictId, pos, true) pos += SIZES.DICTID } this.state = STATES.DESCRIPTOR_CHECKSUM output.writeUInt8( utils.descriptorChecksum( descriptor ) , SIZES.MAGIC + pos, false ) return output } Encoder.prototype.update_Checksum = function (data) { // Calculate the stream checksum this.state = STATES.CHECKSUM_UPDATE if (this.options.streamChecksum) { this.checksum = utils.streamChecksum(data, this.checksum) } } Encoder.prototype.compress_DataBlock = function (data) { this.state = STATES.DATABLOCK_COMPRESS var dbChecksumSize = this.options.blockChecksum ? SIZES.DATABLOCK_CHECKSUM : 0 var maxBufSize = this.binding.compressBound(data.length) var buf = new Buffer( SIZES.DATABLOCK_SIZE + maxBufSize + dbChecksumSize ) var compressed = buf.slice(SIZES.DATABLOCK_SIZE, SIZES.DATABLOCK_SIZE + maxBufSize) var compressedSize = this.compress(data, compressed) // Set the block size this.state = STATES.DATABLOCK_SIZE // Block size shall never be larger than blockMaxSize // console.log("blockMaxSize", this.options.blockMaxSize, "compressedSize", compressedSize) if (compressedSize > 0 && compressedSize <= this.options.blockMaxSize) { // highest bit is 0 (compressed data) buf.writeUInt32LE(compressedSize, 0, true) buf = buf.slice(0, SIZES.DATABLOCK_SIZE + compressedSize + dbChecksumSize) } else { // Cannot compress the data, leave it as is // highest bit is 1 (uncompressed data) buf.writeInt32LE( 0x80000000 | data.length, 0, true) buf = buf.slice(0, SIZES.DATABLOCK_SIZE + data.length + dbChecksumSize) data.copy(buf, SIZES.DATABLOCK_SIZE); } // Set the block checksum this.state = STATES.DATABLOCK_CHECKSUM if (this.options.blockChecksum) { // xxHash checksum on undecoded data with a seed of 0 var checksum = buf.slice(-dbChecksumSize) checksum.writeInt32LE( utils.blockChecksum(compressed), 0, true ) } // Update the stream checksum this.update_Checksum(data) this.size += data.length return buf } Encoder.prototype._transform = function (data, encoding, done) { if (data) { // Buffer the incoming data this.buffer.push(data) this.length += data.length } // Stream header if (this.first) { this.push( this.header() ) this.first = false } var blockMaxSize = this.options.blockMaxSize // Not enough data for a block if ( this.length < blockMaxSize ) return done() // Build the data to be compressed var buf = Buffer.concat(this.buffer, this.length) for (var j = 0, i = buf.length; i >= blockMaxSize; i -= blockMaxSize, j += blockMaxSize) { // Compress the block this.push( this.compress_DataBlock( buf.slice(j, j + blockMaxSize) ) ) } // Set the remaining data if (i > 0) { this.buffer = [ buf.slice(j) ] this.length = this.buffer[0].length } else { this.buffer = [] this.length = 0 } done() } Encoder.prototype._flush = function (done) { if (this.length > 0) { var buf = Buffer.concat(this.buffer, this.length) this.buffer = [] this.length = 0 var cc = this.compress_DataBlock(buf) this.push( cc ) } if (this.options.streamChecksum) { this.state = STATES.CHECKSUM var eos = new Buffer(SIZES.EOS + SIZES.CHECKSUM) eos.writeInt32LE( utils.streamChecksum(null, this.checksum), SIZES.EOS, true ) } else { var eos = new Buffer(SIZES.EOS) } this.state = STATES.EOS eos.writeInt32LE(lz4_static.EOS, 0, true) this.push(eos) done() } module.exports = Encoder }).call(this,require("buffer").Buffer) },{"./binding":1,"./static":6,"buffer":"buffer","stream":33,"util":36}],6:[function(require,module,exports){ (function (Buffer){ /** * LZ4 based compression and decompression * Copyright (c) 2014 Pierre Curto * MIT Licensed */ // LZ4 stream constants exports.MAGICNUMBER = 0x184D2204 exports.MAGICNUMBER_BUFFER = new Buffer(4) exports.MAGICNUMBER_BUFFER.writeUInt32LE(exports.MAGICNUMBER, 0, false) exports.EOS = 0 exports.EOS_BUFFER = new Buffer(4) exports.EOS_BUFFER.writeUInt32LE(exports.EOS, 0, false) exports.VERSION = 1 exports.MAGICNUMBER_SKIPPABLE = 0x184D2A50 // n/a, n/a, n/a, n/a, 64KB, 256KB, 1MB, 4MB exports.blockMaxSizes = [ null, null, null, null, 64<<10, 256<<10, 1<<20, 4<<20 ] // Compressed file extension exports.extension = '.lz4' // Internal stream states exports.STATES = { // Compressed stream MAGIC: 0 , DESCRIPTOR: 1 , SIZE: 2 , DICTID: 3 , DESCRIPTOR_CHECKSUM: 4 , DATABLOCK_SIZE: 5 , DATABLOCK_DATA: 6 , DATABLOCK_CHECKSUM: 7 , DATABLOCK_UNCOMPRESS: 8 , DATABLOCK_COMPRESS: 9 , CHECKSUM: 10 , CHECKSUM_UPDATE: 11 , EOS: 90 // Skippable chunk , SKIP_SIZE: 101 , SKIP_DATA: 102 } exports.SIZES = { MAGIC: 4 , DESCRIPTOR: 2 , SIZE: 8 , DICTID: 4 , DESCRIPTOR_CHECKSUM: 1 , DATABLOCK_SIZE: 4 , DATABLOCK_CHECKSUM: 4 , CHECKSUM: 4 , EOS: 4 , SKIP_SIZE: 4 } exports.utils = require('./utils') }).call(this,require("buffer").Buffer) },{"./utils":"./utils","buffer":"buffer"}],7:[function(require,module,exports){ exports.UINT32 = require('./lib/uint32') exports.UINT64 = require('./lib/uint64') },{"./lib/uint32":8,"./lib/uint64":9}],8:[function(require,module,exports){ /** C-like unsigned 32 bits integers in Javascript Copyright (C) 2013, Pierre Curto MIT license */ ;(function (root) { // Local cache for typical radices var radixPowerCache = { 36: UINT32( Math.pow(36, 5) ) , 16: UINT32( Math.pow(16, 7) ) , 10: UINT32( Math.pow(10, 9) ) , 2: UINT32( Math.pow(2, 30) ) } var radixCache = { 36: UINT32(36) , 16: UINT32(16) , 10: UINT32(10) , 2: UINT32(2) } /** * Represents an unsigned 32 bits integer * @constructor * @param {Number|String|Number} low bits | integer as a string | integer as a number * @param {Number|Number|Undefined} high bits | radix (optional, default=10) * @return */ function UINT32 (l, h) { if ( !(this instanceof UINT32) ) return new UINT32(l, h) this._low = 0 this._high = 0 this.remainder = null if (typeof h == 'undefined') return fromNumber.call(this, l) if (typeof l == 'string') return fromString.call(this, l, h) fromBits.call(this, l, h) } /** * Set the current _UINT32_ object with its low and high bits * @method fromBits * @param {Number} low bits * @param {Number} high bits * @return ThisExpression */ function fromBits (l, h) { this._low = l | 0 this._high = h | 0 return this } UINT32.prototype.fromBits = fromBits /** * Set the current _UINT32_ object from a number * @method fromNumber * @param {Number} number * @return ThisExpression */ function fromNumber (value) { this._low = value & 0xFFFF this._high = value >>> 16 return this } UINT32.prototype.fromNumber = fromNumber /** * Set the current _UINT32_ object from a string * @method fromString * @param {String} integer as a string * @param {Number} radix (optional, default=10) * @return ThisExpression */ function fromString (s, radix) { var value = parseInt(s, radix || 10) this._low = value & 0xFFFF this._high = value >>> 16 return this } UINT32.prototype.fromString = fromString /** * Convert this _UINT32_ to a number * @method toNumber * @return {Number} the converted UINT32 */ UINT32.prototype.toNumber = function () { return (this._high << 16) | this._low } /** * Convert this _UINT32_ to a string * @method toString * @param {Number} radix (optional, default=10) * @return {String} the converted UINT32 */ UINT32.prototype.toString = function (radix) { radix = radix || 10 var radixUint = radixCache[radix] || new UINT32(radix) if ( !this.gt(radixUint) ) return this.toNumber().toString(radix) var self = this.clone() var res = new Array(32) for (var i = 31; i >= 0; i--) { self.div(radixUint) res[i] = self.remainder.toNumber().toString(radix) if ( !self.gt(radixUint) ) break } res[i-1] = self.toNumber().toString(radix) return res.join('') } /** * Add two _UINT32_. The current _UINT32_ stores the result * @method add * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.add = function (other) { var a00 = this._low + other._low var a16 = a00 >>> 16 a16 += this._high + other._high this._low = a00 & 0xFFFF this._high = a16 & 0xFFFF return this } /** * Subtract two _UINT32_. The current _UINT32_ stores the result * @method subtract * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.subtract = function (other) { //TODO inline return this.add( other.clone().negate() ) } /** * Multiply two _UINT32_. The current _UINT32_ stores the result * @method multiply * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.multiply = function (other) { /* a = a00 + a16 b = b00 + b16 a*b = (a00 + a16)(b00 + b16) = a00b00 + a00b16 + a16b00 + a16b16 a16b16 overflows the 32bits */ var a16 = this._high var a00 = this._low var b16 = other._high var b00 = other._low /* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1) // this == 0 or other == 1: nothing to do if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this // other == 0 or this == 1: this = other if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) { this._low = other._low this._high = other._high return this } */ var c16, c00 c00 = a00 * b00 c16 = c00 >>> 16 c16 += a16 * b00 c16 &= 0xFFFF // Not required but improves performance c16 += a00 * b16 this._low = c00 & 0xFFFF this._high = c16 & 0xFFFF return this } /** * Divide two _UINT32_. The current _UINT32_ stores the result. * The remainder is made available as the _remainder_ property on * the _UINT32_ object. It can be null, meaning there are no remainder. * @method div * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.div = function (other) { if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero') // other == 1 if (other._high == 0 && other._low == 1) { this.remainder = new UINT32(0) return this } // other > this: 0 if ( other.gt(this) ) { this.remainder = new UINT32(0) this._low = 0 this._high = 0 return this } // other == this: 1 if ( this.eq(other) ) { this.remainder = new UINT32(0) this._low = 1 this._high = 0 return this } // Shift the divisor left until it is higher than the dividend var _other = other.clone() var i = -1 while ( !this.lt(_other) ) { // High bit can overflow the default 16bits // Its ok since we right shift after this loop // The overflown bit must be kept though _other.shiftLeft(1, true) i++ } // Set the remainder this.remainder = this.clone() // Initialize the current result to 0 this._low = 0 this._high = 0 for (; i >= 0; i--) { _other.shiftRight(1) // If shifted divisor is smaller than the dividend // then subtract it from the dividend if ( !this.remainder.lt(_other) ) { this.remainder.subtract(_other) // Update the current result if (i >= 16) { this._high |= 1 << (i - 16) } else { this._low |= 1 << i } } } return this } /** * Negate the current _UINT32_ * @method negate * @return ThisExpression */ UINT32.prototype.negate = function () { var v = ( ~this._low & 0xFFFF ) + 1 this._low = v & 0xFFFF this._high = (~this._high + (v >>> 16)) & 0xFFFF return this } /** * Equals * @method eq * @param {Object} other UINT32 * @return {Boolean} */ UINT32.prototype.equals = UINT32.prototype.eq = function (other) { return (this._low == other._low) && (this._high == other._high) } /** * Greater than (strict) * @method gt * @param {Object} other UINT32 * @return {Boolean} */ UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) { if (this._high > other._high) return true if (this._high < other._high) return false return this._low > other._low } /** * Less than (strict) * @method lt * @param {Object} other UINT32 * @return {Boolean} */ UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) { if (this._high < other._high) return true if (this._high > other._high) return false return this._low < other._low } /** * Bitwise OR * @method or * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.or = function (other) { this._low |= other._low this._high |= other._high return this } /** * Bitwise AND * @method and * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.and = function (other) { this._low &= other._low this._high &= other._high return this } /** * Bitwise NOT * @method not * @return ThisExpression */ UINT32.prototype.not = function() { this._low = ~this._low & 0xFFFF this._high = ~this._high & 0xFFFF return this } /** * Bitwise XOR * @method xor * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.xor = function (other) { this._low ^= other._low this._high ^= other._high return this } /** * Bitwise shift right * @method shiftRight * @param {Number} number of bits to shift * @return ThisExpression */ UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) { if (n > 16) { this._low = this._high >> (n - 16) this._high = 0 } else if (n == 16) { this._low = this._high this._high = 0 } else { this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF ) this._high >>= n } return this } /** * Bitwise shift left * @method shiftLeft * @param {Number} number of bits to shift * @param {Boolean} allow overflow * @return ThisExpression */ UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) { if (n > 16) { this._high = this._low << (n - 16) this._low = 0 if (!allowOverflow) { this._high &= 0xFFFF } } else if (n == 16) { this._high = this._low this._low = 0 } else { this._high = (this._high << n) | (this._low >> (16-n)) this._low = (this._low << n) & 0xFFFF if (!allowOverflow) { // Overflow only allowed on the high bits... this._high &= 0xFFFF } } return this } /** * Bitwise rotate left * @method rotl * @param {Number} number of bits to rotate * @return ThisExpression */ UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) { var v = (this._high << 16) | this._low v = (v << n) | (v >>> (32 - n)) this._low = v & 0xFFFF this._high = v >>> 16 return this } /** * Bitwise rotate right * @method rotr * @param {Number} number of bits to rotate * @return ThisExpression */ UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) { var v = (this._high << 16) | this._low v = (v >>> n) | (v << (32 - n)) this._low = v & 0xFFFF this._high = v >>> 16 return this } /** * Clone the current _UINT32_ * @method clone * @return {Object} cloned UINT32 */ UINT32.prototype.clone = function () { return new UINT32(this._low, this._high) } if (typeof define != 'undefined' && define.amd) { // AMD / RequireJS define([], function () { return UINT32 }) } else if (typeof module != 'undefined' && module.exports) { // Node.js module.exports = UINT32 } else { // Browser root['UINT32'] = UINT32 } })(this) },{}],9:[function(require,module,exports){ /** C-like unsigned 64 bits integers in Javascript Copyright (C) 2013, Pierre Curto MIT license */ ;(function (root) { // Local cache for typical radices var radixPowerCache = { 16: UINT64( Math.pow(16, 5) ) , 10: UINT64( Math.pow(10, 5) ) , 2: UINT64( Math.pow(2, 5) ) } var radixCache = { 16: UINT64(16) , 10: UINT64(10) , 2: UINT64(2) } /** * Represents an unsigned 64 bits integer * @constructor * @param {Number} first low bits (8) * @param {Number} second low bits (8) * @param {Number} first high bits (8) * @param {Number} second high bits (8) * or * @param {Number} low bits (32) * @param {Number} high bits (32) * or * @param {String|Number} integer as a string | integer as a number * @param {Number|Undefined} radix (optional, default=10) * @return */ function UINT64 (a00, a16, a32, a48) { if ( !(this instanceof UINT64) ) return new UINT64(a00, a16, a32, a48) this.remainder = null if (typeof a00 == 'string') return fromString.call(this, a00, a16) if (typeof a16 == 'undefined') return fromNumber.call(this, a00) fromBits.apply(this, arguments) } /** * Set the current _UINT64_ object with its low and high bits * @method fromBits * @param {Number} first low bits (8) * @param {Number} second low bits (8) * @param {Number} first high bits (8) * @param {Number} second high bits (8) * or * @param {Number} low bits (32) * @param {Number} high bits (32) * @return ThisExpression */ function fromBits (a00, a16, a32, a48) { if (typeof a32 == 'undefined') { this._a00 = a00 & 0xFFFF this._a16 = a00 >>> 16 this._a32 = a16 & 0xFFFF this._a48 = a16 >>> 16 return this } this._a00 = a00 | 0 this._a16 = a16 | 0 this._a32 = a32 | 0 this._a48 = a48 | 0 return this } UINT64.prototype.fromBits = fromBits /** * Set the current _UINT64_ object from a number * @method fromNumber * @param {Number} number * @return ThisExpression */ function fromNumber (value) { this._a00 = value & 0xFFFF this._a16 = value >>> 16 this._a32 = 0 this._a48 = 0 return this } UINT64.prototype.fromNumber = fromNumber /** * Set the current _UINT64_ object from a string * @method fromString * @param {String} integer as a string * @param {Number} radix (optional, default=10) * @return ThisExpression */ function fromString (s, radix) { radix = radix || 10 this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 /* In Javascript, bitwise operators only operate on the first 32 bits of a number, even though parseInt() encodes numbers with a 53 bits mantissa. Therefore UINT64(<Number>) can only work on 32 bits. The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits) maximum input value is m = 32bits as 1 = 2^32 - 1 So the maximum substring length n is: 36^(n+1) - 1 = 2^32 - 1 36^(n+1) = 2^32 (n+1)ln(36) = 32ln(2) n = 32ln(2)/ln(36) - 1 n = 5.189644915687692 n = 5 */ var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) ) for (var i = 0, len = s.length; i < len; i += 5) { var size = Math.min(5, len - i) var value = parseInt( s.slice(i, i + size), radix ) this.multiply( size < 5 ? new UINT64( Math.pow(radix, size) ) : radixUint ) .add( new UINT64(value) ) } return this } UINT64.prototype.fromString = fromString /** * Convert this _UINT64_ to a number (last 32 bits are dropped) * @method toNumber * @return {Number} the converted UINT64 */ UINT64.prototype.toNumber = function () { return (this._a16 << 16) | this._a00 } /** * Convert this _UINT64_ to a string * @method toString * @param {Number} radix (optional, default=10) * @return {String} the converted UINT64 */ UINT64.prototype.toString = function (radix) { radix = radix || 10 var radixUint = radixCache[radix] || new UINT64(radix) if ( !this.gt(radixUint) ) return this.toNumber().toString(radix) var self = this.clone() var res = new Array(64) for (var i = 63; i >= 0; i--) { self.div(radixUint) res[i] = self.remainder.toNumber().toString(radix) if ( !self.gt(radixUint) ) break } res[i-1] = self.toNumber().toString(radix) return res.join('') } /** * Add two _UINT64_. The current _UINT64_ stores the result * @method add * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.add = function (other) { var a00 = this._a00 + other._a00 var a16 = a00 >>> 16 a16 += this._a16 + other._a16 var a32 = a16 >>> 16 a32 += this._a32 + other._a32 var a48 = a32 >>> 16 a48 += this._a48 + other._a48 this._a00 = a00 & 0xFFFF this._a16 = a16 & 0xFFFF this._a32 = a32 & 0xFFFF this._a48 = a48 & 0xFFFF return this } /** * Subtract two _UINT64_. The current _UINT64_ stores the result * @method subtract * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.subtract = function (other) { return this.add( other.clone().negate() ) } /** * Multiply two _UINT64_. The current _UINT64_ stores the result * @method multiply * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.multiply = function (other) { /* a = a00 + a16 + a32 + a48 b = b00 + b16 + b32 + b48 a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48) = a00b00 + a00b16 + a00b32 + a00b48 + a16b00 + a16b16 + a16b32 + a16b48 + a32b00 + a32b16 + a32b32 + a32b48 + a48b00 + a48b16 + a48b32 + a48b48 a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits so it comes down to: a*b = a00b00 + a00b16 + a00b32 + a00b48 + a16b00 + a16b16 + a16b32 + a32b00 + a32b16 + a48b00 = a00b00 + a00b16 + a16b00 + a00b32 + a16b16 + a32b00 + a00b48 + a16b32 + a32b16 + a48b00 */ var a00 = this._a00 var a16 = this._a16 var a32 = this._a32 var a48 = this._a48 var b00 = other._a00 var b16 = other._a16 var b32 = other._a32 var b48 = other._a48 var c00 = a00 * b00 var c16 = c00 >>> 16 c16 += a00 * b16 var c32 = c16 >>> 16 c16 &= 0xFFFF c16 += a16 * b00 c32 += c16 >>> 16 c32 += a00 * b32 var c48 = c32 >>> 16 c32 &= 0xFFFF c32 += a16 * b16 