您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Add progress bar for Combat, Faction and Guilds levels.
// ==UserScript== // @name HWM Silentio's Mod + Pereka4 // @author Silentio & dw4rf // @namespace HWM // @version 1.1 // @description Add progress bar for Combat, Faction and Guilds levels. // @include http://*heroeswm.*/home.php* // @include http://178.248.235.15/home.php* // @include http://209.200.152.144/home.php* // @include http://173.231.37.114/home.php* // @include http://*freebsd-help.org/home.php* // @include http://*heroes-wm.*/home.php* // @include http://*hommkingdoms.info/home.php* // @include http://*hmmkingdoms.com/home.php* // @include http://*герои.рф/home.php* // @include http://*lordswm.*/home.php* // @include http://*heroeswm.*/pl_info.php* // @include http://178.248.235.15/pl_info.php* // @include http://209.200.152.144/pl_info.php* // @include http://173.231.37.114/pl_info.php* // @include http://*freebsd-help.org/pl_info.php* // @include http://*heroes-wm.*/pl_info.php* // @include http://*hommkingdoms.info/pl_info.php* // @include http://*hmmkingdoms.com/pl_info.php* // @include http://*герои.рф/pl_info.php* // @include http://*lordswm.*/pl_info.php* // ==/UserScript== /* * This script is licensed under the * Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Italy License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.5/it/ */ // Основная функция, выполняемая при загрузке страницы целиком if (!this.GM_getValue || (this.GM_getValue.toString && this.GM_getValue.toString().indexOf("not supported")>-1)) { this.GM_getValue=function (key,def) { return localStorage[key] || def; }; this.GM_setValue=function (key,value) { return localStorage[key]=value; }; this.GM_deleteValue=function (key) { return delete localStorage[key]; }; this.GM_addStyle = function(css) { var style = document.createElement('style'); style.textContent = css; document.getElementsByTagName('head')[0].appendChild(style); }; this.GM_registerMenuCommand = function(name, funk) { //todo }; } //function main(e){ if (typeof LORDSWM == 'undefined') { // Own sandbox check. var LORDSWM = {}; } LORDSWM.progressBars = {}; LORDSWM.progressBars.init = (function () { var version = "1.1"; var srednya_umka = 0; var umk_min = 0; var umk_max = 0; var sum_umk = 0; var lang_en = new Array(); var lang_uk = lang_en; var lang_us = lang_en; var lang_com = lang_en; lang_en['Knight'] = 'Knight'; lang_en['Necromancer'] = 'Necromancer'; lang_en['Wizard'] = 'Wizard'; lang_en['Elf'] = 'Elf'; lang_en['Barbarian'] = 'Barbarian'; lang_en['Dark elf'] = 'Dark elf'; lang_en['Demon'] = 'Demon'; lang_en['Dwarf'] = 'Dwarf'; lang_en['Tribal'] = 'Tribal'; lang_en['Combat level'] = 'Combat level'; lang_en['Hunters\' guild'] = 'Hunters\' guild'; lang_en['Laborers\' guild'] = 'Laborers\' guild'; lang_en['Gamblers\' guild'] = 'Gamblers\' guild'; lang_en['Thieves\' guild'] = 'Thieves\' guild'; lang_en['Rangers\' guild'] = 'Rangers\' guild'; lang_en['Mercenaries\' guild'] = 'Mercenaries\' guild'; lang_en['Tactics\' guild'] = 'Commanders\' guild'; lang_en['Watchers\' guild'] = 'Watchers\' guild'; lang_en['Adventurers\' guild'] = 'Adventurers\' guild'; lang_en['Smiths\' guild'] = 'Smiths\' guild'; lang_en['Enchanters\' guild'] = 'Enchanters\' guild'; lang_en['Progress Bar'] = 'Progress Bar'; lang_en['Toggle'] = 'Toggle'; lang_en['Progress'] = 'Progress'; lang_en['Sum of fsp'] = 'Sum of fsp'; lang_en['Normal fsp'] = 'Normal fsp'; lang_en['Pumped character'] = 'Pumped character'; lang_en['Pimped character'] = 'Pimped character'; lang_en['Additional exp'] = 'Additional exp'; lang_en['Additional fsp'] = 'Additional fsp'; lang_en['Show all factions'] = 'Show all fractions'; lang_en['Show active faction'] = 'Show only active fraction'; lang_en['NewStyle'] = 'Show New style'; lang_en['Abu-Bakir'] = 'Abu-Bakir'; var lang_ru = new Array(); lang_ru['Knight'] = '\u0420\u044B\u0446\u0430\u0440\u044C'; lang_ru['Necromancer'] = '\u041D\u0435\u043A\u0440\u043E\u043C\u0430\u043D\u0442'; lang_ru['Wizard'] = '\u041C\u0430\u0433'; lang_ru['Elf'] = '\u042D\u043B\u044C\u0444'; lang_ru['Barbarian'] = '\u0412\u0430\u0440\u0432\u0430\u0440'; lang_ru['Dark elf'] = '\u0422\u0435\u043C\u043D\u044B\u0439 \u044D\u043B\u044C\u0444'; lang_ru['Demon'] = '\u0414\u0435\u043C\u043E\u043D'; lang_ru['Dwarf'] = '\u0413\u043D\u043E\u043C'; lang_ru['Tribal'] = '\u0421\u0442\u0435\u043f\u043d\u043e\u0439 \u0432\u0430\u0440\u0432\u0430\u0440'; lang_ru['Combat