c48 += c32 >>> 16 c32 &= 0xFFFF c32 += a32 * b00 c48 += c32 >>> 16 c48 += a00 * b48 c48 &= 0xFFFF c48 += a16 * b32 c48 &= 0xFFFF c48 += a32 * b16 c48 &= 0xFFFF c48 += a48 * b00 this._a00 = c00 & 0xFFFF this._a16 = c16 & 0xFFFF this._a32 = c32 & 0xFFFF this._a48 = c48 & 0xFFFF return this } /** * Divide two _UINT64_. The current _UINT64_ stores the result. * The remainder is made available as the _remainder_ property on * the _UINT64_ object. It can be null, meaning there are no remainder. * @method div * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.div = function (other) { if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) { if (other._a00 == 0) throw Error('division by zero') // other == 1: this if (other._a00 == 1) { this.remainder = new UINT64(0) return this } } // other > this: 0 if ( other.gt(this) ) { this.remainder = new UINT64(0) this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 return this } // other == this: 1 if ( this.eq(other) ) { this.remainder = new UINT64(0) this._a00 = 1 this._a16 = 0 this._a32 = 0 this._a48 = 0 return this } // Shift the divisor left until it is higher than the dividend var _other = other.clone() var i = -1 while ( !this.lt(_other) ) { // High bit can overflow the default 16bits // Its ok since we right shift after this loop // The overflown bit must be kept though _other.shiftLeft(1, true) i++ } // Set the remainder this.remainder = this.clone() // Initialize the current result to 0 this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 for (; i >= 0; i--) { _other.shiftRight(1) // If shifted divisor is smaller than the dividend // then subtract it from the dividend if ( !this.remainder.lt(_other) ) { this.remainder.subtract(_other) // Update the current result if (i >= 48) { this._a48 |= 1 << (i - 48) } else if (i >= 32) { this._a32 |= 1 << (i - 32) } else if (i >= 16) { this._a16 |= 1 << (i - 16) } else { this._a00 |= 1 << i } } } return this } /** * Negate the current _UINT64_ * @method negate * @return ThisExpression */ UINT64.prototype.negate = function () { var v = ( ~this._a00 & 0xFFFF ) + 1 this._a00 = v & 0xFFFF v = (~this._a16 & 0xFFFF) + (v >>> 16) this._a16 = v & 0xFFFF v = (~this._a32 & 0xFFFF) + (v >>> 16) this._a32 = v & 0xFFFF this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF return this } /** * @method eq * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.equals = UINT64.prototype.eq = function (other) { return (this._a48 == other._a48) && (this._a00 == other._a00) && (this._a32 == other._a32) && (this._a16 == other._a16) } /** * Greater than (strict) * @method gt * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) { if (this._a48 > other._a48) return true if (this._a48 < other._a48) return false if (this._a32 > other._a32) return true if (this._a32 < other._a32) return false if (this._a16 > other._a16) return true if (this._a16 < other._a16) return false return this._a00 > other._a00 } /** * Less than (strict) * @method lt * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) { if (this._a48 < other._a48) return true if (this._a48 > other._a48) return false if (this._a32 < other._a32) return true if (this._a32 > other._a32) return false if (this._a16 < other._a16) return true if (this._a16 > other._a16) return false return this._a00 < other._a00 } /** * Bitwise OR * @method or * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.or = function (other) { this._a00 |= other._a00 this._a16 |= other._a16 this._a32 |= other._a32 this._a48 |= other._a48 return this } /** * Bitwise AND * @method and * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.and = function (other) { this._a00 &= other._a00 this._a16 &= other._a16 this._a32 &= other._a32 this._a48 &= other._a48 return this } /** * Bitwise XOR * @method xor * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.xor = function (other) { this._a00 ^= other._a00 this._a16 ^= other._a16 this._a32 ^= other._a32 this._a48 ^= other._a48 return this } /** * Bitwise NOT * @method not * @return ThisExpression */ UINT64.prototype.not = function() { this._a00 = ~this._a00 & 0xFFFF this._a16 = ~this._a16 & 0xFFFF this._a32 = ~this._a32 & 0xFFFF this._a48 = ~this._a48 & 0xFFFF return this } /** * Bitwise shift right * @method shiftRight * @param {Number} number of bits to shift * @return ThisExpression */ UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) { n %= 64 if (n >= 48) { this._a00 = this._a48 >> (n - 48) this._a16 = 0 this._a32 = 0 this._a48 = 0 } else if (n >= 32) { n -= 32 this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a16 = (this._a48 >> n) & 0xFFFF this._a32 = 0 this._a48 = 0 } else if (n >= 16) { n -= 16 this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a32 = (this._a48 >> n) & 0xFFFF this._a48 = 0 } else { this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a48 = (this._a48 >> n) & 0xFFFF } return this } /** * Bitwise shift left * @method shiftLeft * @param {Number} number of bits to shift * @param {Boolean} allow overflow * @return ThisExpression */ UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) { n %= 64 if (n >= 48) { this._a48 = this._a00 << (n - 48) this._a32 = 0 this._a16 = 0 this._a00 = 0 } else if (n >= 32) { n -= 32 this._a48 = (this._a16 << n) | (this._a00 >> (16-n)) this._a32 = (this._a00 << n) & 0xFFFF this._a16 = 0 this._a00 = 0 } else if (n >= 16) { n -= 16 this._a48 = (this._a32 << n) | (this._a16 >> (16-n)) this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF this._a16 = (this._a00 << n) & 0xFFFF this._a00 = 0 } else { this._a48 = (this._a48 << n) | (this._a32 >> (16-n)) this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF this._a00 = (this._a00 << n) & 0xFFFF } if (!allowOverflow) { this._a48 &= 0xFFFF } return this } /** * Bitwise rotate left * @method rotl * @param {Number} number of bits to rotate * @return ThisExpression */ UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) { n %= 64 if (n == 0) return this if (n >= 32) { // A.B.C.D // B.C.D.A rotl(16) // C.D.A.B rotl(32) var v = this._a00 this._a00 = this._a32 this._a32 = v v = this._a48 this._a48 = this._a16 this._a16 = v if (n == 32) return this n -= 32 } var high = (this._a48 << 16) | this._a32 var low = (this._a16 << 16) | this._a00 var _high = (high << n) | (low >>> (32 - n)) var _low = (low << n) | (high >>> (32 - n)) this._a00 = _low & 0xFFFF this._a16 = _low >>> 16 this._a32 = _high & 0xFFFF this._a48 = _high >>> 16 return this } /** * Bitwise rotate right * @method rotr * @param {Number} number of bits to rotate * @return ThisExpression */ UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) { n %= 64 if (n == 0) return this if (n >= 32) { // A.B.C.D // D.A.B.C rotr(16) // C.D.A.B rotr(32) var v = this._a00 this._a00 = this._a32 this._a32 = v v = this._a48 this._a48 = this._a16 this._a16 = v if (n == 32) return this n -= 32 } var high = (this._a48 << 16) | this._a32 var low = (this._a16 << 16) | this._a00 var _high = (high >>> n) | (low << (32 - n)) var _low = (low >>> n) | (high << (32 - n)) this._a00 = _low & 0xFFFF this._a16 = _low >>> 16 this._a32 = _high & 0xFFFF this._a48 = _high >>> 16 return this } /** * Clone the current _UINT64_ * @method clone * @return {Object} cloned UINT64 */ UINT64.prototype.clone = function () { return new UINT64(this._a00, this._a16, this._a32, this._a48) } if (typeof define != 'undefined' && define.amd) { // AMD / RequireJS define([], function () { return UINT64 }) } else if (typeof module != 'undefined' && module.exports) { // Node.js module.exports = UINT64 } else { // Browser root['UINT64'] = UINT64 } })(this) },{}],10:[function(require,module,exports){ (function (Buffer){ /** xxHash implementation in pure Javascript Copyright (C) 2013, Pierre Curto MIT license */ ;(function (root) { var UINT32 = require('cuint').UINT32 /* Merged this sequence of method calls as it speeds up the calculations by a factor of 2 */ // this.v1.add( other.multiply(PRIME32_2) ).rotl(13).multiply(PRIME32_1); UINT32.prototype.xxh_update = function (low, high) { var b00 = PRIME32_2._low var b16 = PRIME32_2._high var c16, c00 c00 = low * b00 c16 = c00 >>> 16 c16 += high * b00 c16 &= 0xFFFF // Not required but improves performance c16 += low * b16 var a00 = this._low + (c00 & 0xFFFF) var a16 = a00 >>> 16 a16 += this._high + (c16 & 0xFFFF) var v = (a16 << 16) | (a00 & 0xFFFF) v = (v << 13) | (v >>> 19) a00 = v & 0xFFFF a16 = v >>> 16 b00 = PRIME32_1._low b16 = PRIME32_1._high c00 = a00 * b00 c16 = c00 >>> 16 c16 += a16 * b00 c16 &= 0xFFFF // Not required but improves performance c16 += a00 * b16 this._low = c00 & 0xFFFF this._high = c16 & 0xFFFF } /* * Constants */ var PRIME32_1 = UINT32( '2654435761' ) var PRIME32_2 = UINT32( '2246822519' ) var PRIME32_3 = UINT32( '3266489917' ) var PRIME32_4 = UINT32( '668265263' ) var PRIME32_5 = UINT32( '374761393' ) var PRIME32_1plus2 = PRIME32_1.clone().add(PRIME32_2) /** * Convert string to proper UTF-8 array * @param str Input string * @returns {Uint8Array} UTF8 array is returned as uint8 array */ function toUTF8Array (str) { var utf8 = [] for (var i=0, n=str.length; i < n; i++) { var charcode = str.charCodeAt(i) if (charcode < 0x80) utf8.push(charcode) else if (charcode < 0x800) { utf8.push(0xc0 | (charcode >> 6), 0x80 | (charcode & 0x3f)) } else if (charcode < 0xd800 || charcode >= 0xe000) { utf8.push(0xe0 | (charcode >> 12), 0x80 | ((charcode>>6) & 0x3f), 0x80 | (charcode & 0x3f)) } // surrogate pair else { i++; // UTF-16 encodes 0x10000-0x10FFFF by // subtracting 0x10000 and splitting the // 20 bits of 0x0-0xFFFFF into two halves charcode = 0x10000 + (((charcode & 0x3ff)<<10) | (str.charCodeAt(i) & 0x3ff)) utf8.push(0xf0 | (charcode >>18), 0x80 | ((charcode>>12) & 0x3f), 0x80 | ((charcode>>6) & 0x3f), 0x80 | (charcode & 0x3f)) } } return new Uint8Array(utf8) } /** * XXH object used as a constructor or a function * @constructor * or * @param {Object|String} input data * @param {Number|UINT32} seed * @return ThisExpression * or * @return {UINT32} xxHash */ function XXH () { if (arguments.length == 2) return new XXH( arguments[1] ).update( arguments[0] ).digest() if (!(this instanceof XXH)) return new XXH( arguments[0] ) init.call(this, arguments[0]) } /** * Initialize the XXH instance with the given seed * @method init * @param {Number|Object} seed as a number or an unsigned 32 bits integer * @return ThisExpression */ function init (seed) { this.seed = seed instanceof UINT32 ? seed.clone() : UINT32(seed) this.v1 = this.seed.clone().add(PRIME32_1plus2) this.v2 = this.seed.clone().add(PRIME32_2) this.v3 = this.seed.clone() this.v4 = this.seed.clone().subtract(PRIME32_1) this.total_len = 0 this.memsize = 0 this.memory = null return this } XXH.prototype.init = init /** * Add data to be computed for the XXH hash * @method update * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer * @return ThisExpression */ XXH.prototype.update = function (input) { var isString = typeof input == 'string' var isArrayBuffer // Convert all strings to utf-8 first (issue #5) if (isString) { input = toUTF8Array(input) isString = false isArrayBuffer = true } if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer) { isArrayBuffer = true input = new Uint8Array(input); } var p = 0 var len = input.length var bEnd = p + len if (len == 0) return this this.total_len += len if (this.memsize == 0) { if (isString) { this.memory = '' } else if (isArrayBuffer) { this.memory = new Uint8Array(16) } else { this.memory = new Buffer(16) } } if (this.memsize + len < 16) // fill in tmp buffer { // XXH_memcpy(this.memory + this.memsize, input, len) if (isString) { this.memory += input } else if (isArrayBuffer) { this.memory.set( input.subarray(0, len), this.memsize ) } else { input.copy( this.memory, this.memsize, 0, len ) } this.memsize += len return this } if (this.memsize > 0) // some data left from previous update { // XXH_memcpy(this.memory + this.memsize, input, 16-this.memsize); if (isString) { this.memory += input.slice(0, 16 - this.memsize) } else if (isArrayBuffer) { this.memory.set( input.subarray(0, 16 - this.memsize), this.memsize ) } else { input.copy( this.memory, this.memsize, 0, 16 - this.memsize ) } var p32 = 0 if (isString) { this.v1.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) p32 += 4 this.v2.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) p32 += 4 this.v3.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) p32 += 4 this.v4.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) } else { this.v1.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) p32 += 4 this.v2.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) p32 += 4 this.v3.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) p32 += 4 this.v4.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) } p += 16 - this.memsize this.memsize = 0 if (isString) this.memory = '' } if (p <= bEnd - 16) { var limit = bEnd - 16 do { if (isString) { this.v1.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) p += 4 this.v2.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) p += 4 this.v3.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) p += 4 this.v4.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) } else { this.v1.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) p += 4 this.v2.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) p += 4 this.v3.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) p += 4 this.v4.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) } p += 4 } while (p <= limit) } if (p < bEnd) { // XXH_memcpy(this.memory, p, bEnd-p); if (isString) { this.memory += input.slice(p) } else if (isArrayBuffer) { this.memory.set( input.subarray(p, bEnd), this.memsize ) } else { input.copy( this.memory, this.memsize, p, bEnd ) } this.memsize = bEnd - p } return this } /** * Finalize the XXH computation. The XXH instance is ready for reuse for the given seed * @method digest * @return {UINT32} xxHash */ XXH.prototype.digest = function () { var input = this.memory var isString = typeof input == 'string' var p = 0 var bEnd = this.memsize var h32, h var u = new UINT32 if (this.total_len >= 16) { h32 = this.v1.rotl(1).add( this.v2.rotl(7).add( this.v3.rotl(12).add( this.v4.rotl(18) ) ) ) } else { h32 = this.seed.add( PRIME32_5 ) } h32.add( u.fromNumber(this.total_len) ) while (p <= bEnd - 4) { if (isString) { u.fromBits( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) } else { u.fromBits( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) } h32 .add( u.multiply(PRIME32_3) ) .rotl(17) .multiply( PRIME32_4 ) p += 4 } while (p < bEnd) { u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0 ) h32 .add( u.multiply(PRIME32_5) ) .rotl(11) .multiply(PRIME32_1) } h = h32.clone().shiftRight(15) h32.xor(h).multiply(PRIME32_2) h = h32.clone().shiftRight(13) h32.xor(h).multiply(PRIME32_3) h = h32.clone().shiftRight(16) h32.xor(h) // Reset the state this.init( this.seed ) return h32 } if (typeof define != 'undefined' && define.amd) { // AMD / RequireJS define([], function () { return XXH }) } else if (typeof module != 'undefined' && module.exports) { // Node.js module.exports = XXH } else { // Browser root['XXH'] = XXH } })(this) }).call(this,require("buffer").Buffer) },{"buffer":"buffer","cuint":7}],11:[function(require,module,exports){ },{}],12:[function(require,module,exports){ var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; ;(function (exports) { 'use strict'; var Arr = (typeof Uint8Array !== 'undefined') ? Uint8Array : Array var PLUS = '+'.charCodeAt(0) var SLASH = '/'.charCodeAt(0) var NUMBER = '0'.charCodeAt(0) var LOWER = 'a'.charCodeAt(0) var UPPER = 'A'.charCodeAt(0) var PLUS_URL_SAFE = '-'.charCodeAt(0) var SLASH_URL_SAFE = '_'.charCodeAt(0) function decode (elt) { var code = elt.charCodeAt(0) if (code === PLUS || code === PLUS_URL_SAFE) return 62 // '+' if (code === SLASH || code === SLASH_URL_SAFE) return 63 // '/' if (code < NUMBER) return -1 //no match if (code < NUMBER + 10) return code - NUMBER + 26 + 26 if (code < UPPER + 26) return code - UPPER if (code < LOWER + 26) return code - LOWER + 26 } function b64ToByteArray (b64) { var i, j, l, tmp, placeHolders, arr if (b64.length % 4 > 0) { throw new Error('Invalid string. Length must be a multiple of 4') } // the number of equal signs (place holders) // if there are two placeholders, than the two characters before it // represent one byte // if there is only one, then the three characters before it represent 2 bytes // this is just a cheap hack to not do indexOf twice var len = b64.length placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0 // base64 is 4/3 + up to two characters of the original data arr = new Arr(b64.length * 3 / 4 - placeHolders) // if there are placeholders, only get up to the last complete 4 chars l = placeHolders > 0 ? b64.length - 4 : b64.length var L = 0 function push (v) { arr[L++] = v } for (i = 0, j = 0; i < l; i += 4, j += 3) { tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3)) push((tmp & 0xFF0000) >> 16) push((tmp & 0xFF00) >> 8) push(tmp & 0xFF) } if (placeHolders === 2) { tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4) push(tmp & 0xFF) } else if (placeHolders === 1) { tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2) push((tmp >> 8) & 0xFF) push(tmp & 0xFF) } return arr } function uint8ToBase64 (uint8) { var i, extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes output = "", temp, length function encode (num) { return lookup.charAt(num) } function tripletToBase64 (num) { return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F) } // go through the array every three bytes, we'll deal with trailing stuff later for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) { temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) output += tripletToBase64(temp) } // pad the end with zeros, but make sure to not forget the extra bytes switch (extraBytes) { case 1: temp = uint8[uint8.length - 1] output += encode(temp >> 2) output += encode((temp << 4) & 0x3F) output += '==' break case 2: temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1]) output += encode(temp >> 10) output += encode((temp >> 4) & 0x3F) output += encode((temp << 2) & 0x3F) output += '=' break } return output } exports.toByteArray = b64ToByteArray exports.fromByteArray = uint8ToBase64 }(typeof exports === 'undefined' ? (this.base64js = {}) : exports)) },{}],13:[function(require,module,exports){ exports.read = function (buffer, offset, isLE, mLen, nBytes) { var e, m var eLen = nBytes * 8 - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var nBits = -7 var i = isLE ? (nBytes - 1) : 0 var d = isLE ? -1 : 1 var s = buffer[offset + i] i += d e = s & ((1 << (-nBits)) - 1) s >>= (-nBits) nBits += eLen for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} m = e & ((1 << (-nBits)) - 1) e >>= (-nBits) nBits += mLen for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} if (e === 0) { e = 1 - eBias } else if (e === eMax) { return m ? NaN : ((s ? -1 : 1) * Infinity) } else { m = m + Math.pow(2, mLen) e = e - eBias } return (s ? -1 : 1) * m * Math.pow(2, e - mLen) } exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { var e, m, c var eLen = nBytes * 8 - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0) var i = isLE ? 0 : (nBytes - 1) var d = isLE ? 1 : -1 var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 value = Math.abs(value) if (isNaN(value) || value === Infinity) { m = isNaN(value) ? 1 : 0 e = eMax } else { e = Math.floor(Math.log(value) / Math.LN2) if (value * (c = Math.pow(2, -e)) < 1) { e-- c *= 2 } if (e + eBias >= 1) { value += rt / c } else { value += rt * Math.pow(2, 1 - eBias) } if (value * c >= 2) { e++ c /= 2 } if (e + eBias >= eMax) { m = 0 e = eMax } else if (e + eBias >= 1) { m = (value * c - 1) * Math.pow(2, mLen) e = e + eBias } else { m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) e = 0 } } for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} e = (e << mLen) | m eLen += mLen for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} buffer[offset + i - d] |= s * 128 } },{}],14:[function(require,module,exports){ /** * isArray */ var isArray = Array.isArray; /** * toString */ var str = Object.prototype.toString; /** * Whether or not the given `val` * is an array. * * example: * * isArray([]); * // > true * isArray(arguments); * // > false * isArray(''); * // > false * * @param {mixed} val * @return {bool} */ module.exports = isArray || function (val) { return !! val && '[object Array]' == str.call(val); }; },{}],15:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. function EventEmitter() { this._events = this._events || {}; this._maxListeners = this._maxListeners || undefined; } module.exports = EventEmitter; // Backwards-compat with node 0.10.x EventEmitter.EventEmitter = EventEmitter; EventEmitter.prototype._events = undefined; EventEmitter.prototype._maxListeners = undefined; // By default EventEmitters will print a warning if more than 10 listeners are // added to it. This is a useful default which helps finding memory leaks. EventEmitter.defaultMaxListeners = 10; // Obviously not all Emitters should be limited to 10. This function allows // that to be increased. Set to zero for unlimited. EventEmitter.prototype.setMaxListeners = function(n) { if (!isNumber(n) || n < 0 || isNaN(n)) throw TypeError('n must be a positive number'); this._maxListeners = n; return this; }; EventEmitter.prototype.emit = function(type) { var er, handler, len, args, i, listeners; if (!this._events) this._events = {}; // If there is no 'error' event listener then throw. if (type === 'error') { if (!this._events.error || (isObject(this._events.error) && !this._events.error.length)) { er = arguments[1]; if (er instanceof Error) { throw er; // Unhandled 'error' event } throw TypeError('Uncaught, unspecified "error" event.'); } } handler = this._events[type]; if (isUndefined(handler)) return false; if (isFunction(handler)) { switch (arguments.length) { // fast cases case 1: handler.call(this); break; case 2: handler.call(this, arguments[1]); break; case 3: handler.call(this, arguments[1], arguments[2]); break; // slower default: args = Array.prototype.slice.call(arguments, 1); handler.apply(this, args); } } else if (isObject(handler)) { args = Array.prototype.slice.call(arguments, 1); listeners = handler.slice(); len = listeners.length; for (i = 0; i < len; i++) listeners[i].apply(this, args); } return true; }; EventEmitter.prototype.addListener = function(type, listener) { var m; if (!isFunction(listener)) throw TypeError('listener must be a function'); if (!this._events) this._events = {}; // To avoid recursion in the case that type === "newListener"! Before // adding it to the listeners, first emit "newListener". if (this._events.newListener) this.emit('newListener', type, isFunction(listener.listener) ? listener.listener : listener); if (!this._events[type]) // Optimize the case of one listener. Don't need the extra array object. this._events[type] = listener; else if (isObject(this._events[type])) // If we've already got an array, just append. this._events[type].push(listener); else // Adding the second element, need to change to array. this._events[type] = [this._events[type], listener]; // Check for listener leak if (isObject(this._events[type]) && !this._events[type].warned) { if (!isUndefined(this._maxListeners)) { m = this._maxListeners; } else { m = EventEmitter.defaultMaxListeners; } if (m && m > 0 && this._events[type].length > m) { this._events[type].warned = true; console.error('(node) warning: possible EventEmitter memory ' + 'leak detected. %d listeners added. ' + 'Use emitter.setMaxListeners() to increase limit.', this._events[type].length); if (typeof console.trace === 'function') { // not supported in IE 10 console.trace(); } } } return this; }; EventEmitter.prototype.on = EventEmitter.prototype.addListener; EventEmitter.prototype.once = function(type, listener) { if (!isFunction(listener)) throw TypeError('listener must be a function'); var fired = false; function g() { this.removeListener(type, g); if (!fired) { fired = true; listener.apply(this, arguments); } } g.listener = listener; this.on(type, g); return this; }; // emits a 'removeListener' event iff the listener was removed EventEmitter.prototype.removeListener = function(type, listener) { var list, position, length, i; if (!isFunction(listener)) throw TypeError('listener must be a function'); if (!this._events || !this._events[type]) return this; list = this._events[type]; length = list.length; position = -1; if (list === listener || (isFunction(list.listener) && list.listener === listener)) { delete this._events[type]; if (this._events.removeListener) this.emit('removeListener', type, listener); } else if (isObject(list)) { for (i = length; i-- > 0;) { if (list[i] === listener || (list[i].listener && list[i].listener === listener)) { position = i; break; } } if (position < 0) return this; if (list.length === 1) { list.length = 0; delete this._events[type]; } else { list.splice(position, 1); } if (this._events.removeListener) this.emit('removeListener', type, listener); } return this; }; EventEmitter.prototype.removeAllListeners = function(type) { var key, listeners; if (!this._events) return this; // not listening for removeListener, no need to emit if (!this._events.removeListener) { if (arguments.length === 0) this._events = {}; else if (this._events[type]) delete this._events[type]; return this; } // emit removeListener for all listeners on all events if (arguments.length === 0) { for (key in this._events) { if (key === 'removeListener') continue; this.removeAllListeners(key); } this.removeAllListeners('removeListener'); this._events = {}; return this; } listeners = this._events[type]; if (isFunction(listeners)) { this.removeListener(type, listeners); } else if (listeners) { // LIFO order while (listeners.length) this.removeListener(type, listeners[listeners.length - 1]); } delete this._events[type]; return this; }; EventEmitter.prototype.listeners = function(type) { var ret; if (!this._events || !this._events[type]) ret = []; else if (isFunction(this._events[type])) ret = [this._events[type]]; else ret = this._events[type].slice(); return ret; }; EventEmitter.prototype.listenerCount = function(type) { if (this._events) { var evlistener = this._events[type]; if (isFunction(evlistener)) return 1; else if (evlistener) return evlistener.length; } return 0; }; EventEmitter.listenerCount = function(emitter, type) { return emitter.listenerCount(type); }; function isFunction(arg) { return typeof arg === 'function'; } function isNumber(arg) { return typeof arg === 'number'; } function isObject(arg) { return typeof arg === 'object' && arg !== null; } function isUndefined(arg) { return arg === void 0; } },{}],16:[function(require,module,exports){ if (typeof Object.create === 'function') { // implementation from standard node.js 'util' module module.exports = function inherits(ctor, superCtor) { ctor.super_ = superCtor ctor.prototype = Object.create(superCtor.prototype, { constructor: { value: ctor, enumerable: false, writable: true, configurable: true } }); }; } else { // old school shim for old browsers module.exports = function inherits(ctor, superCtor) { ctor.super_ = superCtor var TempCtor = function () {} TempCtor.prototype = superCtor.prototype ctor.prototype = new TempCtor() ctor.prototype.constructor = ctor } } },{}],17:[function(require,module,exports){ /** * Determine if an object is Buffer * * Author: Feross Aboukhadijeh <[email protected]> <http://feross.org> * License: MIT * * `npm install is-buffer` */ module.exports = function (obj) { return !!(obj != null && (obj._isBuffer || // For Safari 5-7 (missing Object.prototype.constructor) (obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj)) )) } },{}],18:[function(require,module,exports){ module.exports = Array.isArray || function (arr) { return Object.prototype.toString.call(arr) == '[object Array]'; }; },{}],19:[function(require,module,exports){ // shim for using process in browser var process = module.exports = {}; var queue = []; var draining = false; var currentQueue; var queueIndex = -1; function cleanUpNextTick() { draining = false; if (currentQueue.length) { queue = currentQueue.concat(queue); } else { queueIndex = -1; } if (queue.length) { drainQueue(); } } function drainQueue() { if (draining) { return; } var timeout = setTimeout(cleanUpNextTick); draining = true; var len = queue.length; while(len) { currentQueue = queue; queue = []; while (++queueIndex < len) { if (currentQueue) { currentQueue[queueIndex].run(); } } queueIndex = -1; len = queue.length; } currentQueue = null; draining = false; clearTimeout(timeout); } process.nextTick = function (fun) { var args = new Array(arguments.length - 1); if (arguments.length > 1) { for (var i = 1; i < arguments.length; i++) { args[i - 1] = arguments[i]; } } queue.push(new Item(fun, args)); if (queue.length === 1 && !draining) { setTimeout(drainQueue, 0); } }; // v8 likes predictible objects function Item(fun, array) { this.fun = fun; this.array = array; } Item.prototype.run = function () { this.fun.apply(null, this.array); }; process.title = 'browser'; process.browser = true; process.env = {}; process.argv = []; process.version = ''; // empty string to avoid regexp issues process.versions = {}; function noop() {} process.on = noop; process.addListener = noop; process.once = noop; process.off = noop; process.removeListener = noop; process.removeAllListeners = noop; process.emit = noop; process.binding = function (name) { throw new Error('process.binding is not supported'); }; process.cwd = function () { return '/' }; process.chdir = function (dir) { throw new Error('process.chdir is not supported'); }; process.umask = function() { return 0; }; },{}],20:[function(require,module,exports){ module.exports = require("./lib/_stream_duplex.js") },{"./lib/_stream_duplex.js":21}],21:[function(require,module,exports){ // a duplex stream is just a stream that is both readable and writable. // Since JS doesn't have multiple prototypal inheritance, this class // prototypally inherits from Readable, and then parasitically from // Writable. 'use strict'; /*<replacement>*/ var objectKeys = Object.keys || function (obj) { var keys = []; for (var key in obj) keys.push(key); return keys; } /*</replacement>*/ module.exports = Duplex; /*<replacement>*/ var processNextTick = require('process-nextick-args'); /*</replacement>*/ /*<replacement>*/ var util = require('core-util-is'); util.inherits = require('inherits'); /*</replacement>*/ var Readable = require('./_stream_readable'); var Writable = require('./_stream_writable'); util.inherits(Duplex, Readable); var keys = objectKeys(Writable.prototype); for (var v = 0; v < keys.length; v++) { var method = keys[v]; if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; } function Duplex(options) { if (!(this instanceof Duplex)) return new Duplex(options); Readable.call(this, options); Writable.call(this, options); if (options && options.readable === false) this.readable = false; if (options && options.writable === false) this.writable = false; this.allowHalfOpen = true; if (options && options.allowHalfOpen === false) this.allowHalfOpen = false; this.once('end', onend); } // the no-half-open enforcer function onend() { // if we allow half-open state, or if the writable side ended, // then we're ok. if (this.allowHalfOpen || this._writableState.ended) return; // no more data can be written. // But allow more writes to happen in this tick. processNextTick(onEndNT, this); } function onEndNT(self) { self.end(); } function forEach (xs, f) { for (var i = 0, l = xs.length; i < l; i++) { f(xs[i], i); } } },{"./_stream_readable":23,"./_stream_writable":25,"core-util-is":26,"inherits":16,"process-nextick-args":27}],22:[function(require,module,exports){ // a passthrough stream. // basically just the most minimal sort of Transform stream. // Every written chunk gets output as-is. 'use strict'; module.exports = PassThrough; var Transform = require('./_stream_transform'); /*<replacement>*/ var util = require('core-util-is'); util.inherits = require('inherits'); /*</replacement>*/ util.inherits(PassThrough, Transform); function PassThrough(options) { if (!(this instanceof PassThrough)) return new PassThrough(options); Transform.call(this, options); } PassThrough.prototype._transform = function(chunk, encoding, cb) { cb(null, chunk); }; },{"./_stream_transform":24,"core-util-is":26,"inherits":16}],23:[function(require,module,exports){ (function (process){ 'use strict'; module.exports = Readable; /*<replacement>*/ var processNextTick = require('process-nextick-args'); /*</replacement>*/ /*<replacement>*/ var isArray = require('isarray'); /*</replacement>*/ /*<replacement>*/ var Buffer = require('buffer').Buffer; /*</replacement>*/ Readable.ReadableState = ReadableState; var EE = require('events'); /*<replacement>*/ var EElistenerCount = function(emitter, type) { return emitter.listeners(type).length; }; /*</replacement>*/ /*<replacement>*/ var Stream; (function (){try{ Stream = require('st' + 'ream'); }catch(_){}finally{ if (!Stream) Stream = require('events').EventEmitter; }}()) /*</replacement>*/ var Buffer = require('buffer').Buffer; /*<replacement>*/ var util = require('core-util-is'); util.inherits = require('inherits'); /*</replacement>*/ /*<replacement>*/ var debugUtil = require('util'); var debug; if (debugUtil && debugUtil.debuglog) { debug = debugUtil.debuglog('stream'); } else { debug = function () {}; } /*</replacement>*/ var StringDecoder; util.inherits(Readable, Stream); function ReadableState(options, stream) { var Duplex = require('./_stream_duplex'); options = options || {}; // object stream flag. Used to make read(n) ignore n and to // make all the buffer merging and length checks go away this.objectMode = !!options.objectMode; if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer // Note: 0 is a valid value, means "don't call _read preemptively ever" var hwm = options.highWaterMark; var defaultHwm = this.objectMode ? 16 : 16 * 1024; this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; // cast to ints. this.highWaterMark = ~~this.highWaterMark; this.buffer = []; this.length = 0; this.pipes = null; this.pipesCount = 0; this.flowing = null; this.ended = false; this.endEmitted = false; this.reading = false; // a flag to be able to tell if the onwrite cb is called immediately, // or on a later tick. We set this to true at first, because any // actions that shouldn't happen until "later" should generally also // not happen before the first write call. this.sync = true; // whenever we return null, then we set a flag to say // that we're awaiting a 'readable' event emission. this.needReadable = false; this.emittedReadable = false; this.readableListening = false; // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. this.defaultEncoding = options.defaultEncoding || 'utf8'; // when piping, we only care about 'readable' events that happen // after read()ing all the bytes and not getting any pushback. this.ranOut = false; // the number of writers that are awaiting a drain event in .pipe()s this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled this.readingMore = false; this.decoder = null; this.encoding = null; if (options.encoding) { if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; this.decoder = new StringDecoder(options.encoding); this.encoding = options.encoding; } } function Readable(options) { var Duplex = require('./_stream_duplex'); if (!(this instanceof Readable)) return new Readable(options); this._readableState = new ReadableState(options, this); // legacy this.readable = true; if (options && typeof options.read === 'function') this._read = options.read; Stream.call(this); } // Manually shove something into the read() buffer. // This returns true if the highWaterMark has not been hit yet, // similar to how Writable.write() returns true if you should // write() some more. Readable.prototype.push = function(chunk, encoding) { var state = this._readableState; if (!state.objectMode && typeof chunk === 'string') { encoding = encoding || state.defaultEncoding; if (encoding !== state.encoding) { chunk = new Buffer(chunk, encoding); encoding = ''; } } return readableAddChunk(this, state, chunk, encoding, false); }; // Unshift should *always* be something directly out of read() Readable.prototype.unshift = function(chunk) { var state = this._readableState; return readableAddChunk(this, state, chunk, '', true); }; Readable.prototype.isPaused = function() { return this._readableState.flowing === false; }; function readableAddChunk(stream, state, chunk, encoding, addToFront) { var er = chunkInvalid(state, chunk); if (er) { stream.emit('error', er); } else if (chunk === null) { state.reading = false; onEofChunk(stream, state); } else if (state.objectMode || chunk && chunk.length > 0) { if (state.ended && !addToFront) { var e = new Error('stream.push() after EOF'); stream.emit('error', e); } else if (state.endEmitted && addToFront) { var e = new Error('stream.unshift() after end event'); stream.emit('error', e); } else { if (state.decoder && !addToFront && !encoding) chunk = state.decoder.write(chunk); if (!addToFront) state.reading = false; // if we want the data now, just emit it. if (state.flowing && state.length === 0 && !state.sync) { stream.emit('data', chunk); stream.read(0); } else { // update the buffer info. state.length += state.objectMode ? 1 : chunk.length; if (addToFront) state.buffer.unshift(chunk); else state.buffer.push(chunk); if (state.needReadable) emitReadable(stream); } maybeReadMore(stream, state); } } else if (!addToFront) { state.reading = false; } return needMoreData(state); } // if it's past the high water mark, we can push in some more. // Also, if we have no data yet, we can stand some // more bytes. This is to work around cases where hwm=0, // such as the repl. Also, if the push() triggered a // readable event, and the user called read(largeNumber) such that // needReadable was set, then we ought to push more, so that another // 'readable' event will be triggered. function needMoreData(state) { return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); } // backwards compatibility. Readable.prototype.setEncoding = function(enc) { if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; this._readableState.decoder = new StringDecoder(enc); this._readableState.encoding = enc; return this; }; // Don't raise the hwm > 8MB var MAX_HWM = 0x800000; function computeNewHighWaterMark(n) { if (n >= MAX_HWM) { n = MAX_HWM; } else { // Get the next highest power of 2 n--; n |= n >>> 1; n |= n >>> 2; n |= n >>> 4; n |= n >>> 8; n |= n >>> 16; n++; } return n; } function howMuchToRead(n, state) { if (state.length === 0 && state.ended) return 0; if (state.objectMode) return n === 0 ? 0 : 1; if (n === null || isNaN(n)) { // only flow one buffer at a time if (state.flowing && state.buffer.length) return state.buffer[0].length; else return state.length; } if (n <= 0) return 0; // If we're asking for more than the target buffer level, // then raise the water mark. Bump up to the next highest // power of 2, to prevent increasing it excessively in tiny // amounts. if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); // don't have that much. return null, unless we've ended. if (n > state.length) { if (!state.ended) { state.needReadable = true; return 0; } else { return state.length; } } return n; } // you can override either this method, or the async _read(n) below. Readable.prototype.read = function(n) { debug('read', n); var state = this._readableState; var nOrig = n; if (typeof n !