level'] = '\u0411\u043E\u0435\u0432\u043E\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C'; lang_ru['Hunters\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u041E\u0445\u043E\u0442\u043D\u0438\u043A\u043E\u0432'; lang_ru['Laborers\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u0420\u0430\u0431\u043E\u0447\u0438\u0445'; lang_ru['Gamblers\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u041A\u0430\u0440\u0442\u0435\u0436\u043D\u0438\u043A\u043E\u0432'; lang_ru['Thieves\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u0412\u043E\u0440\u043E\u0432'; lang_ru['Rangers\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u0420\u0435\u0439\u043D\u0434\u0436\u0435\u0440\u043E\u0432'; lang_ru['Mercenaries\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u041D\u0430\u0435\u043C\u043D\u0438\u043A\u043E\u0432'; lang_ru['Tactics\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u0422\u0430\u043A\u0442\u0438\u043A\u043E\u0432'; lang_ru['Watchers\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u0421\u0442\u0440\u0430\u0436\u0435\u0439'; lang_ru['Adventurers\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u0418\u0441\u043A\u0430\u0442\u0435\u043B\u0435\u0439'; lang_ru['Smiths\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u041A\u0443\u0437\u043D\u0435\u0446\u043E\u0432'; lang_ru['Enchanters\' guild'] = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F \u041E\u0440\u0443\u0436\u0435\u0439\u043D\u0438\u043A\u043E\u0432'; lang_ru['Progress Bar'] = '\u041F\u0440\u043E\u0433\u0440\u0435\u0441\u0441 \u0411\u0430\u0440'; lang_ru['Toggle'] = '\u0432\u043A\u043B/\u0432\u044B\u043A\u043B'; lang_ru['Progress'] = '\u041F\u0440\u043E\u0433\u0440\u0435\u0441\u0441'; lang_ru['Sum of fsp'] = '\u0421\u0443\u043C\u043C\u0430 \u0443\u043C\u0435\u043D\u0438\u0439'; lang_ru['Normal fsp'] = '\u0412 \u043D\u043E\u0440\u043C\u0435'; lang_ru['Pimped character'] = '\u041D\u0435\u0434\u043E\u043A\u0430\u0447'; lang_ru['Pumped character'] = '\u041F\u0435\u0440\u0435\u043A\u0430\u0447'; lang_ru['Additional exp'] = '\u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043E\u043F\u044B\u0442\u0430'; lang_ru['Additional fsp'] = '\u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0443\u043C\u0435\u043D\u0438\u0439'; lang_ru['NewStyle'] = '\u041d\u043e\u0432\u044b\u0439 \u0441\u0442\u0438\u043b\u044c \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d\u0438\u044f'; lang_ru['Abu-Bakir'] = '\u0410\u0431\u0443-\u0411\u0435\u043A\u0440\u0430'; var language=lang_en; // Определение языка var lingua; if (location.hostname.match('lordswm')) {lingua='en';} else {lingua = 'ru';} try{ eval('language = lang_' + lingua); }catch(e){ } //Фракции var factions = [ T('Knight'),T('Necromancer'),T('Wizard'),T('Elf'),T('Barbarian'),T('Dark elf'),T('Demon'),T('Dwarf'),T('Tribal') ]; //Гильдии var guilds = [ T('Hunters\' guild'),T('Laborers\' guild'),T('Gamblers\' guild'),T('Thieves\' guild'),T('Rangers\' guild'),T('Mercenaries\' guild'),T('Tactics\' guild'),T('Watchers\' guild'),T('Adventurers\' guild'),T('Smiths\' guild'),T('Enchanters\' guild') ]; //Боевой уровень (21 уровень) var combat_exp_lvl = [ 0,1500,4500,15000,32000,90000,190000,400000,860000,1650000, 3000000,5000000,8500000,14500000,25000000,43000000,70000000, 108000000,160000000,230000000,325000000 ]; //Умение фракции (12 уровней) var racial_skill_lvl = [ 20,50,90,160,280, 500,900,1600,2900,5300,9600,17300 ]; //Гильдия охотников (12 уровней) var hunters_guild_lvl = [ 16,60,180,400,700, 1200,2000,3000,4300,6000,8000,10500 ]; //Гильдия рабочих (16 уровенй) var laborers_guild_lvl = [ 90,180,360,720,1500, 3000,5000,8000,12000,17000,23000,30000, 38000,47000,57000,70000 ]; //Гильдия картежников (15 уровней) var gamblers_guild_lvl = [ 10,30,60,100,150, 210,280,360,450,550, 660,800,1000,1300,2000 ]; //Гильдия воров (14 уровней) var thieves_guild_lvl = [ 50,120,240,400,600, 840,1200,2000,3000,4300,6000,8000, 10800,14000,17600,21600,26000 ]; //Гильдия рейнджеров (10 уровней) var rangers_guild_lvl = [ 100,240,480,800,1200,1680,2400,4000,6000,8600,12000 ]; //Гильдия наемников (12 уровней) var mercenaries_guild_lvl = [ 50,120,300,600,1000, 1500,2200,3000,4000,5500, 7800,11000,14500,18200,22200 ]; //Гильдия тактиков(6 уровней) var tactics_guild_lvl = [ 150,350,750,1400,2200,4000,6000,8400,11200 ]; //Гильдия кузнецов (9 уровней) var smiths_guild_lvl = [ 30,80,165,310,555, 970,1680,2885,5770 ]; //Watchers' guild (5 уровней) var watchers_guild_lvl = [ 60,200,450,850,1500 ]; //Adventurers' guild (2 уровней) var adventurers_guild_lvl = [ 1600,3600 ]; //Гильдия оружейников (5 уровней) var enchanters_guild_lvl = [ 104,588,2200,7000,10000 ]; //Enchanters' Guild branches (11 levels) var enchanters_guild_branches_lvl = [ 8,29,71,155,295, 505,799,1191,1695,6000,12000 ]; //Средние умения фракций на 4-21 уровне (17.04.2013) var sred_umk = [ 120, 200, 320, 520, 860, 1360, 2000, 2880, 3960, 5520, 8100, 12120, 18540, 26270, 37240, 54000, 78300, 113500 //35630,51427,86189 ]; // lvl avg = (total fsp * expected exp) / (1.6 * received exp) var XPFirst = XPathResult.FIRST_ORDERED_NODE_TYPE; // Постоянные для первого элемента XPath var XPList = XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE; // Постоянные элементы