== 'number' || n > 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we // already have a bunch of data in the buffer, then just trigger // the 'readable' event and move on. if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { debug('read: emitReadable', state.length, state.ended); if (state.length === 0 && state.ended) endReadable(this); else emitReadable(this); return null; } n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up. if (n === 0 && state.ended) { if (state.length === 0) endReadable(this); return null; } // All the actual chunk generation logic needs to be // *below* the call to _read. The reason is that in certain // synthetic stream cases, such as passthrough streams, _read // may be a completely synchronous operation which may change // the state of the read buffer, providing enough data when // before there was *not* enough. // // So, the steps are: // 1. Figure out what the state of things will be after we do // a read from the buffer. // // 2. If that resulting state will trigger a _read, then call _read. // Note that this may be asynchronous, or synchronous. Yes, it is // deeply ugly to write APIs this way, but that still doesn't mean // that the Readable class should behave improperly, as streams are // designed to be sync/async agnostic. // Take note if the _read call is sync or async (ie, if the read call // has returned yet), so that we know whether or not it's safe to emit // 'readable' etc. // // 3. Actually pull the requested chunks out of the buffer and return. // if we need a readable event, then we need to do some reading. var doRead = state.needReadable; debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some if (state.length === 0 || state.length - n < state.highWaterMark) { doRead = true; debug('length less than watermark', doRead); } // however, if we've ended, then there's no point, and if we're already // reading, then it's unnecessary. if (state.ended || state.reading) { doRead = false; debug('reading or ended', doRead); } if (doRead) { debug('do read'); state.reading = true; state.sync = true; // if the length is currently zero, then we *need* a readable event. if (state.length === 0) state.needReadable = true; // call internal read method this._read(state.highWaterMark); state.sync = false; } // If _read pushed data synchronously, then `reading` will be false, // and we need to re-evaluate how much data we can return to the user. if (doRead && !state.reading) n = howMuchToRead(nOrig, state); var ret; if (n > 0) ret = fromList(n, state); else ret = null; if (ret === null) { state.needReadable = true; n = 0; } state.length -= n; // If we have nothing in the buffer, then we want to know // as soon as we *do* get something into the buffer. if (state.length === 0 && !state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick. if (nOrig !== n && state.ended && state.length === 0) endReadable(this); if (ret !== null) this.emit('data', ret); return ret; }; function chunkInvalid(state, chunk) { var er = null; if (!(Buffer.isBuffer(chunk)) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) { er = new TypeError('Invalid non-string/buffer chunk'); } return er; } function onEofChunk(stream, state) { if (state.ended) return; if (state.decoder) { var chunk = state.decoder.end(); if (chunk && chunk.length) { state.buffer.push(chunk); state.length += state.objectMode ? 1 : chunk.length; } } state.ended = true; // emit 'readable' now to make sure it gets picked up. emitReadable(stream); } // Don't emit readable right away in sync mode, because this can trigger // another read() call => stack overflow. This way, it might trigger // a nextTick recursion warning, but that's not so bad. function emitReadable(stream) { var state = stream._readableState; state.needReadable = false; if (!state.emittedReadable) { debug('emitReadable', state.flowing); state.emittedReadable = true; if (state.sync) processNextTick(emitReadable_, stream); else emitReadable_(stream); } } function emitReadable_(stream) { debug('emit readable'); stream.emit('readable'); flow(stream); } // at this point, the user has presumably seen the 'readable' event, // and called read() to consume some data. that may have triggered // in turn another _read(n) call, in which case reading = true if // it's in progress. // However, if we're not ended, or reading, and the length < hwm, // then go ahead and try to read some more preemptively. function maybeReadMore(stream, state) { if (!state.readingMore) { state.readingMore = true; processNextTick(maybeReadMore_, stream, state); } } function maybeReadMore_(stream, state) { var len = state.length; while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { debug('maybeReadMore read 0'); stream.read(0); if (len === state.length) // didn't get any data, stop spinning. break; else len = state.length; } state.readingMore = false; } // abstract method. to be overridden in specific implementation classes. // call cb(er, data) where data is <= n in length. // for virtual (non-string, non-buffer) streams, "length" is somewhat // arbitrary, and perhaps not very meaningful. Readable.prototype._read = function(n) { this.emit('error', new Error('not implemented')); }; Readable.prototype.pipe = function(dest, pipeOpts) { var src = this; var state = this._readableState; switch (state.pipesCount) { case 0: state.pipes = dest; break; case 1: state.pipes = [state.pipes, dest]; break; default: state.pipes.push(dest); break; } state.pipesCount += 1; debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; var endFn = doEnd ? onend : cleanup; if (state.endEmitted) processNextTick(endFn); else src.once('end', endFn); dest.on('unpipe', onunpipe); function onunpipe(readable) { debug('onunpipe'); if (readable === src) { cleanup(); } } function onend() { debug('onend'); dest.end(); } // when the dest drains, it reduces the awaitDrain counter // on the source. This would be more elegant with a .once() // handler in flow(), but adding and removing repeatedly is // too slow. var ondrain = pipeOnDrain(src); dest.on('drain', ondrain); var cleanedUp = false; function cleanup() { debug('cleanup'); // cleanup event handlers once the pipe is broken dest.removeListener('close', onclose); dest.removeListener('finish', onfinish); dest.removeListener('drain', ondrain); dest.removeListener('error', onerror); dest.removeListener('unpipe', onunpipe); src.removeListener('end', onend); src.removeListener('end', cleanup); src.removeListener('data', ondata); cleanedUp = true; // if the reader is waiting for a drain event from this // specific writer, then it would cause it to never start // flowing again. // So, if this is awaiting a drain, then we just call it now. // If we don't know, then assume that we are waiting for one. if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); } src.on('data', ondata); function ondata(chunk) { debug('ondata'); var ret = dest.write(chunk); if (false === ret) { // If the user unpiped during `dest.write()`, it is possible // to get stuck in a permanently paused state if that write // also returned false. if (state.pipesCount === 1 && state.pipes[0] === dest && src.listenerCount('data') === 1 && !cleanedUp) { debug('false write response, pause', src._readableState.awaitDrain); src._readableState.awaitDrain++; } src.pause(); } } // if the dest has an error, then stop piping into it. // however, don't suppress the throwing behavior for this. function onerror(er) { debug('onerror', er); unpipe(); dest.removeListener('error', onerror); if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); } // This is a brutally ugly hack to make sure that our error handler // is attached before any userland ones. NEVER DO THIS. if (!dest._events || !dest._events.error) dest.on('error', onerror); else if (isArray(dest._events.error)) dest._events.error.unshift(onerror); else dest._events.error = [onerror, dest._events.error]; // Both close and finish should trigger unpipe, but only once. function onclose() { dest.removeListener('finish', onfinish); unpipe(); } dest.once('close', onclose); function onfinish() { debug('onfinish'); dest.removeListener('close', onclose); unpipe(); } dest.once('finish', onfinish); function unpipe() { debug('unpipe'); src.unpipe(dest); } // tell the dest that it's being piped to dest.emit('pipe', src); // start the flow if it hasn't been started already. if (!state.flowing) { debug('pipe resume'); src.resume(); } return dest; }; function pipeOnDrain(src) { return function() { var state = src._readableState; debug('pipeOnDrain', state.awaitDrain); if (state.awaitDrain) state.awaitDrain--; if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { state.flowing = true; flow(src); } }; } Readable.prototype.unpipe = function(dest) { var state = this._readableState; // if we're not piping anywhere, then do nothing. if (state.pipesCount === 0) return this; // just one destination. most common case. if (state.pipesCount === 1) { // passed in one, but it's not the right one. if (dest && dest !== state.pipes) return this; if (!dest) dest = state.pipes; // got a match. state.pipes = null; state.pipesCount = 0; state.flowing = false; if (dest) dest.emit('unpipe', this); return this; } // slow case. multiple pipe destinations. if (!dest) { // remove all. var dests = state.pipes; var len = state.pipesCount; state.pipes = null; state.pipesCount = 0; state.flowing = false; for (var i = 0; i < len; i++) dests[i].emit('unpipe', this); return this; } // try to find the right one. var i = indexOf(state.pipes, dest); if (i === -1) return this; state.pipes.splice(i, 1); state.pipesCount -= 1; if (state.pipesCount === 1) state.pipes = state.pipes[0]; dest.emit('unpipe', this); return this; }; // set up data events if they are asked for // Ensure readable listeners eventually get something Readable.prototype.on = function(ev, fn) { var res = Stream.prototype.on.call(this, ev, fn); // If listening to data, and it has not explicitly been paused, // then call resume to start the flow of data on the next tick. if (ev === 'data' && false !== this._readableState.flowing) { this.resume(); } if (ev === 'readable' && this.readable) { var state = this._readableState; if (!state.readableListening) { state.readableListening = true; state.emittedReadable = false; state.needReadable = true; if (!state.reading) { processNextTick(nReadingNextTick, this); } else if (state.length) { emitReadable(this, state); } } } return res; }; Readable.prototype.addListener = Readable.prototype.on; function nReadingNextTick(self) { debug('readable nexttick read 0'); self.read(0); } // pause() and resume() are remnants of the legacy readable stream API // If the user uses them, then switch into old mode. Readable.prototype.resume = function() { var state = this._readableState; if (!state.flowing) { debug('resume'); state.flowing = true; resume(this, state); } return this; }; function resume(stream, state) { if (!state.resumeScheduled) { state.resumeScheduled = true; processNextTick(resume_, stream, state); } } function resume_(stream, state) { if (!state.reading) { debug('resume read 0'); stream.read(0); } state.resumeScheduled = false; stream.emit('resume'); flow(stream); if (state.flowing && !state.reading) stream.read(0); } Readable.prototype.pause = function() { debug('call pause flowing=%j', this._readableState.flowing); if (false !== this._readableState.flowing) { debug('pause'); this._readableState.flowing = false; this.emit('pause'); } return this; }; function flow(stream) { var state = stream._readableState; debug('flow', state.flowing); if (state.flowing) { do { var chunk = stream.read(); } while (null !== chunk && state.flowing); } } // wrap an old-style stream as the async data source. // This is *not* part of the readable stream interface. // It is an ugly unfortunate mess of history. Readable.prototype.wrap = function(stream) { var state = this._readableState; var paused = false; var self = this; stream.on('end', function() { debug('wrapped end'); if (state.decoder && !state.ended) { var chunk = state.decoder.end(); if (chunk && chunk.length) self.push(chunk); } self.push(null); }); stream.on('data', function(chunk) { debug('wrapped data'); if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode if (state.objectMode && (chunk === null || chunk === undefined)) return; else if (!state.objectMode && (!chunk || !chunk.length)) return; var ret = self.push(chunk); if (!ret) { paused = true; stream.pause(); } }); // proxy all the other methods. // important when wrapping filters and duplexes. for (var i in stream) { if (this[i] === undefined && typeof stream[i] === 'function') { this[i] = function(method) { return function() { return stream[method].apply(stream, arguments); }; }(i); } } // proxy certain important events. var events = ['error', 'close', 'destroy', 'pause', 'resume']; forEach(events, function(ev) { stream.on(ev, self.emit.bind(self, ev)); }); // when we try to consume some more bytes, simply unpause the // underlying stream. self._read = function(n) { debug('wrapped _read', n); if (paused) { paused = false; stream.resume(); } }; return self; }; // exposed for testing purposes only. Readable._fromList = fromList; // Pluck off n bytes from an array of buffers. // Length is the combined lengths of all the buffers in the list. function fromList(n, state) { var list = state.buffer; var length = state.length; var stringMode = !!state.decoder; var objectMode = !!state.objectMode; var ret; // nothing in the list, definitely empty. if (list.length === 0) return null; if (length === 0) ret = null; else if (objectMode) ret = list.shift(); else if (!n || n >= length) { // read it all, truncate the array. if (stringMode) ret = list.join(''); else if (list.length === 1) ret = list[0]; else ret = Buffer.concat(list, length); list.length = 0; } else { // read just some of it. if (n < list[0].length) { // just take a part of the first list item. // slice is the same for buffers and strings. var buf = list[0]; ret = buf.slice(0, n); list[0] = buf.slice(n); } else if (n === list[0].length) { // first list is a perfect match ret = list.shift(); } else { // complex case. // we have enough to cover it, but it spans past the first buffer. if (stringMode) ret = ''; else ret = new Buffer(n); var c = 0; for (var i = 0, l = list.length; i < l && c < n; i++) { var buf = list[0]; var cpy = Math.min(n - c, buf.length); if (stringMode) ret += buf.slice(0, cpy); else buf.copy(ret, c, 0, cpy); if (cpy < buf.length) list[0] = buf.slice(cpy); else list.shift(); c += cpy; } } } return ret; } function endReadable(stream) { var state = stream._readableState; // If we get here before consuming all the bytes, then that is a // bug in node. Should never happen. if (state.length > 0) throw new Error('endReadable called on non-empty stream'); if (!state.endEmitted) { state.ended = true; processNextTick(endReadableNT, state, stream); } } function endReadableNT(state, stream) { // Check that we didn't get one last unshift. if (!state.endEmitted && state.length === 0) { state.endEmitted = true; stream.readable = false; stream.emit('end'); } } function forEach (xs, f) { for (var i = 0, l = xs.length; i < l; i++) { f(xs[i], i); } } function indexOf (xs, x) { for (var i = 0, l = xs.length; i < l; i++) { if (xs[i] === x) return i; } return -1; } }).call(this,require('_process')) },{"./_stream_duplex":21,"_process":19,"buffer":"buffer","core-util-is":26,"events":15,"inherits":16,"isarray":18,"process-nextick-args":27,"string_decoder/":34,"util":11}],24:[function(require,module,exports){ // a transform stream is a readable/writable stream where you do // something with the data. Sometimes it's called a "filter", // but that's not a great name for it, since that implies a thing where // some bits pass through, and others are simply ignored. (That would // be a valid example of a transform, of course.) // // While the output is causally related to the input, it's not a // necessarily symmetric or synchronous transformation. For example, // a zlib stream might take multiple plain-text writes(), and then // emit a single compressed chunk some time in the future. // // Here's how this works: // // The Transform stream has all the aspects of the readable and writable // stream classes. When you write(chunk), that calls _write(chunk,cb) // internally, and returns false if there's a lot of pending writes // buffered up. When you call read(), that calls _read(n) until // there's enough pending readable data buffered up. // // In a transform stream, the written data is placed in a buffer. When // _read(n) is called, it transforms the queued up data, calling the // buffered _write cb's as it consumes chunks. If consuming a single // written chunk would result in multiple output chunks, then the first // outputted bit calls the readcb, and subsequent chunks just go into // the read buffer, and will cause it to emit 'readable' if necessary. // // This way, back-pressure is actually determined by the reading side, // since _read has to be called to start processing a new chunk. However, // a pathological inflate type of transform can cause excessive buffering // here. For example, imagine a stream where every byte of input is // interpreted as an integer from 0-255, and then results in that many // bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in // 1kb of data being output. In this case, you could write a very small // amount of input, and end up with a very large amount of output. In // such a pathological inflating mechanism, there'd be no way to tell // the system to stop doing the transform. A single 4MB write could // cause the system to run out of memory. // // However, even in such a pathological case, only a single written chunk // would be consumed, and then the rest would wait (un-transformed) until // the results of the previous transformed chunk were consumed. 'use strict'; module.exports = Transform; var Duplex = require('./_stream_duplex'); /*<replacement>*/ var util = require('core-util-is'); util.inherits = require('inherits'); /*</replacement>*/ util.inherits(Transform, Duplex); function TransformState(stream) { this.afterTransform = function(er, data) { return afterTransform(stream, er, data); }; this.needTransform = false; this.transforming = false; this.writecb = null; this.writechunk = null; } function afterTransform(stream, er, data) { var ts = stream._transformState; ts.transforming = false; var cb = ts.writecb; if (!cb) return stream.emit('error', new Error('no writecb in Transform class')); ts.writechunk = null; ts.writecb = null; if (data !== null && data !== undefined) stream.push(data); if (cb) cb(er); var rs = stream._readableState; rs.reading = false; if (rs.needReadable || rs.length < rs.highWaterMark) { stream._read(rs.highWaterMark); } } function Transform(options) { if (!