списка XPath function init() { //Меню опций makeMenuToggle("SHOW_NEW_STYLE", "false", T('Toggle') +" "+ T('NewStyle'), T('Progress Bar')); GM_registerMenuCommand(T('Progress Bar') +": "+ T('Show all factions'), function() { GM_setValue("SHOW_ONLY_ACTIVE_FACTION_PROGRESS_BAR", "false"); location.reload(); }); GM_registerMenuCommand(T('Progress Bar') +": "+ T('Show active faction'), function() { GM_setValue("SHOW_ONLY_ACTIVE_FACTION_PROGRESS_BAR", "true"); location.reload(); }); makeMenuToggle("SHOW_PEREKA4_PROGRESS_BAR", "true", T('Toggle') +" "+ 'pereka4', T('Progress Bar')); makeMenuToggle("SHOW_HUNTERS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Hunters\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_LABORERS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Laborers\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_GAMBLERS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Gamblers\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_THIEVES_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Thieves\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_RANGERS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Rangers\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_MERCENARIES_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Mercenaries\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_TACTICS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Tactics\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_WATCHERS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Watchers\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_ADVENTURERS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Adventurers\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_SMITHS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Smiths\' guild'), T('Progress Bar')); makeMenuToggle("SHOW_ENCHANTERS_PROGRESS_BAR", "true", T('Toggle') +" "+ T('Enchanters\' guild'), T('Progress Bar')); } /** * Поиск по документу с помощью XPath * * Ввод: * xpath Выражение для поиска * xpres Тип поиска * * Вывод: * Ссылка на найденный объект */ function find(xpath, xpres,startnode){ if (!startnode) {startnode=document;} var ret = document.evaluate(xpath, startnode, null, xpres, null); return xpres == XPFirst ? ret.singleNodeValue : ret; } /** * Добавляет узел после 1 условия * * Ввод: * refChild узел ссылки * newChild узлы, которые будут добавлены */ function insertAfter(newChild, refChild) { node.parentNode.insertBefore(newChild, refChild.nextSibling); } /** * Создание элемента * * Ввод: * tag Название нового элемента * content Содержание нового элемента в текстовом формате * * Вывод: * Ссылка на созданный элемент */ function elem(tag, content){ var ret = document.createElement(tag); ret.innerHTML = content; return ret; } /** * Перевод текста на определенный язык * * Ввод: * Текст для перевода * * Вывод: * Перевод */ function T(testo){ // Lingua di default in caso di parola non presente: inglese if (language[testo] == undefined) return lang_en[testo]; else return language[testo]; } function makeMenuToggle(key, defaultValue, label, prefix) { window[key] = GM_getValue(key, defaultValue); GM_registerMenuCommand((prefix ? prefix+": " : "") + label, function() { GM_setValue(key, window[key] == "true" ? "false" : "true"); location.reload(); }); } /** * Создание прогресс бара * * Ввод: * Текущий опыт * Текущее умение фракции * Уровень * * Вывод: * HTML для создания прогресс бара */ function makeProgressBarUmk(exp_attuale, min_umka, max_umka){ exp_attuale = exp_attuale - min_umka; max_umka = max_umka - min_umka; var perc = Math.round(exp_attuale * 1000 / max_umka)/10; // Stile /* var cssStyle = ""; return progress_bar_html; */ var cssStyle = ""; if (GM_getValue("SHOW_NEW_STYLE", "true") == "true") { if (perc<=100 && perc>0) { cssStyle += ".bar_wrap {width:150px; margin:3px 0 3px 9px;border: 1px solid #1C1C1C;background-color: #8C7526;box-shadow: 0 0 1px #666, inset 0 1px 1px #222;-webkit-box-shadow: 0 0 1px #666, inset 0 1px 1px #222;background-image: -moz-linear-gradient(#65541B, #8C7526 50%, #65541B);background-image: -webkit-linear-gradient(#65541B, #8C7526 50%, #65541B);}.bar {height: 5px;background-color: #f9e37e;border-right: 1px solid #282828;box-shadow: inset 0 0 1px #ddd;-webkit-box-shadow: inset 0 0 1px #ddd;background-image: -moz-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);background-image: -webkit-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);-moz-transition: all 1s ease;-webkit-transition: all 1s ease;}@-moz-keyframes slidein {from {width: 100%}}@-webkit-keyframes slidein {from {width: 100%}}.bar:hover {-moz-animation: animate-stripes 3s linear infinite;-webkit-animation: animate-stripes 3s linear infinite;}@-moz-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}@-webkit-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}.htooltip, .htooltip:visited, .tooltip:active {color: #0077AA;text-decoration: none;}.htooltip:hover {color: #0099CC;}.htooltip span {background-color: rgba(0,0,0, 0.8);border-radius: 5px 5px 0px 0px;-webkit-border-radius: 5px 5px 0px 0px;box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);-webkit-box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);color: #fff;margin-left: -1px;margin-top: -24px;opacity: 0;padding: 2px 5px;position: absolute;text-decoration: none;visibility: hidden;z-index: 10;-ms-transition: opacity 0.4s ease-in-out, visibility 0.4s ease-in-out;}.htooltip:hover span {position: absolute;opacity: 1;visibility: visible;}"; GM_addStyle(cssStyle); var progress_bar_html = "<div class=\"bar_wrap htooltip\">"+ "<div class=\"bar\" style=\"max-width:150px;width:"+ perc +"%\"></div>"+ "<span>"+T('Progress')+": " + perc +"%</span>"+ "</div>"+"<div style='font-size: 8px; font-weight: bold; margin: -11px 0 0 165px'>"+Math.round(perc)/1+"% </div>" + "<div> "+T('Normal fsp')+"!"+"</div>"; } if (perc>100){ perc = 100; cssStyle += ".bar_wrap {width:150px; margin:3px 0 3px 9px;border: 1px solid #1C1C1C;background-color: #8C7526;box-shadow: 0 0 1px #666, inset 0 1px 1px #222;-webkit-box-shadow: 0 0 1px #666, inset 0 1px 1px #222;background-image: -moz-linear-gradient(#65541B, #8C7526 50%, #65541B);background-image: -webkit-linear-gradient(#65541B, #8C7526 50%, #65541B);}.bar {height: 5px;background-color: #f9e37e;border-right: 1px solid #282828;box-shadow: inset 0 0 1px #ddd;-webkit-box-shadow: inset 0 0 1px #ddd;background-image: -moz-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);background-image: -webkit-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);-moz-transition: all 1s ease;-webkit-transition: all 1s ease;}@-moz-keyframes slidein {from {width: 100%}}@-webkit-keyframes slidein {from {width: 100%}}.bar:hover {-moz-animation: animate-stripes 3s linear infinite;-webkit-animation: animate-stripes 3s linear infinite;}@-moz-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}@-webkit-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}.htooltip, .htooltip:visited, .tooltip:active {color: #0077AA;text-decoration: none;}.htooltip:hover {color: #0099CC;}.htooltip span {background-color: rgba(0,0,0, 0.8);border-radius: 5px 5px 0px 0px;-webkit-border-radius: 5px 5px 0px 0px;box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);-webkit-box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);color: #fff;margin-left: -1px;margin-top: -24px;opacity: 0;padding: 2px 5px;position: absolute;text-decoration: none;visibility: hidden;z-index: 10;-ms-transition: opacity 0.4s ease-in-out, visibility 0.4s ease-in-out;}.htooltip:hover span {position: absolute;opacity: 1;visibility: visible;}"; GM_addStyle(cssStyle); var progress_bar_html = "<div class=\"bar_wrap htooltip\">"+ "<div class=\"bar\" style=\"max-width:150px;width:"+ perc +"%\"></div>"+ "<span>"+T('Progress')+": " + perc +"%</span>"+ "</div>"+"<div style='font-size: 8px; font-weight: bold; margin: -11px 0 0 165px'>"+perc+"% </div>"+ "</div><br> "+T('Pumped character')+"!<br> "+T('Additional exp')+": "+Math.round(((sum_umk/srednya_umka/1.6)-1)*1000)/10+"%<br>"; } if (perc<0) { perc = 0; cssStyle += ".bar_wrap {width:150px; margin:3px 0 3px 9px;border: 1px solid #1C1C1C;background-color: #8C7526;box-shadow: 0 0 1px #666, inset 0 1px 1px #222;-webkit-box-shadow: 0 0 1px #666, inset 0 1px 1px #222;background-image: -moz-linear-gradient(#65541B, #8C7526 50%, #65541B);background-image: -webkit-linear-gradient(#65541B, #8C7526 50%, #65541B);}.bar {height: 5px;background-color: #f9e37e;border-right: 1px solid #282828;box-shadow: inset 0 0 1px #ddd;-webkit-box-shadow: inset 0 0 1px #ddd;background-image: -moz-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);background-image: -webkit-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);-moz-transition: all 1s ease;-webkit-transition: all 1s ease;}@-moz-keyframes slidein {from {width: 100%}}@-webkit-keyframes slidein {from {width: 100%}}.bar:hover {-moz-animation: animate-stripes 3s linear infinite;-webkit-animation: animate-stripes 3s linear infinite;}@-moz-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}@-webkit-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}.htooltip, .htooltip:visited, .tooltip:active {color: #0077AA;text-decoration: none;}.htooltip:hover {color: #0099CC;}.htooltip span {background-color: rgba(0,0,0, 0.8);border-radius: 5px 5px 0px 0px;-webkit-border-radius: 5px 5px 0px 0px;box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);-webkit-box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);color: #fff;margin-left: -1px;margin-top: -24px;opacity: 0;padding: 2px 5px;position: absolute;text-decoration: none;visibility: hidden;z-index: 10;-ms-transition: opacity 0.4s ease-in-out, visibility 0.4s ease-in-out;}.htooltip:hover span {position: absolute;opacity: 1;visibility: visible;}"; GM_addStyle(cssStyle); var progress_bar_html = "<div class=\"bar_wrap htooltip\">"+ "<div class=\"bar\" style=\"max-width:150px;width:"+ perc +"%\"></div>"+ "<span>"+T('Progress')+": " + perc +"%</span>"+ "</div>"+"<div style='font-size: 8px; font-weight: bold; margin: -11px 0 0 165px'>"+perc+"% </div>"+ "</div><br> "+T('Pimped character')+"!<br> "+T('Additional fsp')+": "+Math.round(((srednya_umka/sum_umk)-1)*1000)/10+"%<br><br>"; } }else{ if (perc<=100 && perc>0) { cssStyle += ".table_progress {width:100px; height:3px; padding: 0px; margin-left: 9px; margin-top: 0px; margin-bottom: 0px; border: 1px solid black;}"; GM_addStyle(cssStyle); var progress_bar_html = "<DIV class=\"table_progress\" title=\""+ perc +"%\">"+ "<img src=\"i/top/logot.jpg\" height=\"3\" width=\""+ perc +"\" title=\""+ perc +"%\" alt\""+ perc +"%\">"+ "</DIV>" + "<div> "+T('Normal fsp')+"!"+"</div>"; } if (perc>100){ perc = 100; cssStyle += ".table_progress {width:100px; height:3px; padding: 0px; margin-left: 9px; margin-top: 0px; margin-bottom: 0px; border: 1px solid black;}"; GM_addStyle(cssStyle); var progress_bar_html = "<DIV class=\"table_progress\" title=\""+ perc +"%\">"+ "<img src=\"i/top/logot.jpg\" height=\"3\" width=\""+ perc +"\" title=\""+ perc +"%\" alt\""+ perc +"%\">"+ "</DIV>" + "</div><br> "+T('Pumped character')+"!<br> "+T('Additional exp')+": "+Math.round(((sum_umk/srednya_umka/1.6)-1)*1000)/10+"%<br>"; } if (perc<0) { perc = 0; cssStyle += ".table_progress {width:100px; height:3px; padding: 0px; margin-left: 9px; margin-top: 0px; margin-bottom: 0px; border: 1px solid black;}"; GM_addStyle(cssStyle); var progress_bar_html = "<DIV class=\"table_progress\" title=\""+ perc +"%\">"+ "<img src=\"i/top/logot.jpg\" height=\"3\" width=\""+ perc +"\" title=\""+ perc +"%\" alt\""+ perc +"%\">"+ "</DIV>"+ "</div><br> "+T('Pimped character')+"!<br> "+T('Additional fsp')+": "+Math.round(((srednya_umka/sum_umk)-1)*1000)/10+"%<br><br>"; } } return progress_bar_html; } function makeProgressBar(exp_attuale, lvl_attuale, exp_lvls){ if (lvl_attuale=="") { for (var i=0; i <= exp_lvls.length; i++) { if (exp_lvls[i] > exp_attuale || i == exp_lvls.length) { lvl_attuale = i; break; } } } var exp_necessaria = exp_lvls[lvl_attuale]; if (lvl_attuale == 0) { var perc = Math.round(exp_attuale * 100 / exp_necessaria); //var perc = 0; } else if (lvl_attuale == exp_lvls.length) { var perc = 100; } else { exp_attuale = exp_attuale - exp_lvls[lvl_attuale-1]; exp_necessaria = exp_necessaria - exp_lvls[lvl_attuale-1]; var perc = Math.round(exp_attuale * 100 / exp_necessaria); } // Стиль /* var cssStyle = ""; return progress_bar_html; */ var cssStyle = ""; if (GM_getValue("SHOW_NEW_STYLE", "true") == "true") { cssStyle += ".bar_wrap {width:150px; margin:3px 0 3px 9px;border: 1px solid #1C1C1C;background-color: #8C7526;box-shadow: 0 0 1px #666, inset 0 1px 1px #222;-webkit-box-shadow: 0 0 1px #666, inset 0 1px 1px #222;background-image: -moz-linear-gradient(#65541B, #8C7526 50%, #65541B);background-image: -webkit-linear-gradient(#65541B, #8C7526 50%, #65541B);}.bar {height: 5px;background-color: #f9e37e;border-right: 1px solid #282828;box-shadow: inset 0 0 1px #ddd;-webkit-box-shadow: inset 0 0 1px #ddd;background-image: -moz-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);background-image: -webkit-linear-gradient(#e7ae6b, #be8d55 50%, #a57b4b 51%, #ae804c);-moz-transition: all 1s ease;-webkit-transition: all 1s ease;}@-moz-keyframes slidein {from {width: 100%}}@-webkit-keyframes slidein {from {width: 100%}}.bar:hover {-moz-animation: animate-stripes 3s linear infinite;-webkit-animation: animate-stripes 3s linear infinite;}@-moz-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}@-webkit-keyframes animate-stripes {0% {background-position: 0 0;} 100% {background-position:0 22px;}}.htooltip, .htooltip:visited, .tooltip:active {color: #0077AA;text-decoration: none;}.htooltip:hover {color: #0099CC;}.htooltip span {background-color: rgba(0,0,0, 0.8);border-radius: 5px 5px 0px 0px;-webkit-border-radius: 5px 5px 0px 0px;box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);-webkit-box-shadow: 1px 1px 5px rgba(0, 0, 0, 0.5);color: #fff;margin-left: -1px;margin-top: -24px;opacity: 0;padding: 2px 5px;position: absolute;text-decoration: none;visibility: hidden;z-index: 10;-ms-transition: opacity 0.4s ease-in-out, visibility 0.4s ease-in-out;}.htooltip:hover span {position: absolute;opacity: 1;visibility: visible;}"; GM_addStyle(cssStyle); var progress_bar_html = "<div class=\"bar_wrap htooltip\">"+ "<div class=\"bar\" style=\"max-width:150px;width:"+ perc +"%\"></div>"+ "<span>"+T('Progress')+": " + perc +"%</span>"+ "</div>"+"<div style='font-size: 8px; font-weight: bold; margin: -11px 0 0 165px'>"+perc+"% </div>";; } else { cssStyle += ".table_progress {width:100px; height:3px; padding: 0px; margin-left: 9px; margin-top: 0px; margin-bottom: 0px; border: 1px solid black;}"; GM_addStyle(cssStyle); var progress_bar_html = "<DIV class=\"table_progress\" title=\""+ perc +"%\">"+ "<img src=\"i/top/logot.jpg\" height=\"3\" width=\""+ perc +"\" title=\""+ perc +"%\" alt\""+ perc +"%\">"+ "</DIV>"; } return progress_bar_html; } function showExpBar(){ var tabelle = find("//table", XPList); var player_info = ""; var skill_info = ""; var player_faction = ""; //TODO: Trovare un modo per individuare univocamente le informazioni. La struttura attuale del server non sembra permetterlo. if (location.href.indexOf('home.php') != -1) { //Поиск страницы for (var i = 25; i < tabelle.snapshotLength; i++){ if (!tabelle.snapshotItem(i)) continue; if (!tabelle.snapshotItem(i).childNodes[0]) continue; if (!tabelle.snapshotItem(i).childNodes[0].childNodes[0]) continue; //Player Info if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0]) { if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0].innerHTML.indexOf(T('Combat level') +":") > 0) { player_info = tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0]; } } //Skill Info if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[1]) { if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[1].innerHTML.indexOf(T('Knight') +":") > 0) { skill_info = tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[1]; } } //Faction Info if (player_faction == "") { if(tabelle.snapshotItem(i).childNodes[0].childNodes[0].innerHTML.search(/title\=\"(.*?)\"/) > 0) { if (RegExp.$1.indexOf(language['Abu-Bakir']) != -1) { tabelle.snapshotItem(i).childNodes[0].childNodes[0].innerHTML.split(language['Abu-Bakir'])[1].search(/title\=\"(.*?)\"/); } player_faction = RegExp.$1; // временный фикс под альт-фраки if (player_faction == "Демон тьмы") player_faction="Демон"; if (player_faction == "Рыцарь света") player_faction="Рыцарь"; if (player_faction == "Некромант повелитель смерти") player_faction="Некромант"; if (player_faction == "Варвар крови") player_faction="Варвар"; if (player_faction == "Варвар-шаман") player_faction="Варвар"; if (player_faction == "Темный эльф-укротитель") player_faction="Темный эльф"; if (player_faction == "Маг-разрушитель") player_faction="Маг"; if (player_faction == "Эльф-заклинатель") player_faction="Эльф"; if (player_faction == "Darkness demon") player_faction="Demon"; if (player_faction == "Holy knight") player_faction="Knight"; if (player_faction == "Unholy necromancer") player_faction="Necromancer"; if (player_faction == "Fury barbarian") player_faction="Barbarian"; if (player_faction == "Shadow barbarian") player_faction="Barbarian"; if (player_faction == "Tamer dark elf") player_faction="Dark elf"; if (player_faction == "Battlewise wizard") player_faction="Wizard"; if (player_faction == "Charmer elf") player_faction="Elf"; if (factions.indexOf(player_faction) < 0) player_faction=""; } } if (player_info !="" && skill_info != "" && player_faction != "") break; } } else if (location.href.indexOf('pl_info.php') != -1) { //Ricerco in tutte le tabelle della pagina for (var i = 25; i < tabelle.snapshotLength; i++){ if (!tabelle.snapshotItem(i)) continue; if (!tabelle.snapshotItem(i).childNodes[0]) continue; //Player Info if (tabelle.snapshotItem(i).childNodes[0].childNodes[2]) { if (tabelle.snapshotItem(i).childNodes[0].childNodes[2].childNodes[0]) { if (tabelle.snapshotItem(i).childNodes[0].childNodes[2].childNodes[0].textContent.indexOf(T('Combat level') +":") > 0) { player_info = tabelle.snapshotItem(i).childNodes[0].childNodes[2].childNodes[0]; } } } //Skill Info if (tabelle.snapshotItem(i).childNodes[0].childNodes[1]) { if (tabelle.snapshotItem(i).childNodes[0].childNodes[1].childNodes[1]) { if (tabelle.snapshotItem(i).childNodes[0].childNodes[1].childNodes[1].textContent.indexOf(T('Knight')) > 0) { skill_info = tabelle.snapshotItem(i).childNodes[0].childNodes[1].childNodes[1]; } } } //Faction Info if (player_faction == "") { if (tabelle.snapshotItem(i).childNodes[0].childNodes[0]) { if (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0]) { if ((tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0].innerHTML.search(/\.gif\" title\=\"(.*?)\"/) > 0) || (tabelle.snapshotItem(i).childNodes[0].childNodes[0].childNodes[0].innerHTML.search(/\.gif\" width\=\"15\" height\=\"15\" border\=\"0\" title\=\"(.*?)\"/) > 0)) { player_faction = RegExp.