(this instanceof Transform)) return new Transform(options); Duplex.call(this, options); this._transformState = new TransformState(this); // when the writable side finishes, then flush out anything remaining. var stream = this; // start out asking for a readable event once data is transformed. this._readableState.needReadable = true; // we have implemented the _read method, and done the other things // that Readable wants before the first _read call, so unset the // sync guard flag. this._readableState.sync = false; if (options) { if (typeof options.transform === 'function') this._transform = options.transform; if (typeof options.flush === 'function') this._flush = options.flush; } this.once('prefinish', function() { if (typeof this._flush === 'function') this._flush(function(er) { done(stream, er); }); else done(stream); }); } Transform.prototype.push = function(chunk, encoding) { this._transformState.needTransform = false; return Duplex.prototype.push.call(this, chunk, encoding); }; // This is the part where you do stuff! // override this function in implementation classes. // 'chunk' is an input chunk. // // Call `push(newChunk)` to pass along transformed output // to the readable side. You may call 'push' zero or more times. // // Call `cb(err)` when you are done with this chunk. If you pass // an error, then that'll put the hurt on the whole operation. If you // never call cb(), then you'll never get another chunk. Transform.prototype._transform = function(chunk, encoding, cb) { throw new Error('not implemented'); }; Transform.prototype._write = function(chunk, encoding, cb) { var ts = this._transformState; ts.writecb = cb; ts.writechunk = chunk; ts.writeencoding = encoding; if (!ts.transforming) { var rs = this._readableState; if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); } }; // Doesn't matter what the args are here. // _transform does all the work. // That we got here means that the readable side wants more data. Transform.prototype._read = function(n) { var ts = this._transformState; if (ts.writechunk !== null && ts.writecb && !ts.transforming) { ts.transforming = true; this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); } else { // mark that we need a transform, so that any data that comes in // will get processed, now that we've asked for it. ts.needTransform = true; } }; function done(stream, er) { if (er) return stream.emit('error', er); // if there's nothing in the write buffer, then that means // that nothing more will ever be provided var ws = stream._writableState; var ts = stream._transformState; if (ws.length) throw new Error('calling transform done when ws.length != 0'); if (ts.transforming) throw new Error('calling transform done when still transforming'); return stream.push(null); } },{"./_stream_duplex":21,"core-util-is":26,"inherits":16}],25:[function(require,module,exports){ // A bit simpler than readable streams. // Implement an async ._write(chunk, encoding, cb), and it'll handle all // the drain event emission and buffering. 'use strict'; module.exports = Writable; /*<replacement>*/ var processNextTick = require('process-nextick-args'); /*</replacement>*/ /*<replacement>*/ var Buffer = require('buffer').Buffer; /*</replacement>*/ Writable.WritableState = WritableState; /*<replacement>*/ var util = require('core-util-is'); util.inherits = require('inherits'); /*</replacement>*/ /*<replacement>*/ var internalUtil = { deprecate: require('util-deprecate') }; /*</replacement>*/ /*<replacement>*/ var Stream; (function (){try{ Stream = require('st' + 'ream'); }catch(_){}finally{ if (!Stream) Stream = require('events').EventEmitter; }}()) /*</replacement>*/ var Buffer = require('buffer').Buffer; util.inherits(Writable, Stream); function nop() {} function WriteReq(chunk, encoding, cb) { this.chunk = chunk; this.encoding = encoding; this.callback = cb; this.next = null; } function WritableState(options, stream) { var Duplex = require('./_stream_duplex'); options = options || {}; // object stream flag to indicate whether or not this stream // contains buffers or objects. this.objectMode = !!options.objectMode; if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode; // the point at which write() starts returning false // Note: 0 is a valid value, means that we always return false if // the entire buffer is not flushed immediately on write() var hwm = options.highWaterMark; var defaultHwm = this.objectMode ? 16 : 16 * 1024; this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; // cast to ints. this.highWaterMark = ~~this.highWaterMark; this.needDrain = false; // at the start of calling end() this.ending = false; // when end() has been called, and returned this.ended = false; // when 'finish' is emitted this.finished = false; // should we decode strings into buffers before passing to _write? // this is here so that some node-core streams can optimize string // handling at a lower level. var noDecode = options.decodeStrings === false; this.decodeStrings = !noDecode; // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. this.defaultEncoding = options.defaultEncoding || 'utf8'; // not an actual buffer we keep track of, but a measurement // of how much we're waiting to get pushed to some underlying // socket or file. this.length = 0; // a flag to see when we're in the middle of a write. this.writing = false; // when true all writes will be buffered until .uncork() call this.corked = 0; // a flag to be able to tell if the onwrite cb is called immediately, // or on a later tick. We set this to true at first, because any // actions that shouldn't happen until "later" should generally also // not happen before the first write call. this.sync = true; // a flag to know if we're processing previously buffered items, which // may call the _write() callback in the same tick, so that we don't // end up in an overlapped onwrite situation. this.bufferProcessing = false; // the callback that's passed to _write(chunk,cb) this.onwrite = function(er) { onwrite(stream, er); }; // the callback that the user supplies to write(chunk,encoding,cb) this.writecb = null; // the amount that is being written when _write is called. this.writelen = 0; this.bufferedRequest = null; this.lastBufferedRequest = null; // number of pending user-supplied write callbacks // this must be 0 before 'finish' can be emitted this.pendingcb = 0; // emit prefinish if the only thing we're waiting for is _write cbs // This is relevant for synchronous Transform streams this.prefinished = false; // True if the error was already emitted and should not be thrown again this.errorEmitted = false; } WritableState.prototype.getBuffer = function writableStateGetBuffer() { var current = this.bufferedRequest; var out = []; while (current) { out.push(current); current = current.next; } return out; }; (function (){try { Object.defineProperty(WritableState.prototype, 'buffer', { get: internalUtil.deprecate(function() { return this.getBuffer(); }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.') }); }catch(_){}}()); function Writable(options) { var Duplex = require('./_stream_duplex'); // Writable ctor is applied to Duplexes, though they're not // instanceof Writable, they're instanceof Readable. if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options); this._writableState = new WritableState(options, this); // legacy. this.writable = true; if (options) { if (typeof options.write === 'function') this._write = options.write; if (typeof options.writev === 'function') this._writev = options.writev; } Stream.call(this); } // Otherwise people can pipe Writable streams, which is just wrong. Writable.prototype.pipe = function() { this.emit('error', new Error('Cannot pipe. Not readable.')); }; function writeAfterEnd(stream, cb) { var er = new Error('write after end'); // TODO: defer error events consistently everywhere, not just the cb stream.emit('error', er); processNextTick(cb, er); } // If we get something that is not a buffer, string, null, or undefined, // and we're not in objectMode, then that's an error. // Otherwise stream chunks are all considered to be of length=1, and the // watermarks determine how many objects to keep in the buffer, rather than // how many bytes or characters. function validChunk(stream, state, chunk, cb) { var valid = true; if (!(Buffer.isBuffer(chunk)) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) { var er = new TypeError('Invalid non-string/buffer chunk'); stream.emit('error', er); processNextTick(cb, er); valid = false; } return valid; } Writable.prototype.write = function(chunk, encoding, cb) { var state = this._writableState; var ret = false; if (typeof encoding === 'function') { cb = encoding; encoding = null; } if (Buffer.isBuffer(chunk)) encoding = 'buffer'; else if (!encoding) encoding = state.defaultEncoding; if (typeof cb !== 'function') cb = nop; if (state.ended) writeAfterEnd(this, cb); else if (validChunk(this, state, chunk, cb)) { state.pendingcb++; ret = writeOrBuffer(this, state, chunk, encoding, cb); } return ret; }; Writable.prototype.cork = function() { var state = this._writableState; state.corked++; }; Writable.prototype.uncork = function() { var state = this._writableState; if (state.corked) { state.corked--; if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); } }; Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { // node::ParseEncoding() requires lower case. if (typeof encoding === 'string') encoding = encoding.toLowerCase(); if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2','utf16le', 'utf-16le', 'raw'] .indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); this._writableState.defaultEncoding = encoding; }; function decodeChunk(state, chunk, encoding) { if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { chunk = new Buffer(chunk, encoding); } return chunk; } // if we're already writing something, then just put this // in the queue, and wait our turn. Otherwise, call _write // If we return false, then we need a drain event, so set that flag. function writeOrBuffer(stream, state, chunk, encoding, cb) { chunk = decodeChunk(state, chunk, encoding); if (Buffer.isBuffer(chunk)) encoding = 'buffer'; var len = state.objectMode ? 1 : chunk.length; state.length += len; var ret = state.length < state.highWaterMark; // we must ensure that previous needDrain will not be reset to false. if (!ret) state.needDrain = true; if (state.writing || state.corked) { var last = state.lastBufferedRequest; state.lastBufferedRequest = new WriteReq(chunk, encoding, cb); if (last) { last.next = state.lastBufferedRequest; } else { state.bufferedRequest = state.lastBufferedRequest; } } else { doWrite(stream, state, false, len, chunk, encoding, cb); } return ret; } function doWrite(stream, state, writev, len, chunk, encoding, cb) { state.writelen = len; state.writecb = cb; state.writing = true; state.sync = true; if (writev) stream._writev(chunk, state.onwrite); else stream._write(chunk, encoding, state.onwrite); state.sync = false; } function onwriteError(stream, state, sync, er, cb) { --state.pendingcb; if (sync) processNextTick(cb, er); else cb(er); stream._writableState.errorEmitted = true; stream.emit('error', er); } function onwriteStateUpdate(state) { state.writing = false; state.writecb = null; state.length -= state.writelen; state.writelen = 0; } function onwrite(stream, er) { var state = stream._writableState; var sync = state.sync; var cb = state.writecb; onwriteStateUpdate(state); if (er) onwriteError(stream, state, sync, er, cb); else { // Check if we're actually ready to finish, but don't emit yet var finished = needFinish(state); if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { clearBuffer(stream, state); } if (sync) { processNextTick(afterWrite, stream, state, finished, cb); } else { afterWrite(stream, state, finished, cb); } } } function afterWrite(stream, state, finished, cb) { if (!finished) onwriteDrain(stream, state); state.pendingcb--; cb(); finishMaybe(stream, state); } // Must force callback to be called on nextTick, so that we don't // emit 'drain' before the write() consumer gets the 'false' return // value, and has a chance to attach a 'drain' listener. function onwriteDrain(stream, state) { if (state.length === 0 && state.needDrain) { state.needDrain = false; stream.emit('drain'); } } // if there's something in the buffer waiting, then process it function clearBuffer(stream, state) { state.bufferProcessing = true; var entry = state.bufferedRequest; if (stream._writev && entry && entry.next) { // Fast case, write everything using _writev() var buffer = []; var cbs = []; while (entry) { cbs.push(entry.callback); buffer.push(entry); entry = entry.next; } // count the one we are adding, as well. // TODO(isaacs) clean this up state.pendingcb++; state.lastBufferedRequest = null; doWrite(stream, state, true, state.length, buffer, '', function(err) { for (var i = 0; i < cbs.length; i++) { state.pendingcb--; cbs[i](err); } }); // Clear buffer } else { // Slow case, write chunks one-by-one while (entry) { var chunk = entry.chunk; var encoding = entry.encoding; var cb = entry.callback; var len = state.objectMode ? 1 : chunk.length; doWrite(stream, state, false, len, chunk, encoding, cb); entry = entry.next; // if we didn't call the onwrite immediately, then // it means that we need to wait until it does. // also, that means that the chunk and cb are currently // being processed, so move the buffer counter past them. if (state.writing) { break; } } if (entry === null) state.lastBufferedRequest = null; } state.bufferedRequest = entry; state.bufferProcessing = false; } Writable.prototype._write = function(chunk, encoding, cb) { cb(new Error('not implemented')); }; Writable.prototype._writev = null; Writable.prototype.end = function(chunk, encoding, cb) { var state = this._writableState; if (typeof chunk === 'function') { cb = chunk; chunk = null; encoding = null; } else if (typeof encoding === 'function') { cb = encoding; encoding = null; } if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); // .end() fully uncorks if (state.corked) { state.corked = 1; this.uncork(); } // ignore unnecessary end() calls. if (!state.ending && !state.finished) endWritable(this, state, cb); }; function needFinish(state) { return (state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing); } function prefinish(stream, state) { if (!state.prefinished) { state.prefinished = true; stream.emit('prefinish'); } } function finishMaybe(stream, state) { var need = needFinish(state); if (need) { if (state.pendingcb === 0) { prefinish(stream, state); state.finished = true; stream.emit('finish'); } else { prefinish(stream, state); } } return need; } function endWritable(stream, state, cb) { state.ending = true; finishMaybe(stream, state); if (cb) { if (state.finished) processNextTick(cb); else stream.once('finish', cb); } state.ended = true; } },{"./_stream_duplex":21,"buffer":"buffer","core-util-is":26,"events":15,"inherits":16,"process-nextick-args":27,"util-deprecate":28}],26:[function(require,module,exports){ (function (Buffer){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // NOTE: These type checking functions intentionally don't use `instanceof` // because it is fragile and can be easily faked with `Object.create()`. function isArray(ar) { return Array.isArray(ar); } exports.isArray = isArray; function isBoolean(arg) { return typeof arg === 'boolean'; } exports.isBoolean = isBoolean; function isNull(arg) { return arg === null; } exports.isNull = isNull; function isNullOrUndefined(arg) { return arg == null; } exports.isNullOrUndefined = isNullOrUndefined; function isNumber(arg) { return typeof arg === 'number'; } exports.isNumber = isNumber; function isString(arg) { return typeof arg === 'string'; } exports.isString = isString; function isSymbol(arg) { return typeof arg === 'symbol'; } exports.isSymbol = isSymbol; function isUndefined(arg) { return arg === void 0; } exports.isUndefined = isUndefined; function isRegExp(re) { return isObject(re) && objectToString(re) === '[object RegExp]'; } exports.isRegExp = isRegExp; function isObject(arg) { return typeof arg === 'object' && arg !== null; } exports.isObject = isObject; function isDate(d) { return isObject(d) && objectToString(d) === '[object Date]'; } exports.isDate = isDate; function isError(e) { return isObject(e) && (objectToString(e) === '[object Error]' || e instanceof Error); } exports.isError = isError; function isFunction(arg) { return typeof arg === 'function'; } exports.isFunction = isFunction; function isPrimitive(arg) { return arg === null || typeof arg === 'boolean' || typeof arg === 'number' || typeof arg === 'string' || typeof arg === 'symbol' || // ES6 symbol typeof arg === 'undefined'; } exports.isPrimitive = isPrimitive; function isBuffer(arg) { return Buffer.isBuffer(arg); } exports.isBuffer = isBuffer; function objectToString(o) { return Object.prototype.toString.call(o); } }).call(this,{"isBuffer":require("../../../../insert-module-globals/node_modules/is-buffer/index.js")}) },{"../../../../insert-module-globals/node_modules/is-buffer/index.js":17}],27:[function(require,module,exports){ (function (process){ 'use strict'; module.exports = nextTick; function nextTick(fn) { var args = new Array(arguments.length - 1); var i = 0; while (i < args.length) { args[i++] = arguments[i]; } process.nextTick(function afterTick() { fn.apply(null, args); }); } }).call(this,require('_process')) },{"_process":19}],28:[function(require,module,exports){ (function (global){ /** * Module exports. */ module.exports = deprecate; /** * Mark that a method should not be used. * Returns a modified function which warns once by default. * * If `localStorage.noDeprecation = true` is set, then it is a no-op. * * If `localStorage.throwDeprecation = true` is set, then deprecated functions * will throw an Error when invoked. * * If `localStorage.traceDeprecation = true` is set, then deprecated functions * will invoke `console.trace()` instead of `console.error()`. * * @param {Function} fn - the function to deprecate * @param {String} msg - the string to print to the console when `fn` is invoked * @returns {Function} a new "deprecated" version of `fn` * @api public */ function deprecate (fn, msg) { if (config('noDeprecation')) { return fn; } var warned = false; function deprecated() { if (!warned) { if (config('throwDeprecation')) { throw new Error(msg); } else if (config('traceDeprecation')) { console.trace(msg); } else { console.warn(msg); } warned = true; } return fn.apply(this, arguments); } return deprecated; } /** * Checks `localStorage` for boolean values for the given `name`. * * @param {String} name * @returns {Boolean} * @api private */ function config (name) { // accessing global.localStorage can trigger a DOMException in sandboxed iframes try { if (!global.localStorage) return false; } catch (_) { return false; } var val = global.localStorage[name]; if (null == val) return false; return String(val).toLowerCase() === 'true'; } }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{}],29:[function(require,module,exports){ module.exports = require("./lib/_stream_passthrough.js") },{"./lib/_stream_passthrough.js":22}],30:[function(require,module,exports){ var Stream = (function (){ try { return require('st' + 'ream'); // hack to fix a circular dependency issue when used with browserify } catch(_){} }()); exports = module.exports = require('./lib/_stream_readable.js'); exports.Stream = Stream || exports; exports.Readable = exports; exports.Writable = require('./lib/_stream_writable.js'); exports.Duplex = require('./lib/_stream_duplex.js'); exports.Transform = require('./lib/_stream_transform.js'); exports.PassThrough = require('./lib/_stream_passthrough.js'); },{"./lib/_stream_duplex.js":21,"./lib/_stream_passthrough.js":22,"./lib/_stream_readable.js":23,"./lib/_stream_transform.js":24,"./lib/_stream_writable.js":25}],31:[function(require,module,exports){ module.exports = require("./lib/_stream_transform.js") },{"./lib/_stream_transform.js":24}],32:[function(require,module,exports){ module.exports = require("./lib/_stream_writable.js") },{"./lib/_stream_writable.js":25}],33:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. module.exports = Stream; var EE = require('events').EventEmitter; var inherits = require('inherits'); inherits(Stream, EE); Stream.Readable = require('readable-stream/readable.js'); Stream.Writable = require('readable-stream/writable.js'); Stream.Duplex = require('readable-stream/duplex.js'); Stream.Transform = require('readable-stream/transform.js'); Stream.PassThrough = require('readable-stream/passthrough.js'); // Backwards-compat with node 0.4.x Stream.Stream = Stream; // old-style streams. Note that the pipe method (the only relevant // part of this class) is overridden in the Readable class. function Stream() { EE.call(this); } Stream.prototype.pipe = function(dest, options) { var source = this; function ondata(chunk) { if (dest.writable) { if (false === dest.write(chunk) && source.pause) { source.pause(); } } } source.on('data', ondata); function ondrain() { if (source.readable && source.resume) { source.resume(); } } dest.on('drain', ondrain); // If the 'end' option is not supplied, dest.end() will be called when // source gets the 'end' or 'close' events. Only dest.end() once. if (!dest._isStdio && (!options || options.end !