$1; // временный фикс под альт-фраки if (player_faction == "Демон тьмы") player_faction="Демон"; if (player_faction == "Рыцарь света") player_faction="Рыцарь"; if (player_faction == "Некромант повелитель смерти") player_faction="Некромант"; if (player_faction == "Варвар крови") player_faction="Варвар"; if (player_faction == "Варвар-шаман") player_faction="Варвар"; if (player_faction == "Темный эльф-укротитель") player_faction="Темный эльф"; if (player_faction == "Маг-разрушитель") player_faction="Маг"; if (player_faction == "Эльф-заклинатель") player_faction="Эльф"; if (player_faction == "Darkness demon") player_faction="Demon"; if (player_faction == "Holy knight") player_faction="Knight"; if (player_faction == "Unholy Necromancer") player_faction="Necromancer"; if (player_faction == "Unholy necromancer") player_faction="Necromancer"; if (player_faction == "Fury barbarian") player_faction="Barbarian"; if (player_faction == "Shadow barbarian") player_faction="Barbarian"; if (player_faction == "Tamer dark elf") player_faction="Dark elf"; if (player_faction == "Battlewise wizard") player_faction="Wizard"; if (player_faction == "Charmer elf") player_faction="Elf"; if (factions.indexOf(player_faction) < 0) player_faction=""; } } } } if (player_info !="" && skill_info != "" && player_faction != "") break; } /*tabelle.snapshotItem(31).childNodes[0].childNodes[0].childNodes[0].innerHTML.search(/\- (.*)</); player_faction = RegExp.$1; alert("player_faction = "+player_faction);*/ } //alert(player_faction+'\n\n'+factions.indexOf(player_faction)); //========== Боевой уровень var lvl_info = player_info.textContent.split("\u00BB")[1]; lvl_info.search(/(.*)\((.*)\)(.*)/); var lvl_attuale = eval(RegExp.$1.replace(T('Combat level') +": ","")); lvl_info.search(/\((.*)\)/); var exp_attuale = eval(RegExp.$1.replace(/,/g, '')); var progress_bar_html = makeProgressBar(exp_attuale, lvl_attuale, combat_exp_lvl); player_info.innerHTML = player_info.innerHTML.replace("</font><br><br>", "</font>"+ progress_bar_html +"<br>"); player_info.innerHTML = player_info.innerHTML.replace("</font><br>", "</font>"+ progress_bar_html +"<br>"); var skills = skill_info.innerHTML.split("> "); //========== Фракция игрока var active_faction_index = factions.indexOf(player_faction); if (GM_getValue("SHOW_ONLY_ACTIVE_FACTION_PROGRESS_BAR", "true") == "true") { // показывать только активную фракцию var faction_index = active_faction_index; lvl_info = skills[faction_index]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(exp_attuale, "", racial_skill_lvl); if (faction_index<factions.length-1) { var next_faction = factions[faction_index + 1]; skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ next_faction, progress_bar_html +" "+ next_faction); } else { skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Hunters\' guild'), progress_bar_html +"<br> "+ T('Hunters\' guild')); } for(var faction_index=0; faction_index<factions.length; faction_index++){ lvl_info = skills[faction_index]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; sum_umk = sum_umk + Number(exp_attuale); } if (GM_getValue("SHOW_PEREKA4_PROGRESS_BAR", "true") == "true") { sum_umk = Math.round(sum_umk*100)/100; var nomerumki = (lvl_attuale - 4); srednya_umka = sred_umk[nomerumki]; umk_min = sred_umk[nomerumki]/1.6; umk_max = sred_umk[nomerumki]*1.6; if (lvl_attuale>3){ progress_bar_html = makeProgressBarUmk(sum_umk, umk_min, umk_max); if (faction_index<factions.length-1) { var next_faction = factions[faction_index + 1]; skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ next_faction, progress_bar_html +" "+ next_faction); skill_info.innerHTML = skill_info.innerHTML.replace("<br> <b>"+ next_faction, progress_bar_html +" <b>"+ next_faction); } else { skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Hunters\' guild'),"<br> <span style='font-weight: ;'>"+T('Sum of fsp')+":</span> "+ sum_umk + progress_bar_html +"<br> "+ T('Hunters\' guild')); } } } } else { // показывать все фракции for(var faction_index=0; faction_index<factions.length; faction_index++){ lvl_info = skills[faction_index]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(exp_attuale, "", racial_skill_lvl); if (faction_index<factions.length-1) { var next_faction = factions[faction_index + 1]; skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ next_faction, progress_bar_html +" "+ next_faction); skill_info.innerHTML = skill_info.innerHTML.replace("<br> <b>"+ next_faction, progress_bar_html +" <b>"+ next_faction); } else { skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Hunters\' guild'), progress_bar_html +"<br> "+ T('Hunters\' guild')); } sum_umk = sum_umk + Number(exp_attuale); } if (GM_getValue("SHOW_PEREKA4_PROGRESS_BAR", "true") == "true") { sum_umk = Math.round(sum_umk*100)/100; var nomerumki = (lvl_attuale - 4); srednya_umka = sred_umk[nomerumki]; umk_min = sred_umk[nomerumki]/1.6; umk_max = sred_umk[nomerumki]*1.6; if (lvl_attuale>3){ progress_bar_html = makeProgressBarUmk(sum_umk, umk_min, umk_max); if (faction_index<factions.length-1) { var next_faction = factions[faction_index + 1]; skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ next_faction, progress_bar_html +" "+ next_faction); skill_info.innerHTML = skill_info.innerHTML.replace("<br> <b>"+ next_faction, progress_bar_html +" <b>"+ next_faction); } else { skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Hunters\' guild'),"<br> <span style='font-weight: ;'>"+T('Sum of fsp')+":</span> "+ sum_umk + progress_bar_html +"<br> "+ T('Hunters\' guild')); } } } } var guild_lvls = new Array(); for (var i=0; i < guilds.length; i++) { for (var j=skills.length; j--;) { if (skills[j].match(guilds[i])) { lvl_info = skills[j]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; guild_lvls[guilds[i]] = exp_attuale; } } } //========== Гильдия охотников if (GM_getValue("SHOW_HUNTERS_PROGRESS_BAR", "true") == "true") { progress_bar_html = makeProgressBar(guild_lvls[T('Hunters\' guild')], "", hunters_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Laborers\' guild'), progress_bar_html +" "+ T('Laborers\' guild')); } //========== Гильдия рабочих if (GM_getValue("SHOW_LABORERS_PROGRESS_BAR", "true") == "true") { progress_bar_html = makeProgressBar(guild_lvls[T('Laborers\' guild')], "", laborers_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Gamblers\' guild'), progress_bar_html +" "+ T('Gamblers\' guild')); } //========== Гильдия картежников if (GM_getValue("SHOW_GAMBLERS_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+2]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Gamblers\' guild')], "", gamblers_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Thieves\' guild'), progress_bar_html +" "+ T('Thieves\' guild')); } //========== Гильдия воров if (GM_getValue("SHOW_THIEVES_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+3]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Thieves\' guild')], "", thieves_guild_lvl); if (guild_lvls[T('Rangers\' guild')]==null) { skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Mercenaries\' guild'), progress_bar_html +" "+ T('Mercenaries\' guild')); } else { skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Rangers\' guild'), progress_bar_html +" "+ T('Rangers\' guild')); } } if (guild_lvls[T('Rangers\' guild')]!=null) { //========== Гильдия рейнджеров if (GM_getValue("SHOW_RANGERS_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+4]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Rangers\' guild')], "", rangers_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Mercenaries\' guild'), progress_bar_html +" "+ T('Mercenaries\' guild')); } } //========== Гильдия наемников if (GM_getValue("SHOW_MERCENARIES_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+5]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Mercenaries\' guild')], "", mercenaries_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Tactics\' guild'), progress_bar_html +" "+ T('Tactics\' guild')); } //========== Гильдия тактиков if (GM_getValue("SHOW_TACTICS_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+6]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Tactics\' guild')], "", tactics_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Watchers\' guild'), progress_bar_html +" "+ T('Watchers\' guild')); } //========== Watchers' guild if (GM_getValue("SHOW_WATCHERS_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+7]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Watchers\' guild')], "", watchers_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Adventurers\' guild'), progress_bar_html +" "+ T('Adventurers\' guild')); } //========== Adventurers' guild if (GM_getValue("SHOW_ADVENTURERS_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+8]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Adventurers\' guild')], "", adventurers_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<br> "+ T('Smiths\' guild'), progress_bar_html +" "+ T('Smiths\' guild')); } //========== Гильдия кузнецов if (GM_getValue("SHOW_SMITHS_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+9]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Smiths\' guild')], "", smiths_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace(" "+ T('Enchanters\' guild'), progress_bar_html +" "+ T('Enchanters\' guild')); } //========== Гильдия оружейников if (GM_getValue("SHOW_ENCHANTERS_PROGRESS_BAR", "true") == "true") { lvl_info = skills[factions.length+10]; lvl_info.search(/\((\d*.?\d*)\)/); exp_attuale = RegExp.$1; progress_bar_html = makeProgressBar(guild_lvls[T('Enchanters\' guild')], "", enchanters_guild_lvl); skill_info.innerHTML = skill_info.innerHTML.replace("<div id=\"mod_guild\">", progress_bar_html +"<div id=\"mod_guild\">"); } } init(); // Конкретные действия для некоторых страниц if (location.href.indexOf('home.php') != -1) showExpBar(); if (location.href.indexOf('pl_info.php') != -1) showExpBar(); }()); //}; //window.addEventListener('load', main, false); // addEventListener replaced by a self launching function by Antviolence for better browser compatibility.