== false)) { source.on('end', onend); source.on('close', onclose); } var didOnEnd = false; function onend() { if (didOnEnd) return; didOnEnd = true; dest.end(); } function onclose() { if (didOnEnd) return; didOnEnd = true; if (typeof dest.destroy === 'function') dest.destroy(); } // don't leave dangling pipes when there are errors. function onerror(er) { cleanup(); if (EE.listenerCount(this, 'error') === 0) { throw er; // Unhandled stream error in pipe. } } source.on('error', onerror); dest.on('error', onerror); // remove all the event listeners that were added. function cleanup() { source.removeListener('data', ondata); dest.removeListener('drain', ondrain); source.removeListener('end', onend); source.removeListener('close', onclose); source.removeListener('error', onerror); dest.removeListener('error', onerror); source.removeListener('end', cleanup); source.removeListener('close', cleanup); dest.removeListener('close', cleanup); } source.on('end', cleanup); source.on('close', cleanup); dest.on('close', cleanup); dest.emit('pipe', source); // Allow for unix-like usage: A.pipe(B).pipe(C) return dest; }; },{"events":15,"inherits":16,"readable-stream/duplex.js":20,"readable-stream/passthrough.js":29,"readable-stream/readable.js":30,"readable-stream/transform.js":31,"readable-stream/writable.js":32}],34:[function(require,module,exports){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var Buffer = require('buffer').Buffer; var isBufferEncoding = Buffer.isEncoding || function(encoding) { switch (encoding && encoding.toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true; default: return false; } } function assertEncoding(encoding) { if (encoding && !isBufferEncoding(encoding)) { throw new Error('Unknown encoding: ' + encoding); } } // StringDecoder provides an interface for efficiently splitting a series of // buffers into a series of JS strings without breaking apart multi-byte // characters. CESU-8 is handled as part of the UTF-8 encoding. // // @TODO Handling all encodings inside a single object makes it very difficult // to reason about this code, so it should be split up in the future. // @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code // points as used by CESU-8. var StringDecoder = exports.StringDecoder = function(encoding) { this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, ''); assertEncoding(encoding); switch (this.encoding) { case 'utf8': // CESU-8 represents each of Surrogate Pair by 3-bytes this.surrogateSize = 3; break; case 'ucs2': case 'utf16le': // UTF-16 represents each of Surrogate Pair by 2-bytes this.surrogateSize = 2; this.detectIncompleteChar = utf16DetectIncompleteChar; break; case 'base64': // Base-64 stores 3 bytes in 4 chars, and pads the remainder. this.surrogateSize = 3; this.detectIncompleteChar = base64DetectIncompleteChar; break; default: this.write = passThroughWrite; return; } // Enough space to store all bytes of a single character. UTF-8 needs 4 // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate). this.charBuffer = new Buffer(6); // Number of bytes received for the current incomplete multi-byte character. this.charReceived = 0; // Number of bytes expected for the current incomplete multi-byte character. this.charLength = 0; }; // write decodes the given buffer and returns it as JS string that is // guaranteed to not contain any partial multi-byte characters. Any partial // character found at the end of the buffer is buffered up, and will be // returned when calling write again with the remaining bytes. // // Note: Converting a Buffer containing an orphan surrogate to a String // currently works, but converting a String to a Buffer (via `new Buffer`, or // Buffer#write) will replace incomplete surrogates with the unicode // replacement character. See https://codereview.chromium.org/121173009/ . StringDecoder.prototype.write = function(buffer) { var charStr = ''; // if our last write ended with an incomplete multibyte character while (this.charLength) { // determine how many remaining bytes this buffer has to offer for this char var available = (buffer.length >= this.charLength - this.charReceived) ? this.charLength - this.charReceived : buffer.length; // add the new bytes to the char buffer buffer.copy(this.charBuffer, this.charReceived, 0, available); this.charReceived += available; if (this.charReceived < this.charLength) { // still not enough chars in this buffer? wait for more ... return ''; } // remove bytes belonging to the current character from the buffer buffer = buffer.slice(available, buffer.length); // get the character that was split charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding); // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character var charCode = charStr.charCodeAt(charStr.length - 1); if (charCode >= 0xD800 && charCode <= 0xDBFF) { this.charLength += this.surrogateSize; charStr = ''; continue; } this.charReceived = this.charLength = 0; // if there are no more bytes in this buffer, just emit our char if (buffer.length === 0) { return charStr; } break; } // determine and set charLength / charReceived this.detectIncompleteChar(buffer); var end = buffer.length; if (this.charLength) { // buffer the incomplete character bytes we got buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end); end -= this.charReceived; } charStr += buffer.toString(this.encoding, 0, end); var end = charStr.length - 1; var charCode = charStr.charCodeAt(end); // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character if (charCode >= 0xD800 && charCode <= 0xDBFF) { var size = this.surrogateSize; this.charLength += size; this.charReceived += size; this.charBuffer.copy(this.charBuffer, size, 0, size); buffer.copy(this.charBuffer, 0, 0, size); return charStr.substring(0, end); } // or just emit the charStr return charStr; }; // detectIncompleteChar determines if there is an incomplete UTF-8 character at // the end of the given buffer. If so, it sets this.charLength to the byte // length that character, and sets this.charReceived to the number of bytes // that are available for this character. StringDecoder.prototype.detectIncompleteChar = function(buffer) { // determine how many bytes we have to check at the end of this buffer var i = (buffer.length >= 3) ? 3 : buffer.length; // Figure out if one of the last i bytes of our buffer announces an // incomplete char. for (; i > 0; i--) { var c = buffer[buffer.length - i]; // See http://en.wikipedia.org/wiki/UTF-8#Description // 110XXXXX if (i == 1 && c >> 5 == 0x06) { this.charLength = 2; break; } // 1110XXXX if (i <= 2 && c >> 4 == 0x0E) { this.charLength = 3; break; } // 11110XXX if (i <= 3 && c >> 3 == 0x1E) { this.charLength = 4; break; } } this.charReceived = i; }; StringDecoder.prototype.end = function(buffer) { var res = ''; if (buffer && buffer.length) res = this.write(buffer); if (this.charReceived) { var cr = this.charReceived; var buf = this.charBuffer; var enc = this.encoding; res += buf.slice(0, cr).toString(enc); } return res; }; function passThroughWrite(buffer) { return buffer.toString(this.encoding); } function utf16DetectIncompleteChar(buffer) { this.charReceived = buffer.length % 2; this.charLength = this.charReceived ? 2 : 0; } function base64DetectIncompleteChar(buffer) { this.charReceived = buffer.length % 3; this.charLength = this.charReceived ? 3 : 0; } },{"buffer":"buffer"}],35:[function(require,module,exports){ module.exports = function isBuffer(arg) { return arg && typeof arg === 'object' && typeof arg.copy === 'function' && typeof arg.fill === 'function' && typeof arg.readUInt8 === 'function'; } },{}],36:[function(require,module,exports){ (function (process,global){ // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var formatRegExp = /%[sdj%]/g; exports.format = function(f) { if (!isString(f)) { var objects = []; for (var i = 0; i < arguments.length; i++) { objects.push(inspect(arguments[i])); } return objects.join(' '); } var i = 1; var args = arguments; var len = args.length; var str = String(f).replace(formatRegExp, function(x) { if (x === '%%') return '%'; if (i >= len) return x; switch (x) { case '%s': return String(args[i++]); case '%d': return Number(args[i++]); case '%j': try { return JSON.stringify(args[i++]); } catch (_) { return '[Circular]'; } default: return x; } }); for (var x = args[i]; i < len; x = args[++i]) { if (isNull(x) || !isObject(x)) { str += ' ' + x; } else { str += ' ' + inspect(x); } } return str; }; // Mark that a method should not be used. // Returns a modified function which warns once by default. // If --no-deprecation is set, then it is a no-op. exports.deprecate = function(fn, msg) { // Allow for deprecating things in the process of starting up. if (isUndefined(global.process)) { return function() { return exports.deprecate(fn, msg).apply(this, arguments); }; } if (process.noDeprecation === true) { return fn; } var warned = false; function deprecated() { if (!warned) { if (process.throwDeprecation) { throw new Error(msg); } else if (process.traceDeprecation) { console.trace(msg); } else { console.error(msg); } warned = true; } return fn.apply(this, arguments); } return deprecated; }; var debugs = {}; var debugEnviron; exports.debuglog = function(set) { if (isUndefined(debugEnviron)) debugEnviron = process.env.NODE_DEBUG || ''; set = set.toUpperCase(); if (!debugs[set]) { if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) { var pid = process.pid; debugs[set] = function() { var msg = exports.format.apply(exports, arguments); console.error('%s %d: %s', set, pid, msg); }; } else { debugs[set] = function() {}; } } return debugs[set]; }; /** * Echos the value of a value. Trys to print the value out * in the best way possible given the different types. * * @param {Object} obj The object to print out. * @param {Object} opts Optional options object that alters the output. */ /* legacy: obj, showHidden, depth, colors*/ function inspect(obj, opts) { // default options var ctx = { seen: [], stylize: stylizeNoColor }; // legacy... if (arguments.length >= 3) ctx.depth = arguments[2]; if (arguments.length >= 4) ctx.colors = arguments[3]; if (isBoolean(opts)) { // legacy... ctx.showHidden = opts; } else if (opts) { // got an "options" object exports._extend(ctx, opts); } // set default options if (isUndefined(ctx.showHidden)) ctx.showHidden = false; if (isUndefined(ctx.depth)) ctx.depth = 2; if (isUndefined(ctx.colors)) ctx.colors = false; if (isUndefined(ctx.customInspect)) ctx.customInspect = true; if (ctx.colors) ctx.stylize = stylizeWithColor; return formatValue(ctx, obj, ctx.depth); } exports.inspect = inspect; // http://en.wikipedia.org/wiki/ANSI_escape_code#graphics inspect.colors = { 'bold' : [1, 22], 'italic' : [3, 23], 'underline' : [4, 24], 'inverse' : [7, 27], 'white' : [37, 39], 'grey' : [90, 39], 'black' : [30, 39], 'blue' : [34, 39], 'cyan' : [36, 39], 'green' : [32, 39], 'magenta' : [35, 39], 'red' : [31, 39], 'yellow' : [33, 39] }; // Don't use 'blue' not visible on cmd.exe inspect.styles = { 'special': 'cyan', 'number': 'yellow', 'boolean': 'yellow', 'undefined': 'grey', 'null': 'bold', 'string': 'green', 'date': 'magenta', // "name": intentionally not styling 'regexp': 'red' }; function stylizeWithColor(str, styleType) { var style = inspect.styles[styleType]; if (style) { return '\u001b[' + inspect.colors[style][0] + 'm' + str + '\u001b[' + inspect.colors[style][1] + 'm'; } else { return str; } } function stylizeNoColor(str, styleType) { return str; } function arrayToHash(array) { var hash = {}; array.forEach(function(val, idx) { hash[val] = true; }); return hash; } function formatValue(ctx, value, recurseTimes) { // Provide a hook for user-specified inspect functions. // Check that value is an object with an inspect function on it if (ctx.customInspect && value && isFunction(value.inspect) && // Filter out the util module, it's inspect function is special value.inspect !== exports.inspect && // Also filter out any prototype objects using the circular check. !(value.constructor && value.constructor.prototype === value)) { var ret = value.inspect(recurseTimes, ctx); if (!isString(ret)) { ret = formatValue(ctx, ret, recurseTimes); } return ret; } // Primitive types cannot have properties var primitive = formatPrimitive(ctx, value); if (primitive) { return primitive; } // Look up the keys of the object. var keys = Object.keys(value); var visibleKeys = arrayToHash(keys); if (ctx.showHidden) { keys = Object.getOwnPropertyNames(value); } // IE doesn't make error fields non-enumerable // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx if (isError(value) && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) { return formatError(value); } // Some type of object without properties can be shortcutted. if (keys.length === 0) { if (isFunction(value)) { var name = value.name ? ': ' + value.name : ''; return ctx.stylize('[Function' + name + ']', 'special'); } if (isRegExp(value)) { return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); } if (isDate(value)) { return ctx.stylize(Date.prototype.toString.call(value), 'date'); } if (isError(value)) { return formatError(value); } } var base = '', array = false, braces = ['{', '}']; // Make Array say that they are Array if (isArray(value)) { array = true; braces = ['[', ']']; } // Make functions say that they are functions if (isFunction(value)) { var n = value.name ? ': ' + value.name : ''; base = ' [Function' + n + ']'; } // Make RegExps say that they are RegExps if (isRegExp(value)) { base = ' ' + RegExp.prototype.toString.call(value); } // Make dates with properties first say the date if (isDate(value)) { base = ' ' + Date.prototype.toUTCString.call(value); } // Make error with message first say the error if (isError(value)) { base = ' ' + formatError(value); } if (keys.length === 0 && (!array || value.length == 0)) { return braces[0] + base + braces[1]; } if (recurseTimes < 0) { if (isRegExp(value)) { return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); } else { return ctx.stylize('[Object]', 'special'); } } ctx.seen.push(value); var output; if (array) { output = formatArray(ctx, value, recurseTimes, visibleKeys, keys); } else { output = keys.map(function(key) { return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array); }); } ctx.seen.pop(); return reduceToSingleString(output, base, braces); } function formatPrimitive(ctx, value) { if (isUndefined(value)) return ctx.stylize('undefined', 'undefined'); if (isString(value)) { var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '') .replace(/'/g, "\\'") .replace(/\\"/g, '"') + '\''; return ctx.stylize(simple, 'string'); } if (isNumber(value)) return ctx.stylize('' + value, 'number'); if (isBoolean(value)) return ctx.stylize('' + value, 'boolean'); // For some reason typeof null is "object", so special case here. if (isNull(value)) return ctx.stylize('null', 'null'); } function formatError(value) { return '[' + Error.prototype.toString.call(value) + ']'; } function formatArray(ctx, value, recurseTimes, visibleKeys, keys) { var output = []; for (var i = 0, l = value.length; i < l; ++i) { if (hasOwnProperty(value, String(i))) { output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, String(i), true)); } else { output.push(''); } } keys.forEach(function(key) { if (!key.match(/^\d+$/)) { output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, key, true)); } }); return output; } function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) { var name, str, desc; desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] }; if (desc.get) { if (desc.set) { str = ctx.stylize('[Getter/Setter]', 'special'); } else { str = ctx.stylize('[Getter]', 'special'); } } else { if (desc.set) { str = ctx.stylize('[Setter]', 'special'); } } if (!hasOwnProperty(visibleKeys, key)) { name = '[' + key + ']'; } if (!str) { if (ctx.seen.indexOf(desc.value) < 0) { if (isNull(recurseTimes)) { str = formatValue(ctx, desc.value, null); } else { str = formatValue(ctx, desc.value, recurseTimes - 1); } if (str.indexOf('\n') > -1) { if (array) { str = str.split('\n').map(function(line) { return ' ' + line; }).join('\n').substr(2); } else { str = '\n' + str.split('\n').map(function(line) { return ' ' + line; }).join('\n'); } } } else { str = ctx.stylize('[Circular]', 'special'); } } if (isUndefined(name)) { if (array && key.match(/^\d+$/)) { return str; } name = JSON.stringify('' + key); if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) { name = name.substr(1, name.length - 2); name = ctx.stylize(name, 'name'); } else { name = name.replace(/'/g, "\\'") .replace(/\\"/g, '"') .replace(/(^"|"$)/g, "'"); name = ctx.stylize(name, 'string'); } } return name + ': ' + str; } function reduceToSingleString(output, base, braces) { var numLinesEst = 0; var length = output.reduce(function(prev, cur) { numLinesEst++; if (cur.indexOf('\n') >= 0) numLinesEst++; return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1; }, 0); if (length > 60) { return braces[0] + (base === '' ? '' : base + '\n ') + ' ' + output.join(',\n ') + ' ' + braces[1]; } return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1]; } // NOTE: These type checking functions intentionally don't use `instanceof` // because it is fragile and can be easily faked with `Object.create()`. function isArray(ar) { return Array.isArray(ar); } exports.isArray = isArray; function isBoolean(arg) { return typeof arg === 'boolean'; } exports.isBoolean = isBoolean; function isNull(arg) { return arg === null; } exports.isNull = isNull; function isNullOrUndefined(arg) { return arg == null; } exports.isNullOrUndefined = isNullOrUndefined; function isNumber(arg) { return typeof arg === 'number'; } exports.isNumber = isNumber; function isString(arg) { return typeof arg === 'string'; } exports.isString = isString; function isSymbol(arg) { return typeof arg === 'symbol'; } exports.isSymbol = isSymbol; function isUndefined(arg) { return arg === void 0; } exports.isUndefined = isUndefined; function isRegExp(re) { return isObject(re) && objectToString(re) === '[object RegExp]'; } exports.isRegExp = isRegExp; function isObject(arg) { return typeof arg === 'object' && arg !== null; } exports.isObject = isObject; function isDate(d) { return isObject(d) && objectToString(d) === '[object Date]'; } exports.isDate = isDate; function isError(e) { return isObject(e) && (objectToString(e) === '[object Error]' || e instanceof Error); } exports.isError = isError; function isFunction(arg) { return typeof arg === 'function'; } exports.isFunction = isFunction; function isPrimitive(arg) { return arg === null || typeof arg === 'boolean' || typeof arg === 'number' || typeof arg === 'string' || typeof arg === 'symbol' || // ES6 symbol typeof arg === 'undefined'; } exports.isPrimitive = isPrimitive; exports.isBuffer = require('./support/isBuffer'); function objectToString(o) { return Object.prototype.toString.call(o); } function pad(n) { return n < 10 ? '0' + n.toString(10) : n.toString(10); } var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec']; // 26 Feb 16:19:34 function timestamp() { var d = new Date(); var time = [pad(d.getHours()), pad(d.getMinutes()), pad(d.getSeconds())].join(':'); return [d.getDate(), months[d.getMonth()], time].join(' '); } // log is just a thin wrapper to console.log that prepends a timestamp exports.log = function() { console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments)); }; /** * Inherit the prototype methods from one constructor into another. * * The Function.prototype.inherits from lang.js rewritten as a standalone * function (not on Function.prototype). NOTE: If this file is to be loaded * during bootstrapping this function needs to be rewritten using some native * functions as prototype setup using normal JavaScript does not work as * expected during bootstrapping (see mirror.js in r114903). * * @param {function} ctor Constructor function which needs to inherit the * prototype. * @param {function} superCtor Constructor function to inherit prototype from. */ exports.inherits = require('inherits'); exports._extend = function(origin, add) { // Don't do anything if add isn't an object if (!add || !isObject(add)) return origin; var keys = Object.keys(add); var i = keys.length; while (i--) { origin[keys[i]] = add[keys[i]]; } return origin; }; function hasOwnProperty(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); } }).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{"./support/isBuffer":35,"_process":19,"inherits":16}],"buffer":[function(require,module,exports){ (function (global){ /*! * The buffer module from node.js, for the browser. * * @author Feross Aboukhadijeh <[email protected]> <http://feross.org> * @license MIT */ /* eslint-disable no-proto */ var base64 = require('base64-js') var ieee754 = require('ieee754') var isArray = require('isarray') exports.Buffer = Buffer exports.SlowBuffer = SlowBuffer exports.INSPECT_MAX_BYTES = 50 /** * If `Buffer.TYPED_ARRAY_SUPPORT`: * === true Use Uint8Array implementation (fastest) * === false Use Object implementation (most compatible, even IE6) * * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, * Opera 11.6+, iOS 4.2+. * * Due to various browser bugs, sometimes the Object implementation will be used even * when the browser supports typed arrays. * * Note: * * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances, * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. * * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. * * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of * incorrect length in some situations. * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they * get the Object implementation, which is slower but behaves correctly. */ Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined ? global.TYPED_ARRAY_SUPPORT : typedArraySupport() /* * Export kMaxLength after typed array support is determined. */ exports.kMaxLength = kMaxLength() function typedArraySupport () { try { var arr = new Uint8Array(1) arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }} return arr.foo() === 42 && // typed array instances can be augmented typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` } catch (e) { return false } } function kMaxLength () { return Buffer.TYPED_ARRAY_SUPPORT ? 0x7fffffff : 0x3fffffff } function createBuffer (that, length) { if (kMaxLength() < length) { throw new RangeError('Invalid typed array length') } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = new Uint8Array(length) that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class if (that === null) { that = new Buffer(length) } that.length = length } return that } /** * The Buffer constructor returns instances of `Uint8Array` that have their * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of * `Uint8Array`, so the returned instances will have all the node `Buffer` methods * and the `Uint8Array` methods. Square bracket notation works as expected -- it * returns a single octet. * * The `Uint8Array` prototype remains unmodified. */ function Buffer (arg, encodingOrOffset, length) { if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) { return new Buffer(arg, encodingOrOffset, length) } // Common case. if (typeof arg === 'number') { if (typeof encodingOrOffset === 'string') { throw new Error( 'If encoding is specified then the first argument must be a string' ) } return allocUnsafe(this, arg) } return from(this, arg, encodingOrOffset, length) } Buffer.poolSize = 8192 // not used by this implementation // TODO: Legacy, not needed anymore. Remove in next major version. Buffer._augment = function (arr) { arr.__proto__ = Buffer.prototype return arr } function from (that, value, encodingOrOffset, length) { if (typeof value === 'number') { throw new TypeError('"value" argument must not be a number') } if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { return fromArrayBuffer(that, value, encodingOrOffset, length) } if (typeof value === 'string') { return fromString(that, value, encodingOrOffset) } return fromObject(that, value) } /** * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError * if value is a number. * Buffer.from(str[, encoding]) * Buffer.from(array) * Buffer.from(buffer) * Buffer.from(arrayBuffer[, byteOffset[, length]]) **/ Buffer.from = function (value, encodingOrOffset, length) { return from(null, value, encodingOrOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { Buffer.prototype.__proto__ = Uint8Array.prototype Buffer.__proto__ = Uint8Array if (typeof Symbol !== 'undefined' && Symbol.species && Buffer[Symbol.species] === Buffer) { // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97 Object.defineProperty(Buffer, Symbol.species, { value: null, configurable: true }) } } function assertSize (size) { if (typeof size !== 'number') { throw new TypeError('"size" argument must be a number') } } function alloc (that, size, fill, encoding) { assertSize(size) if (size <= 0) { return createBuffer(that, size) } if (fill !== undefined) { // Only pay attention to encoding if it's a string. This // prevents accidentally sending in a number that would // be interpretted as a start offset. return typeof encoding === 'string' ? createBuffer(that, size).fill(fill, encoding) : createBuffer(that, size).fill(fill) } return createBuffer(that, size) } /** * Creates a new filled Buffer instance. * alloc(size[, fill[, encoding]]) **/ Buffer.alloc = function (size, fill, encoding) { return alloc(null, size, fill, encoding) } function allocUnsafe (that, size) { assertSize(size) that = createBuffer(that, size < 0 ? 0 : checked(size) | 0) if (!Buffer.TYPED_ARRAY_SUPPORT) { for (var i = 0; i < size; ++i) { that[i] = 0 } } return that } /** * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. * */ Buffer.allocUnsafe = function (size) { return allocUnsafe(null, size) } /** * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. */ Buffer.allocUnsafeSlow = function (size) { return allocUnsafe(null, size) } function fromString (that, string, encoding) { if (typeof encoding !== 'string' || encoding === '') { encoding = 'utf8' } if (!Buffer.isEncoding(encoding)) { throw new TypeError('"encoding" must be a valid string encoding') } var length = byteLength(string, encoding) | 0 that = createBuffer(that, length) var actual = that.write(string, encoding) if (actual !== length) { // Writing a hex string, for example, that contains invalid characters will // cause everything after the first invalid character to be ignored. (e.g. // 'abxxcd' will be treated as 'ab') that = that.slice(0, actual) } return that } function fromArrayLike (that, array) { var length = checked(array.length) | 0 that = createBuffer(that, length) for (var i = 0; i < length; i += 1) { that[i] = array[i] & 255 } return that } function fromArrayBuffer (that, array, byteOffset, length) { array.byteLength // this throws if `array` is not a valid ArrayBuffer if (byteOffset < 0 || array.byteLength < byteOffset) { throw new RangeError('\'offset\' is out of bounds') } if (array.byteLength < byteOffset + (length || 0)) { throw new RangeError('\'length\' is out of bounds') } if (byteOffset === undefined && length === undefined) { array = new Uint8Array(array) } else if (length === undefined) { array = new Uint8Array(array, byteOffset) } else { array = new Uint8Array(array, byteOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = array that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class that = fromArrayLike(that, array) } return that } function fromObject (that, obj) { if (Buffer.isBuffer(obj)) { var len = checked(obj.length) | 0 that = createBuffer(that, len) if (that.length === 0) { return that } obj.copy(that, 0, 0, len) return that } if (obj) { if ((typeof ArrayBuffer !== 'undefined' && obj.buffer instanceof ArrayBuffer) || 'length' in obj) { if (typeof obj.length !== 'number' || isnan(obj.length)) { return createBuffer(that, 0) } return fromArrayLike(that, obj) } if (obj.type === 'Buffer' && isArray(obj.data)) { return fromArrayLike(that, obj.data) } } throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.') } function checked (length) { // Note: cannot use `length < kMaxLength` here because that fails when // length is NaN (which is otherwise coerced to zero.) if (length >= kMaxLength()) { throw new RangeError('Attempt to allocate Buffer larger than maximum ' + 'size: 0x' + kMaxLength().toString(16) + ' bytes') } return length | 0 } function SlowBuffer (length) { if (+length != length) { // eslint-disable-line eqeqeq length = 0 } return Buffer.alloc(+length) } Buffer.isBuffer = function isBuffer (b) { return !!(b != null && b._isBuffer) } Buffer.compare = function compare (a, b) { if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { throw new TypeError('Arguments must be Buffers') } if (a === b) return 0 var x = a.length var y = b.length for (var i = 0, len = Math.min(x, y); i < len; ++i) { if (a[i] !== b[i]) { x = a[i] y = b[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } Buffer.isEncoding = function isEncoding (encoding) { switch (String(encoding).toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'latin1': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return true default: return false } } Buffer.concat = function concat (list, length) { if (!isArray(list)) { throw new TypeError('"list" argument must be an Array of Buffers') } if (list.length === 0) { return Buffer.alloc(0) } var i if (length === undefined) { length = 0 for (i = 0; i < list.length; ++i) { length += list[i].length } } var buffer = Buffer.allocUnsafe(length) var pos = 0 for (i = 0; i < list.length; ++i) { var buf = list[i] if (!Buffer.isBuffer(buf)) { throw new TypeError('"list" argument must be an Array of Buffers') } buf.copy(buffer, pos) pos += buf.length } return buffer } function byteLength (string, encoding) { if (Buffer.isBuffer(string)) { return string.length } if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) { return string.byteLength } if (typeof string !== 'string') { string = '' + string } var len = string.length if (len === 0) return 0 // Use a for loop to avoid recursion var loweredCase = false for (;;) { switch (encoding) { case 'ascii': case 'latin1': case 'binary': return len case 'utf8': case 'utf-8': case undefined: return utf8ToBytes(string).length case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return len * 2 case 'hex': return len >>> 1 case 'base64': return base64ToBytes(string).length default: if (loweredCase) return utf8ToBytes(string).length // assume utf8 encoding = ('' + encoding).toLowerCase() loweredCase = true } } } Buffer.byteLength = byteLength function slowToString (encoding, start, end) { var loweredCase = false // No need to verify that "this.length <= MAX_UINT32" since it's a read-only // property of a typed array. // This behaves neither like String nor Uint8Array in that we set start/end // to their upper/lower bounds if the value passed is out of range. // undefined is handled specially as per ECMA-262 6th Edition, // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. if (start === undefined || start < 0) { start = 0 } // Return early if start > this.length. Done here to prevent potential uint32 // coercion fail below. if (start > this.length) { return '' } if (end === undefined || end > this.length) { end = this.length } if (end <= 0) { return '' } // Force coersion to uint32. This will also coerce falsey/NaN values to 0. end >>>= 0 start >>>= 0 if (end <= start) { return '' } if (!encoding) encoding = 'utf8' while (true) { switch (encoding) { case 'hex': return hexSlice(this, start, end) case 'utf8': case 'utf-8': return utf8Slice(this, start, end) case 'ascii': return asciiSlice(this, start, end) case 'latin1': case 'binary': return latin1Slice(this, start, end) case 'base64': return base64Slice(this, start, end) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return utf16leSlice(this, start, end) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = (encoding + '').toLowerCase() loweredCase = true } } } // The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect // Buffer instances. Buffer.prototype._isBuffer = true function swap (b, n, m) { var i = b[n] b[n] = b[m] b[m] = i } Buffer.prototype.swap16 = function swap16 () { var len = this.length if (len % 2 !== 0) { throw new RangeError('Buffer size must be a multiple of 16-bits') } for (var i = 0; i < len; i += 2) { swap(this, i, i + 1) } return this } Buffer.prototype.swap32 = function swap32 () { var len = this.length if (len % 4 !== 0) { throw new RangeError('Buffer size must be a multiple of 32-bits') } for (var i = 0; i < len; i += 4) { swap(this, i, i + 3) swap(this, i + 1, i + 2) } return this } Buffer.prototype.swap64 = function swap64 () { var len = this.length if (len % 8 !== 0) { throw new RangeError('Buffer size must be a multiple of 64-bits') } for (var i = 0; i < len; i += 8) { swap(this, i, i + 7) swap(this, i + 1, i + 6) swap(this, i + 2, i + 5) swap(this, i + 3, i + 4) } return this } Buffer.prototype.toString = function toString () { var length = this.length | 0 if (length === 0) return '' if (arguments.length === 0) return utf8Slice(this, 0, length) return slowToString.apply(this, arguments) } Buffer.prototype.equals = function equals (b) { if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') if (this === b) return true return Buffer.compare(this, b) === 0 } Buffer.prototype.inspect = function inspect () { var str = '' var max = exports.INSPECT_MAX_BYTES if (this.length > 0) { str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') if (this.length > max) str += ' ... ' } return '<Buffer ' + str + '>' } Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { if (!Buffer.isBuffer(target)) { throw new TypeError('Argument must be a Buffer') } if (start === undefined) { start = 0 } if (end === undefined) { end = target ? target.length : 0 } if (thisStart === undefined) { thisStart = 0 } if (thisEnd === undefined) { thisEnd = this.length } if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { throw new RangeError('out of range index') } if (thisStart >= thisEnd && start >= end) { return 0 } if (thisStart >= thisEnd) { return -1 } if (start >= end) { return 1 } start >>>= 0 end >>>= 0 thisStart >>>= 0 thisEnd >>>= 0 if (this === target) return 0 var x = thisEnd - thisStart var y = end - start var len = Math.min(x, y) var thisCopy = this.slice(thisStart, thisEnd) var targetCopy = target.slice(start, end) for (var i = 0; i < len; ++i) { if (thisCopy[i] !== targetCopy[i]) { x = thisCopy[i] y = targetCopy[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, // OR the last index of `val` in `buffer` at offset <= `byteOffset`. // // Arguments: // - buffer - a Buffer to search // - val - a string, Buffer, or number // - byteOffset - an index into `buffer`; will be clamped to an int32 // - encoding - an optional encoding, relevant is val is a string // - dir - true for indexOf, false for lastIndexOf function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { // Empty buffer means no match if (buffer.length === 0) return -1 // Normalize byteOffset if (typeof byteOffset === 'string') { encoding = byteOffset byteOffset = 0 } else if (byteOffset > 0x7fffffff) { byteOffset = 0x7fffffff } else if (byteOffset < -0x80000000) { byteOffset = -0x80000000 } byteOffset = +byteOffset // Coerce to Number. if (isNaN(byteOffset)) { // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer byteOffset = dir ? 0 : (buffer.length - 1) } // Normalize byteOffset: negative offsets start from the end of the buffer if (byteOffset < 0) byteOffset = buffer.length + byteOffset if (byteOffset >= buffer.length) { if (dir) return -1 else byteOffset = buffer.length - 1 } else if (byteOffset < 0) { if (dir) byteOffset = 0 else return -1 } // Normalize val if (typeof val === 'string') { val = Buffer.from(val, encoding) } // Finally, search either indexOf (if dir is true) or lastIndexOf if (Buffer.isBuffer(val)) { // Special case: looking for empty string/buffer always fails if (val.length === 0) { return -1 } return arrayIndexOf(buffer, val, byteOffset, encoding, dir) } else if (typeof val === 'number') { val = val & 0xFF // Search for a byte value [0-255] if (Buffer.TYPED_ARRAY_SUPPORT && typeof Uint8Array.prototype.indexOf === 'function') { if (dir) { return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) } else { return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) } } return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir) } throw new TypeError('val must be string, number or Buffer') } function arrayIndexOf (arr, val, byteOffset, encoding, dir) { var indexSize = 1 var arrLength = arr.length var valLength = val.length if (encoding !== undefined) { encoding = String(encoding).toLowerCase() if (encoding === 'ucs2' || encoding === 'ucs-2' || encoding === 'utf16le' || encoding === 'utf-16le') { if (arr.length < 2 || val.length < 2) { return -1 } indexSize = 2 arrLength /= 2 valLength /= 2 byteOffset /= 2 } } function read (buf, i) { if (indexSize === 1) { return buf[i] } else { return buf.readUInt16BE(i * indexSize) } } var i if (dir) { var foundIndex = -1 for (i = byteOffset; i < arrLength; i++) { if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { if (foundIndex === -1) foundIndex = i if (i - foundIndex + 1 === valLength) return foundIndex * indexSize } else { if (foundIndex !== -1) i -= i - foundIndex foundIndex = -1 } } } else { if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength for (i = byteOffset; i >= 0; i--) { var found = true for (var j = 0; j < valLength; j++) { if (read(arr, i + j) !== read(val, j)) { found = false break } } if (found) return i } } return -1 } Buffer.prototype.includes = function includes (val, byteOffset, encoding) { return this.indexOf(val, byteOffset, encoding) !== -1 } Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, true) } Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, false) } function hexWrite (buf, string, offset, length) { offset = Number(offset) || 0 var remaining = buf.length - offset if (!length) { length = remaining } else { length = Number(length) if (length > remaining) { length = remaining } } // must be an even number of digits var strLen = string.length if (strLen % 2 !== 0) throw new TypeError('Invalid hex string') if (length > strLen / 2) { length = strLen / 2 } for (var i = 0; i < length; ++i) { var parsed = parseInt(string.substr(i * 2, 2), 16) if (isNaN(parsed)) return i buf[offset + i] = parsed } return i } function utf8Write (buf, string, offset, length) { return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) } function asciiWrite (buf, string, offset, length) { return blitBuffer(asciiToBytes(string), buf, offset, length) } function latin1Write (buf, string, offset, length) { return asciiWrite(buf, string, offset, length) } function base64Write (buf, string, offset, length) { return blitBuffer(base64ToBytes(string), buf, offset, length) } function ucs2Write (buf, string, offset, length) { return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) } Buffer.prototype.write = function write (string, offset, length, encoding) { // Buffer#write(string) if (offset === undefined) { encoding = 'utf8' length = this.length offset = 0 // Buffer#write(string, encoding) } else if (length === undefined && typeof offset === 'string') { encoding = offset length = this.length offset = 0 // Buffer#write(string, offset[, length][, encoding]) } else if (isFinite(offset)) { offset = offset | 0 if (isFinite(length)) { length = length | 0 if (encoding === undefined) encoding = 'utf8' } else { encoding = length length = undefined } // legacy write(string, encoding, offset, length) - remove in v0.13 } else { throw new Error( 'Buffer.write(string, encoding, offset[, length]) is no longer supported' ) } var remaining = this.length - offset if (length === undefined || length > remaining) length = remaining if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { throw new RangeError('Attempt to write outside buffer bounds') } if (!encoding) encoding = 'utf8' var loweredCase = false for (;;) { switch (encoding) { case 'hex': return hexWrite(this, string, offset, length) case 'utf8': case 'utf-8': return utf8Write(this, string, offset, length) case 'ascii': return asciiWrite(this, string, offset, length) case 'latin1': case 'binary': return latin1Write(this, string, offset, length) case 'base64': // Warning: maxLength not taken into account in base64Write return base64Write(this, string, offset, length) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return ucs2Write(this, string, offset, length) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = ('' + encoding).toLowerCase() loweredCase = true } } } Buffer.prototype.toJSON = function toJSON () { return { type: 'Buffer', data: Array.prototype.slice.call(this._arr || this, 0) } } function base64Slice (buf, start, end) { if (start === 0 && end === buf.length) { return base64.fromByteArray(buf) } else { return base64.fromByteArray(buf.slice(start, end)) } } function utf8Slice (buf, start, end) { end = Math.min(buf.length, end) var res = [] var i = start while (i < end) { var firstByte = buf[i] var codePoint = null var bytesPerSequence = (firstByte > 0xEF) ? 4 : (firstByte > 0xDF) ? 3 : (firstByte > 0xBF) ? 2 : 1 if (i + bytesPerSequence <= end) { var secondByte, thirdByte, fourthByte, tempCodePoint switch (bytesPerSequence) { case 1: if (firstByte < 0x80) { codePoint = firstByte } break case 2: secondByte = buf[i + 1] if ((secondByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F) if (tempCodePoint > 0x7F) { codePoint = tempCodePoint } } break case 3: secondByte = buf[i + 1] thirdByte = buf[i + 2] if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F) if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { codePoint = tempCodePoint } } break case 4: secondByte = buf[i + 1] thirdByte = buf[i + 2] fourthByte = buf[i + 3] if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F) if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { codePoint = tempCodePoint } } } } if (codePoint === null) { // we did not generate a valid codePoint so insert a // replacement char (U+FFFD) and advance only 1 byte codePoint = 0xFFFD bytesPerSequence = 1 } else if (codePoint > 0xFFFF) { // encode to utf16 (surrogate pair dance) codePoint -= 0x10000 res.push(codePoint >>> 10 & 0x3FF | 0xD800) codePoint = 0xDC00 | codePoint & 0x3FF } res.push(codePoint) i += bytesPerSequence } return decodeCodePointsArray(res) } // Based on http://stackoverflow.com/a/22747272/680742, the browser with // the lowest limit is Chrome, with 0x10000 args. // We go 1 magnitude less, for safety var MAX_ARGUMENTS_LENGTH = 0x1000 function decodeCodePointsArray (codePoints) { var len = codePoints.length if (len <= MAX_ARGUMENTS_LENGTH) { return String.fromCharCode.apply(String, codePoints) // avoid extra slice() } // Decode in chunks to avoid "call stack size exceeded". var res = '' var i = 0 while (i < len) { res += String.fromCharCode.apply( String, codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH) ) } return res } function asciiSlice (buf, start, end) { var ret = '' end = Math.min(buf.length, end) for (var i = start; i < end; ++i) { ret += String.fromCharCode(buf[i] & 0x7F) } return ret } function latin1Slice (buf, start, end) { var ret = '' end = Math.min(buf.length, end) for (var i = start; i < end; ++i) { ret += String.fromCharCode(buf[i]) } return ret } function hexSlice (buf, start, end) { var len = buf.length if (!start || start < 0) start = 0 if (!end || end < 0 || end > len) end = len var out = '' for (var i = start; i < end; ++i) { out += toHex(buf[i]) } return out } function utf16leSlice (buf, start, end) { var bytes = buf.slice(start, end) var res = '' for (var i = 0; i < bytes.length; i += 2) { res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) } return res } Buffer.prototype.slice = function slice (start, end) { var len = this.length start = ~~start end = end === undefined ? len : ~~end if (start < 0) { start += len if (start < 0) start = 0 } else if (start > len) { start = len } if (end < 0) { end += len if (end < 0) end = 0 } else if (end > len) { end = len } if (end < start) end = start var newBuf if (Buffer.TYPED_ARRAY_SUPPORT) { newBuf = this.subarray(start, end) newBuf.__proto__ = Buffer.prototype } else { var sliceLen = end - start newBuf = new Buffer(sliceLen, undefined) for (var i = 0; i < sliceLen; ++i) { newBuf[i] = this[i + start] } } return newBuf } /* * Need to make sure that buffer isn't trying to write out of bounds. */ function checkOffset (offset, ext, length) { if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') } Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var val = this[offset] var mul = 1 var i = 0 while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul } return val } Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { checkOffset(offset, byteLength, this.length) } var val = this[offset + --byteLength] var mul = 1 while (byteLength > 0 && (mul *= 0x100)) { val += this[offset + --byteLength] * mul } return val } Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) return this[offset] } Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return this[offset] | (this[offset + 1] << 8) } Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return (this[offset] << 8) | this[offset + 1] } Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ((this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16)) + (this[offset + 3] * 0x1000000) } Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] * 0x1000000) + ((this[offset + 1] << 16) | (this[offset + 2] << 8) | this[offset + 3]) } Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var val = this[offset] var mul = 1 var i = 0 while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul } mul *= 0x80 if (val >= mul) val -= Math.pow(2, 8 * byteLength) return val } Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var i = byteLength var mul = 1 var val = this[offset + --i] while (i > 0 && (mul *= 0x100)) { val += this[offset + --i] * mul } mul *= 0x80 if (val >= mul) val -= Math.pow(2, 8 * byteLength) return val } Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) if (!(this[offset] & 0x80)) return (this[offset]) return ((0xff - this[offset] + 1) * -1) } Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset] | (this[offset + 1] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset + 1] | (this[offset] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16) | (this[offset + 3] << 24) } Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] << 24) | (this[offset + 1] << 16) | (this[offset + 2] << 8) | (this[offset + 3]) } Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, true, 23, 4) } Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, false, 23, 4) } Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, true, 52, 8) } Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, false, 52, 8) } function checkInt (buf, value, offset, ext, max, min) { if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance') if (value > max || value < min) throw new RangeError('"value" argument is out of bounds') if (offset + ext > buf.length) throw new RangeError('Index out of range') } Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { var maxBytes = Math.pow(2, 8 * byteLength) - 1 checkInt(this, value, offset, byteLength, maxBytes, 0) } var mul = 1 var i = 0 this[offset] = value & 0xFF while (++i < byteLength && (mul *= 0x100)) { this[offset + i] = (value / mul) & 0xFF } return offset + byteLength } Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { var maxBytes = Math.pow(2, 8 * byteLength) - 1 checkInt(this, value, offset, byteLength, maxBytes, 0) } var i = byteLength - 1 var mul = 1 this[offset + i] = value & 0xFF while (--i >= 0 && (mul *= 0x100)) { this[offset + i] = (value / mul) & 0xFF } return offset + byteLength } Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) this[offset] = (value & 0xff) return offset + 1 } function objectWriteUInt16 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) { buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> (littleEndian ? i : 1 - i) * 8 } } Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) } else { objectWriteUInt16(this, value, offset, true) } return offset + 2 } Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = (value & 0xff) } else { objectWriteUInt16(this, value, offset, false) } return offset + 2 } function objectWriteUInt32 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffffffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) { buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff } } Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset + 3] = (value >>> 24) this[offset + 2] = (value >>> 16) this[offset + 1] = (value >>> 8) this[offset] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, true) } return offset + 4 } Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, false) } return offset + 4 } Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 if (!noAssert) { var limit = Math.pow(2, 8 * byteLength - 1) checkInt(this, value, offset, byteLength, limit - 1, -limit) } var i = 0 var mul = 1 var sub = 0 this[offset] = value & 0xFF while (++i < byteLength && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { sub = 1 } this[offset + i] = ((value / mul) >> 0) - sub & 0xFF } return offset + byteLength } Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 if (!noAssert) { var limit = Math.pow(2, 8 * byteLength - 1) checkInt(this, value, offset, byteLength, limit - 1, -limit) } var i = byteLength - 1 var mul = 1 var sub = 0 this[offset + i] = value & 0xFF while (--i >= 0 && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { sub = 1 } this[offset + i] = ((value / mul) >> 0) - sub & 0xFF } return offset + byteLength } Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) if (value < 0) value = 0xff + value + 1 this[offset] = (value & 0xff) return offset + 1 } Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) } else { objectWriteUInt16(this, value, offset, true) } return offset + 2 } Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = (value & 0xff) } else { objectWriteUInt16(this, value, offset, false) } return offset + 2 } Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) this[offset + 2] = (value >>> 16) this[offset + 3] = (value >>> 24) } else { objectWriteUInt32(this, value, offset, true) } return offset + 4 } Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (value < 0) value = 0xffffffff + value + 1 if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, false) } return offset + 4 } function checkIEEE754 (buf, value, offset, ext, max, min) { if (offset + ext > buf.length) throw new RangeError('Index out of range') if (offset < 0) throw new RangeError('Index out of range') } function writeFloat (buf, value, offset, littleEndian, noAssert) { if (!noAssert) { checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) } ieee754.write(buf, value, offset, littleEndian, 23, 4) return offset + 4 } Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { return writeFloat(this, value, offset, true, noAssert) } Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { return writeFloat(this, value, offset, false, noAssert) } function writeDouble (buf, value, offset, littleEndian, noAssert) { if (!noAssert) { checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) } ieee754.write(buf, value, offset, littleEndian, 52, 8) return offset + 8 } Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { return writeDouble(this, value, offset, true, noAssert) } Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { return writeDouble(this, value, offset, false, noAssert) } // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) Buffer.prototype.copy = function copy (target, targetStart, start, end) { if (!start) start = 0 if (!end && end !== 0) end = this.length if (targetStart >= target.length) targetStart = target.length if (!targetStart) targetStart = 0 if (end > 0 && end < start) end = start // Copy 0 bytes; we're done if (end === start) return 0 if (target.length === 0 || this.length === 0) return 0 // Fatal error conditions if (targetStart < 0) { throw new RangeError('targetStart out of bounds') } if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds') if (end < 0) throw new RangeError('sourceEnd out of bounds') // Are we oob? if (end > this.length) end = this.length if (target.length - targetStart < end - start) { end = target.length - targetStart + start } var len = end - start var i if (this === target && start < targetStart && targetStart < end) { // descending copy from end for (i = len - 1; i >= 0; --i) { target[i + targetStart] = this[i + start] } } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) { // ascending copy from start for (i = 0; i < len; ++i) { target[i + targetStart] = this[i + start] } } else { Uint8Array.prototype.set.call( target, this.subarray(start, start + len), targetStart ) } return len } // Usage: // buffer.fill(number[, offset[, end]]) // buffer.fill(buffer[, offset[, end]]) // buffer.fill(string[, offset[, end]][, encoding]) Buffer.prototype.fill = function fill (val, start, end, encoding) { // Handle string cases: if (typeof val === 'string') { if (typeof start === 'string') { encoding = start start = 0 end = this.length } else if (typeof end === 'string') { encoding = end end = this.length } if (val.length === 1) { var code = val.charCodeAt(0) if (code < 256) { val = code } } if (encoding !== undefined && typeof encoding !== 'string') { throw new TypeError('encoding must be a string') } if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { throw new TypeError('Unknown encoding: ' + encoding) } } else if (typeof val === 'number') { val = val & 255 } // Invalid ranges are not set to a default, so can range check early. if (start < 0 || this.length < start || this.length < end) { throw new RangeError('Out of range index') } if (end <= start) { return this } start = start >>> 0 end = end === undefined ? this.length : end >>> 0 if (!val) val = 0 var i if (typeof val === 'number') { for (i = start; i < end; ++i) { this[i] = val } } else { var bytes = Buffer.isBuffer(val) ? val : utf8ToBytes(new Buffer(val, encoding).toString()) var len = bytes.length for (i = 0; i < end - start; ++i) { this[i + start] = bytes[i % len] } } return this } // HELPER FUNCTIONS // ================ var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g function base64clean (str) { // Node strips out invalid characters like \n and \t from the string, base64-js does not str = stringtrim(str).replace(INVALID_BASE64_RE, '') // Node converts strings with length < 2 to '' if (str.length < 2) return '' // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not while (str.length % 4 !== 0) { str = str + '=' } return str } function stringtrim (str) { if (str.trim) return str.trim() return str.replace(/^\s+|\s+$/g, '') } function toHex (n) { if (n < 16) return '0' + n.toString(16) return n.toString(16) } function utf8ToBytes (string, units) { units = units || Infinity var codePoint var length = string.length var leadSurrogate = null var bytes = [] for (var i = 0; i < length; ++i) { codePoint = string.charCodeAt(i) // is surrogate component if (codePoint > 0xD7FF && codePoint < 0xE000) { // last char was a lead if (!leadSurrogate) { // no lead yet if (codePoint > 0xDBFF) { // unexpected trail if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) continue } else if (i + 1 === length) { // unpaired lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) continue } // valid lead leadSurrogate = codePoint continue } // 2 leads in a row if (codePoint < 0xDC00) { if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) leadSurrogate = codePoint continue } // valid surrogate pair codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000 } else if (leadSurrogate) { // valid bmp char, but last char was a lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) } leadSurrogate = null // encode utf8 if (codePoint < 0x80) { if ((units -= 1) < 0) break bytes.push(codePoint) } else if (codePoint < 0x800) { if ((units -= 2) < 0) break bytes.push( codePoint >> 0x6 | 0xC0, codePoint & 0x3F | 0x80 ) } else if (codePoint < 0x10000) { if ((units -= 3) < 0) break bytes.push( codePoint >> 0xC | 0xE0, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80 ) } else if (codePoint < 0x110000) { if ((units -= 4) < 0) break bytes.push( codePoint >> 0x12 | 0xF0, codePoint >> 0xC & 0x3F | 0x80, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80 ) } else { throw new Error('Invalid code point') } } return bytes } function asciiToBytes (str) { var byteArray = [] for (var i = 0; i < str.length; ++i) { // Node's code seems to be doing this and not & 0x7F.. byteArray.push(str.charCodeAt(i) & 0xFF) } return byteArray } function utf16leToBytes (str, units) { var c, hi, lo var byteArray = [] for (var i = 0; i < str.length; ++i) { if ((units -= 2) < 0) break c = str.charCodeAt(i) hi = c >> 8 lo = c % 256 byteArray.push(lo) byteArray.push(hi) } return byteArray } function base64ToBytes (str) { return base64.toByteArray(base64clean(str)) } function blitBuffer (src, dst, offset, length) { for (var i = 0; i < length; ++i) { if ((i + offset >= dst.length) || (i >= src.length)) break dst[i + offset] = src[i] } return i } function isnan (val) { return val !== val // eslint-disable-line no-self-compare } }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{"base64-js":12,"ieee754":13,"isarray":14}],"lz4":[function(require,module,exports){ /** * LZ4 based compression and decompression * Copyright (c) 2014 Pierre Curto * MIT Licensed */ module.exports = require('./static') module.exports.version = "0.5.1" module.exports.createDecoderStream = require('./decoder_stream') module.exports.decode = require('./decoder').LZ4_uncompress module.exports.createEncoderStream = require('./encoder_stream') module.exports.encode = require('./encoder').LZ4_compress // Expose block decoder and encoders var bindings = module.exports.utils.bindings module.exports.decodeBlock = bindings.uncompress module.exports.encodeBound = bindings.compressBound module.exports.encodeBlock = bindings.compress module.exports.encodeBlockHC = bindings.compressHC },{"./decoder":2,"./decoder_stream":3,"./encoder":4,"./encoder_stream":5,"./static":6}]},{},["lz4"]);